Struct bevy::prelude::TransformPlugin
pub struct TransformPlugin;
Expand description
The base plugin for handling Transform
components
Trait Implementations§
§impl Default for TransformPlugin
impl Default for TransformPlugin
§fn default() -> TransformPlugin
fn default() -> TransformPlugin
Returns the “default value” for a type. Read more
§impl Plugin for TransformPlugin
impl Plugin for TransformPlugin
Auto Trait Implementations§
impl RefUnwindSafe for TransformPlugin
impl Send for TransformPlugin
impl Sync for TransformPlugin
impl Unpin for TransformPlugin
impl UnwindSafe for TransformPlugin
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
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impl<T, U> AsBindGroupShaderType<U> for Twhere
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&'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
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T
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for self
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§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World