Struct bevy::prelude::TextBundle
pub struct TextBundle {
pub node: Node,
pub style: Style,
pub text: Text,
pub calculated_size: CalculatedSize,
pub focus_policy: FocusPolicy,
pub transform: Transform,
pub global_transform: GlobalTransform,
pub visibility: Visibility,
pub computed_visibility: ComputedVisibility,
pub z_index: ZIndex,
}
Expand description
A UI node that is text
Fields§
§node: Node
Describes the size of the node
style: Style
Describes the style including flexbox settings
text: Text
Contains the text of the node
calculated_size: CalculatedSize
The calculated size based on the given image
focus_policy: FocusPolicy
Whether this node should block interaction with lower nodes
transform: Transform
The transform of the node
This field is automatically managed by the UI layout system.
To alter the position of the NodeBundle
, use the properties of the Style
component.
global_transform: GlobalTransform
The global transform of the node
This field is automatically managed by the UI layout system.
To alter the position of the NodeBundle
, use the properties of the Style
component.
visibility: Visibility
Describes the visibility properties of the node
computed_visibility: ComputedVisibility
Algorithmically-computed indication of whether an entity is visible and should be extracted for rendering
z_index: ZIndex
Indicates the depth at which the node should appear in the UI
Implementations§
§impl TextBundle
impl TextBundle
pub fn from_section(value: impl Into<String>, style: TextStyle) -> TextBundle
pub fn from_section(value: impl Into<String>, style: TextStyle) -> TextBundle
Create a TextBundle
from a single section.
See Text::from_section
for usage.
pub fn from_sections(
sections: impl IntoIterator<Item = TextSection>
) -> TextBundle
pub fn from_sections(
sections: impl IntoIterator<Item = TextSection>
) -> TextBundle
Create a TextBundle
from a list of sections.
See Text::from_sections
for usage.
pub const fn with_text_alignment(self, alignment: TextAlignment) -> TextBundle
pub const fn with_text_alignment(self, alignment: TextAlignment) -> TextBundle
Returns this TextBundle
with a new TextAlignment
on Text
.
pub const fn with_style(self, style: Style) -> TextBundle
pub const fn with_style(self, style: Style) -> TextBundle
Returns this TextBundle
with a new Style
.
Trait Implementations§
§impl Clone for TextBundle
impl Clone for TextBundle
§fn clone(&self) -> TextBundle
fn clone(&self) -> TextBundle
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more§impl Debug for TextBundle
impl Debug for TextBundle
§impl Default for TextBundle
impl Default for TextBundle
§fn default() -> TextBundle
fn default() -> TextBundle
impl Bundle for TextBundle
SAFETY: ComponentId is returned in field-definition-order. [from_components] and [get_components] use field-definition-order
Auto Trait Implementations§
impl RefUnwindSafe for TextBundle
impl Send for TextBundle
impl Sync for TextBundle
impl Unpin for TextBundle
impl UnwindSafe for TextBundle
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist. Read more§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
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fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
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generate &Any
’s vtable from &Trait
’s. Read more§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
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) to &Any
. This is needed since Rust cannot
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’s. Read more§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Self
using data from the given World