pub struct SystemSet { /* private fields */ }
Expand description
A builder for describing several systems at the same time.
Implementations§
§impl SystemSet
impl SystemSet
pub fn new() -> SystemSet
pub fn on_update<T>(s: T) -> SystemSetwhere
T: StateData,
pub fn on_inactive_update<T>(s: T) -> SystemSetwhere
T: StateData,
pub fn on_in_stack_update<T>(s: T) -> SystemSetwhere
T: StateData,
pub fn on_enter<T>(s: T) -> SystemSetwhere
T: StateData,
pub fn on_exit<T>(s: T) -> SystemSetwhere
T: StateData,
pub fn on_pause<T>(s: T) -> SystemSetwhere
T: StateData,
pub fn on_resume<T>(s: T) -> SystemSetwhere
T: StateData,
pub fn with_system<Params>(
self,
system: impl IntoSystemDescriptor<Params>
) -> SystemSet
pub fn with_run_criteria<Marker>(
self,
run_criteria: impl IntoRunCriteria<Marker>
) -> SystemSet
pub fn label(self, label: impl SystemLabel) -> SystemSet
pub fn before<Marker>(self, label: impl AsSystemLabel<Marker>) -> SystemSet
pub fn after<Marker>(self, label: impl AsSystemLabel<Marker>) -> SystemSet
Trait Implementations§
Auto Trait Implementations§
impl !RefUnwindSafe for SystemSet
impl Send for SystemSet
impl Sync for SystemSet
impl Unpin for SystemSet
impl !UnwindSafe for SystemSet
Blanket Implementations§
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§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
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T
ShaderType
for self
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T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World