pub struct Font {
pub font: FontArc,
}
Fields§
§font: FontArc
Implementations§
§impl Font
impl Font
pub fn try_from_bytes(font_data: Vec<u8, Global>) -> Result<Font, InvalidFont>
pub fn get_outlined_glyph_texture(outlined_glyph: OutlinedGlyph) -> Image
Trait Implementations§
Auto Trait Implementations§
impl !RefUnwindSafe for Font
impl Send for Font
impl Sync for Font
impl Unpin for Font
impl !UnwindSafe for Font
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist. Read more§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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