Struct bevy::prelude::ChildBuilder
pub struct ChildBuilder<'w, 's, 'a> { /* private fields */ }
Expand description
Struct for building children onto an entity
Implementations§
§impl<'w, 's, 'a> ChildBuilder<'w, 's, 'a>
impl<'w, 's, 'a> ChildBuilder<'w, 's, 'a>
pub fn spawn_bundle(&mut self, bundle: impl Bundle) -> EntityCommands<'w, 's, '_>
👎Deprecated since 0.9.0: Use spawn
instead, which now accepts bundles, components, and tuples of bundles and components.
pub fn spawn_bundle(&mut self, bundle: impl Bundle) -> EntityCommands<'w, 's, '_>
spawn
instead, which now accepts bundles, components, and tuples of bundles and components.Spawns an entity with the given bundle and inserts it into the children defined by the ChildBuilder
pub fn spawn(&mut self, bundle: impl Bundle) -> EntityCommands<'w, 's, '_>
pub fn spawn(&mut self, bundle: impl Bundle) -> EntityCommands<'w, 's, '_>
Spawns an entity with the given bundle and inserts it into the children defined by the ChildBuilder
pub fn spawn_empty(&mut self) -> EntityCommands<'w, 's, '_>
pub fn spawn_empty(&mut self) -> EntityCommands<'w, 's, '_>
Spawns an Entity
with no components and inserts it into the children defined by the ChildBuilder
which adds the Parent
component to it.
pub fn parent_entity(&self) -> Entity
pub fn parent_entity(&self) -> Entity
Returns the parent entity of this ChildBuilder
pub fn add_command<C>(&mut self, command: C) -> &mut ChildBuilder<'w, 's, 'a>where
C: 'static + Command,
pub fn add_command<C>(&mut self, command: C) -> &mut ChildBuilder<'w, 's, 'a>where
C: 'static + Command,
Adds a command to this ChildBuilder
Auto Trait Implementations§
impl<'w, 's, 'a> RefUnwindSafe for ChildBuilder<'w, 's, 'a>
impl<'w, 's, 'a> Send for ChildBuilder<'w, 's, 'a>
impl<'w, 's, 'a> Sync for ChildBuilder<'w, 's, 'a>
impl<'w, 's, 'a> Unpin for ChildBuilder<'w, 's, 'a>where
's: 'a,
'w: 'a,
impl<'w, 's, 'a> !UnwindSafe for ChildBuilder<'w, 's, 'a>
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist. Read more§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more