Struct bevy::prelude::Camera3dBundle
pub struct Camera3dBundle {
pub camera: Camera,
pub camera_render_graph: CameraRenderGraph,
pub projection: Projection,
pub visible_entities: VisibleEntities,
pub frustum: Frustum,
pub transform: Transform,
pub global_transform: GlobalTransform,
pub camera_3d: Camera3d,
pub tonemapping: Tonemapping,
}
Fields§
§camera: Camera
§camera_render_graph: CameraRenderGraph
§projection: Projection
§visible_entities: VisibleEntities
§frustum: Frustum
§transform: Transform
§global_transform: GlobalTransform
§camera_3d: Camera3d
§tonemapping: Tonemapping
Trait Implementations§
§impl Default for Camera3dBundle
impl Default for Camera3dBundle
§fn default() -> Camera3dBundle
fn default() -> Camera3dBundle
Returns the “default value” for a type. Read more
impl Bundle for Camera3dBundle
SAFETY: ComponentId is returned in field-definition-order. [from_components] and [get_components] use field-definition-order
Auto Trait Implementations§
impl RefUnwindSafe for Camera3dBundle
impl Send for Camera3dBundle
impl Sync for Camera3dBundle
impl Unpin for Camera3dBundle
impl UnwindSafe for Camera3dBundle
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