Enum bevy::window::prelude::CursorIcon
pub enum CursorIcon {
Show 35 variants
Default,
Crosshair,
Hand,
Arrow,
Move,
Text,
Wait,
Help,
Progress,
NotAllowed,
ContextMenu,
Cell,
VerticalText,
Alias,
Copy,
NoDrop,
Grab,
Grabbing,
AllScroll,
ZoomIn,
ZoomOut,
EResize,
NResize,
NeResize,
NwResize,
SResize,
SeResize,
SwResize,
WResize,
EwResize,
NsResize,
NeswResize,
NwseResize,
ColResize,
RowResize,
}
Expand description
Variants§
Default
The platform-dependent default cursor.
Crosshair
A simple crosshair.
Hand
A hand (often used to indicate links in web browsers).
Arrow
An arrow. This is the default cursor on most systems.
Move
Indicates something is to be moved.
Text
Indicates text that may be selected or edited.
Wait
Program busy indicator.
Help
Help indicator (often rendered as a “?”)
Progress
Progress indicator. Shows that processing is being done.
But in contrast with “Wait” the user may still interact with the program. Often rendered as a spinning beach ball, or an arrow with a watch or hourglass.
NotAllowed
Cursor showing that something cannot be done.
ContextMenu
Indicates that a context menu is available.
Cell
Indicates that a cell (or set of cells) may be selected.
VerticalText
Indicates vertical text that may be selected or edited.
Alias
Indicates that an alias of something is to be created.
Copy
Indicates something is to be copied.
NoDrop
Indicates that the dragged item cannot be dropped here.
Grab
Indicates that something can be grabbed.
Grabbing
Indicates that something is grabbed.
AllScroll
Indicates that the user can scroll by dragging the mouse.
ZoomIn
Indicates that the user can zoom in.
ZoomOut
Indicates that the user can zoom out.
EResize
Indicates that an edge of a box is to be moved right (east).
NResize
Indicates that an edge of a box is to be moved up (north).
NeResize
Indicates that an edge of a box is to be moved up and right (north/east).
NwResize
indicates that an edge of a box is to be moved up and left (north/west).
SResize
Indicates that an edge of a box is to be moved down (south).
SeResize
The cursor indicates that an edge of a box is to be moved down and right (south/east).
SwResize
The cursor indicates that an edge of a box is to be moved down and left (south/west).
WResize
Indicates that an edge of a box is to be moved left (west).
EwResize
Indicates a bidirectional resize cursor.
NsResize
Indicates a bidirectional resize cursor.
NeswResize
Indicates a bidirectional resize cursor.
NwseResize
Indicates a bidirectional resize cursor.
ColResize
Indicates that a column can be resized horizontally.
RowResize
Indicates that the row can be resized vertically.
Trait Implementations§
§impl Clone for CursorIcon
impl Clone for CursorIcon
§fn clone(&self) -> CursorIcon
fn clone(&self) -> CursorIcon
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more§impl Debug for CursorIcon
impl Debug for CursorIcon
§impl Hash for CursorIcon
impl Hash for CursorIcon
§impl PartialEq<CursorIcon> for CursorIcon
impl PartialEq<CursorIcon> for CursorIcon
§fn eq(&self, other: &CursorIcon) -> bool
fn eq(&self, other: &CursorIcon) -> bool
impl Copy for CursorIcon
impl Eq for CursorIcon
impl StructuralEq for CursorIcon
impl StructuralPartialEq for CursorIcon
Auto Trait Implementations§
impl RefUnwindSafe for CursorIcon
impl Send for CursorIcon
impl Sync for CursorIcon
impl Unpin for CursorIcon
impl UnwindSafe for CursorIcon
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist. Read more§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read moresource§impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
key
and return true
if they are equal.