pub struct Style {Show 21 fields
pub display: Display,
pub position_type: PositionType,
pub direction: Direction,
pub flex_direction: FlexDirection,
pub flex_wrap: FlexWrap,
pub align_items: AlignItems,
pub align_self: AlignSelf,
pub align_content: AlignContent,
pub justify_content: JustifyContent,
pub position: UiRect,
pub margin: UiRect,
pub padding: UiRect,
pub border: UiRect,
pub flex_grow: f32,
pub flex_shrink: f32,
pub flex_basis: Val,
pub size: Size,
pub min_size: Size,
pub max_size: Size,
pub aspect_ratio: Option<f32>,
pub overflow: Overflow,
}
Expand description
Describes the style of a UI node
It uses the Flexbox system.
Note: Bevy’s UI is upside down compared to how Flexbox normally works, to stay consistent with engine paradigms about layouting from the upper left corner of the display
Fields§
§display: Display
Whether to arrange this node and its children with flexbox layout
If this is set to Display::None
, this node will be collapsed.
position_type: PositionType
Whether to arrange this node relative to other nodes, or positioned absolutely
direction: Direction
Which direction the content of this node should go
flex_direction: FlexDirection
Whether to use column or row layout
flex_wrap: FlexWrap
How to wrap nodes
align_items: AlignItems
How items are aligned according to the cross axis
align_self: AlignSelf
Like align_items but for only this item
align_content: AlignContent
How to align each line, only applies if flex_wrap is set to
FlexWrap::Wrap
and there are multiple lines of items
justify_content: JustifyContent
How items align according to the main axis
position: UiRect
The position of the node as described by its Rect
margin: UiRect
The margin of the node
padding: UiRect
The padding of the node
border: UiRect
The border of the node
flex_grow: f32
Defines how much a flexbox item should grow if there’s space available
flex_shrink: f32
How to shrink if there’s not enough space available
flex_basis: Val
The initial size of the item
size: Size
The size of the flexbox
min_size: Size
The minimum size of the flexbox
max_size: Size
The maximum size of the flexbox
aspect_ratio: Option<f32>
The aspect ratio of the flexbox
overflow: Overflow
How to handle overflow
Trait Implementations§
§impl GetTypeRegistration for Style
impl GetTypeRegistration for Style
§impl Reflect for Style
impl Reflect for Style
§fn get_type_info(&self) -> &'static TypeInfo
fn get_type_info(&self) -> &'static TypeInfo
§fn into_any(self: Box<Style, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<Style, Global>) -> Box<dyn Any + 'static, Global>
Box<dyn Any>
.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut dyn Any
.§fn into_reflect(self: Box<Style, Global>) -> Box<dyn Reflect + 'static, Global>
fn into_reflect(self: Box<Style, Global>) -> Box<dyn Reflect + 'static, Global>
§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
§fn clone_value(&self) -> Box<dyn Reflect + 'static, Global>
fn clone_value(&self) -> Box<dyn Reflect + 'static, Global>
Reflect
trait object. Read more§fn set(
&mut self,
value: Box<dyn Reflect + 'static, Global>
) -> Result<(), Box<dyn Reflect + 'static, Global>>
fn set(
&mut self,
value: Box<dyn Reflect + 'static, Global>
) -> Result<(), Box<dyn Reflect + 'static, Global>>
§fn apply(&mut self, value: &(dyn Reflect + 'static))
fn apply(&mut self, value: &(dyn Reflect + 'static))
§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
§fn reflect_owned(self: Box<Style, Global>) -> ReflectOwned
fn reflect_owned(self: Box<Style, Global>) -> ReflectOwned
§fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
§fn serializable(&self) -> Option<Serializable<'_>>
fn serializable(&self) -> Option<Serializable<'_>>
§impl Struct for Style
impl Struct for Style
§fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
index
as a &mut dyn Reflect
. Read more§fn iter_fields(&self) -> FieldIter<'_> ⓘ
fn iter_fields(&self) -> FieldIter<'_> ⓘ
§fn clone_dynamic(&self) -> DynamicStruct
fn clone_dynamic(&self) -> DynamicStruct
DynamicStruct
.impl StructuralPartialEq for Style
Auto Trait Implementations§
impl RefUnwindSafe for Style
impl Send for Style
impl Sync for Style
impl Unpin for Style
impl UnwindSafe for Style
Blanket Implementations§
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U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
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&'a T: for<'a> Into<U>,
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. When used in AsBindGroup
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impl<C> Bundle for Cwhere
C: Component,
fn component_ids(
components: &mut Components,
storages: &mut Storages,
ids: &mut impl FnMut(ComponentId)
)
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> Cwhere
F: for<'a> FnMut(&'a mut T) -> OwningPtr<'a>,
fn get_components(self, func: &mut impl FnMut(OwningPtr<'_>))
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T: Any,
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§fn from_world(_world: &mut World) -> T
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using data from the given World§impl<S> GetField for Swhere
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T: Reflect,
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