Function bevy::ui::extract_text_uinodes
pub fn extract_text_uinodes(
extracted_uinodes: ResMut<'_, ExtractedUiNodes>,
texture_atlases: Extract<'_, '_, Res<'_, Assets<TextureAtlas>>>,
windows: Extract<'_, '_, Res<'_, Windows>>,
ui_stack: Extract<'_, '_, Res<'_, UiStack>>,
uinode_query: Extract<'_, '_, Query<'_, '_, (&Node, &GlobalTransform, &Text, &TextLayoutInfo, &ComputedVisibility, Option<&CalculatedClip>), ()>>
)