Struct bevy::text::TextPipeline
pub struct TextPipeline { /* private fields */ }
Implementations§
§impl TextPipeline
impl TextPipeline
pub fn get_or_insert_font_id(
&mut self,
handle: &Handle<Font>,
font: &Font
) -> FontId
pub fn queue_text(
&mut self,
fonts: &Assets<Font>,
sections: &[TextSection],
scale_factor: f64,
text_alignment: TextAlignment,
bounds: Vec2,
font_atlas_set_storage: &mut Assets<FontAtlasSet>,
texture_atlases: &mut Assets<TextureAtlas>,
textures: &mut Assets<Image>,
text_settings: &TextSettings,
font_atlas_warning: &mut FontAtlasWarning,
y_axis_orientation: YAxisOrientation
) -> Result<TextLayoutInfo, TextError>
Trait Implementations§
§impl Default for TextPipeline
impl Default for TextPipeline
§fn default() -> TextPipeline
fn default() -> TextPipeline
Returns the “default value” for a type. Read more
impl Resource for TextPipelinewhere
TextPipeline: 'static + Send + Sync,
Auto Trait Implementations§
impl !RefUnwindSafe for TextPipeline
impl Send for TextPipeline
impl Sync for TextPipeline
impl Unpin for TextPipeline
impl !UnwindSafe for TextPipeline
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist. Read more§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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then be further downcast
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Convert
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fn as_any(&self) -> &(dyn Any + 'static)
Convert
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Convert
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T: Default,
§fn from_world(_world: &mut World) -> T
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Creates
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using data from the given World