Enum bevy::render::view::visibility::VisibilitySystems
pub enum VisibilitySystems {
CalculateBounds,
UpdateOrthographicFrusta,
UpdatePerspectiveFrusta,
UpdateProjectionFrusta,
VisibilityPropagate,
CheckVisibility,
}
Variants§
CalculateBounds
UpdateOrthographicFrusta
UpdatePerspectiveFrusta
UpdateProjectionFrusta
VisibilityPropagate
CheckVisibility
Label for the check_visibility()
system updating each frame the ComputedVisibility
of each entity and the VisibleEntities
of each view.
Trait Implementations§
§impl Clone for VisibilitySystems
impl Clone for VisibilitySystems
§fn clone(&self) -> VisibilitySystems
fn clone(&self) -> VisibilitySystems
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for VisibilitySystems
impl Debug for VisibilitySystems
§impl Hash for VisibilitySystems
impl Hash for VisibilitySystems
§impl PartialEq<VisibilitySystems> for VisibilitySystems
impl PartialEq<VisibilitySystems> for VisibilitySystems
§fn eq(&self, other: &VisibilitySystems) -> bool
fn eq(&self, other: &VisibilitySystems) -> bool
§impl SystemLabel for VisibilitySystemswhere
VisibilitySystems: 'static,
impl SystemLabel for VisibilitySystemswhere
VisibilitySystems: 'static,
impl Eq for VisibilitySystems
impl StructuralEq for VisibilitySystems
impl StructuralPartialEq for VisibilitySystems
Auto Trait Implementations§
impl RefUnwindSafe for VisibilitySystems
impl Send for VisibilitySystems
impl Sync for VisibilitySystems
impl Unpin for VisibilitySystems
impl UnwindSafe for VisibilitySystems
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist. Read more§impl<T> AsSystemLabel<()> for Twhere
T: SystemLabel,
impl<T> AsSystemLabel<()> for Twhere
T: SystemLabel,
fn as_system_label(&self) -> SystemLabelId
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
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then be further downcast
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fn as_any(&self) -> &(dyn Any + 'static)
Convert
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Convert
&mut Trait
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. This is needed since Rust cannot
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’s vtable from &mut Trait
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Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.