Struct bevy::render::render_phase::DrawState
pub struct DrawState { /* private fields */ }
Expand description
Tracks the current TrackedRenderPass
state to ensure draw calls are valid.
Implementations§
§impl DrawState
impl DrawState
pub fn set_bind_group(
&mut self,
index: usize,
bind_group: BindGroupId,
dynamic_indices: &[u32]
)
pub fn is_bind_group_set(
&self,
index: usize,
bind_group: BindGroupId,
dynamic_indices: &[u32]
) -> bool
pub fn set_vertex_buffer(&mut self, index: usize, buffer: BufferId, offset: u64)
pub fn is_vertex_buffer_set(
&self,
index: usize,
buffer: BufferId,
offset: u64
) -> bool
pub fn set_index_buffer(
&mut self,
buffer: BufferId,
offset: u64,
index_format: IndexFormat
)
pub fn is_index_buffer_set(
&self,
buffer: BufferId,
offset: u64,
index_format: IndexFormat
) -> bool
pub fn is_pipeline_set(&self, pipeline: RenderPipelineId) -> bool
pub fn set_pipeline(&mut self, pipeline: RenderPipelineId)
Trait Implementations§
Auto Trait Implementations§
impl RefUnwindSafe for DrawState
impl Send for DrawState
impl Sync for DrawState
impl Unpin for DrawState
impl UnwindSafe for DrawState
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist. Read more§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World