pub enum Edge {
    SlotEdge {
        input_node: NodeId,
        input_index: usize,
        output_node: NodeId,
        output_index: usize,
    },
    NodeEdge {
        input_node: NodeId,
        output_node: NodeId,
    },
}
Expand description

An edge, which connects two Nodes in a RenderGraph.

They are used to describe the ordering (which node has to run first) and may be of two kinds: NodeEdge and SlotEdge.

Edges are added via the render_graph::add_node_edge(output_node, input_node) and the render_graph::add_slot_edge(output_node, output_slot, input_node, input_slot) methods.

The former simply states that the output_node has to be run before the input_node, while the later connects an output slot of the output_node with an input slot of the input_node to pass additional data along. For more information see SlotType.

Variants§

§

SlotEdge

Fields

§input_node: NodeId
§input_index: usize
§output_node: NodeId
§output_index: usize

An edge describing to ordering of both nodes (output_node before input_node) and connecting the output slot at the output_index of the output_node with the slot at the input_index of the input_node.

§

NodeEdge

Fields

§input_node: NodeId
§output_node: NodeId

An edge describing to ordering of both nodes (output_node before input_node).

Implementations§

Returns the id of the input_node.

Returns the id of the output_node.

Trait Implementations§

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Auto Trait Implementations§

Blanket Implementations§

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