Enum bevy::render::render_asset::PrepareAssetLabel
pub enum PrepareAssetLabel {
PreAssetPrepare,
AssetPrepare,
PostAssetPrepare,
}
Variants§
Trait Implementations§
§impl Clone for PrepareAssetLabel
impl Clone for PrepareAssetLabel
§fn clone(&self) -> PrepareAssetLabel
fn clone(&self) -> PrepareAssetLabel
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for PrepareAssetLabel
impl Debug for PrepareAssetLabel
§impl Default for PrepareAssetLabel
impl Default for PrepareAssetLabel
§fn default() -> PrepareAssetLabel
fn default() -> PrepareAssetLabel
Returns the “default value” for a type. Read more
§impl Hash for PrepareAssetLabel
impl Hash for PrepareAssetLabel
§impl PartialEq<PrepareAssetLabel> for PrepareAssetLabel
impl PartialEq<PrepareAssetLabel> for PrepareAssetLabel
§fn eq(&self, other: &PrepareAssetLabel) -> bool
fn eq(&self, other: &PrepareAssetLabel) -> bool
§impl SystemLabel for PrepareAssetLabelwhere
PrepareAssetLabel: 'static,
impl SystemLabel for PrepareAssetLabelwhere
PrepareAssetLabel: 'static,
impl Eq for PrepareAssetLabel
impl StructuralEq for PrepareAssetLabel
impl StructuralPartialEq for PrepareAssetLabel
Auto Trait Implementations§
impl RefUnwindSafe for PrepareAssetLabel
impl Send for PrepareAssetLabel
impl Sync for PrepareAssetLabel
impl Unpin for PrepareAssetLabel
impl UnwindSafe for PrepareAssetLabel
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist. Read more§impl<T> AsSystemLabel<()> for Twhere
T: SystemLabel,
impl<T> AsSystemLabel<()> for Twhere
T: SystemLabel,
fn as_system_label(&self) -> SystemLabelId
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read moresource§impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World