Struct bevy::render::prelude::SpatialBundle
pub struct SpatialBundle {
pub visibility: Visibility,
pub computed: ComputedVisibility,
pub transform: Transform,
pub global_transform: GlobalTransform,
}
Expand description
A Bundle
with the following Component
s:
-
Visibility
andComputedVisibility
, which describe the visibility of an entity -
Transform
andGlobalTransform
, which describe the position of an entity -
To show or hide an entity, you should set its
Visibility
. -
To get the computed visibility of an entity, you should get its
ComputedVisibility
. -
To place or move an entity, you should set its
Transform
. -
To get the global transform of an entity, you should get its
GlobalTransform
. -
For hierarchies to work correctly, you must have all four components.
- You may use the
SpatialBundle
to guarantee this.
- You may use the
Fields§
§visibility: Visibility
The visibility of the entity.
computed: ComputedVisibility
The computed visibility of the entity.
transform: Transform
The transform of the entity.
global_transform: GlobalTransform
The global transform of the entity.
Implementations§
§impl SpatialBundle
impl SpatialBundle
pub const fn from_transform(transform: Transform) -> SpatialBundle
pub const fn from_transform(transform: Transform) -> SpatialBundle
Creates a new SpatialBundle
from a Transform
.
This initializes GlobalTransform
as identity, and visibility as visible
pub const VISIBLE_IDENTITY: SpatialBundle = SpatialBundle{
visibility: Visibility::VISIBLE,
computed: ComputedVisibility::INVISIBLE,
transform: Transform::IDENTITY,
global_transform: GlobalTransform::IDENTITY,}
pub const VISIBLE_IDENTITY: SpatialBundle = SpatialBundle{ visibility: Visibility::VISIBLE, computed: ComputedVisibility::INVISIBLE, transform: Transform::IDENTITY, global_transform: GlobalTransform::IDENTITY,}
A visible SpatialBundle
, with no translation, rotation, and a scale of 1 on all axes.
pub const INVISIBLE_IDENTITY: SpatialBundle = SpatialBundle{ visibility: Visibility::INVISIBLE, ..Self::VISIBLE_IDENTITY}
pub const INVISIBLE_IDENTITY: SpatialBundle = SpatialBundle{ visibility: Visibility::INVISIBLE, ..Self::VISIBLE_IDENTITY}
An invisible SpatialBundle
, with no translation, rotation, and a scale of 1 on all axes.
Trait Implementations§
§impl Debug for SpatialBundle
impl Debug for SpatialBundle
§impl Default for SpatialBundle
impl Default for SpatialBundle
§fn default() -> SpatialBundle
fn default() -> SpatialBundle
§impl From<Transform> for SpatialBundle
impl From<Transform> for SpatialBundle
§fn from(transform: Transform) -> SpatialBundle
fn from(transform: Transform) -> SpatialBundle
impl Bundle for SpatialBundle
SAFETY: ComponentId is returned in field-definition-order. [from_components] and [get_components] use field-definition-order
Auto Trait Implementations§
impl RefUnwindSafe for SpatialBundle
impl Send for SpatialBundle
impl Sync for SpatialBundle
impl Unpin for SpatialBundle
impl UnwindSafe for SpatialBundle
Blanket Implementations§
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T
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T: Any,
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T: Any,
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. Box<dyn Any>
can
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§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Self
using data from the given World