pub struct GpuMesh {
pub vertex_buffer: Buffer,
pub buffer_info: GpuBufferInfo,
pub primitive_topology: PrimitiveTopology,
pub layout: Hashed<InnerMeshVertexBufferLayout, FixedState>,
}
Expand description
The GPU-representation of a Mesh
.
Consists of a vertex data buffer and an optional index data buffer.
Fields§
§vertex_buffer: Buffer
Contains all attribute data for each vertex.
buffer_info: GpuBufferInfo
§primitive_topology: PrimitiveTopology
§layout: Hashed<InnerMeshVertexBufferLayout, FixedState>
Trait Implementations§
Auto Trait Implementations§
impl !RefUnwindSafe for GpuMesh
impl Send for GpuMesh
impl Sync for GpuMesh
impl Unpin for GpuMesh
impl !UnwindSafe for GpuMesh
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
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