Struct bevy::render::extract_component::UniformComponentPlugin
pub struct UniformComponentPlugin<C>(_);
Expand description
This plugin prepares the components of the corresponding type for the GPU by transforming them into uniforms.
They can then be accessed from the ComponentUniforms
resource.
For referencing the newly created uniforms a DynamicUniformIndex
is inserted
for every processed entity.
Therefore it sets up the RenderStage::Prepare
step
for the specified ExtractComponent
.
Trait Implementations§
§impl<C> Default for UniformComponentPlugin<C>
impl<C> Default for UniformComponentPlugin<C>
§fn default() -> UniformComponentPlugin<C>
fn default() -> UniformComponentPlugin<C>
Returns the “default value” for a type. Read more
§impl<C> Plugin for UniformComponentPlugin<C>where
C: Component + ShaderType + WriteInto + Clone,
impl<C> Plugin for UniformComponentPlugin<C>where
C: Component + ShaderType + WriteInto + Clone,
Auto Trait Implementations§
impl<C> RefUnwindSafe for UniformComponentPlugin<C>
impl<C> Send for UniformComponentPlugin<C>
impl<C> Sync for UniformComponentPlugin<C>
impl<C> Unpin for UniformComponentPlugin<C>
impl<C> UnwindSafe for UniformComponentPlugin<C>
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist. Read more§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World