Struct bevy::render::camera::CameraUpdateSystem
pub struct CameraUpdateSystem;
Expand description
Label for camera_system<T>
, shared accross all T
.
Trait Implementations§
§impl Clone for CameraUpdateSystem
impl Clone for CameraUpdateSystem
§fn clone(&self) -> CameraUpdateSystem
fn clone(&self) -> CameraUpdateSystem
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for CameraUpdateSystem
impl Debug for CameraUpdateSystem
§impl Hash for CameraUpdateSystem
impl Hash for CameraUpdateSystem
§impl PartialEq<CameraUpdateSystem> for CameraUpdateSystem
impl PartialEq<CameraUpdateSystem> for CameraUpdateSystem
§fn eq(&self, other: &CameraUpdateSystem) -> bool
fn eq(&self, other: &CameraUpdateSystem) -> bool
§impl SystemLabel for CameraUpdateSystemwhere
CameraUpdateSystem: 'static,
impl SystemLabel for CameraUpdateSystemwhere
CameraUpdateSystem: 'static,
impl Eq for CameraUpdateSystem
impl StructuralEq for CameraUpdateSystem
impl StructuralPartialEq for CameraUpdateSystem
Auto Trait Implementations§
impl RefUnwindSafe for CameraUpdateSystem
impl Send for CameraUpdateSystem
impl Sync for CameraUpdateSystem
impl Unpin for CameraUpdateSystem
impl UnwindSafe for CameraUpdateSystem
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist. Read more§impl<T> AsSystemLabel<()> for Twhere
T: SystemLabel,
impl<T> AsSystemLabel<()> for Twhere
T: SystemLabel,
fn as_system_label(&self) -> SystemLabelId
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
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Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read moresource§impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.