pub struct Or<T>(pub T);
Expand description
A filter that tests if any of the given filters apply.
This is useful for example if a system with multiple components in a query only wants to run when one or more of the components have changed.
The And
equivalent to this filter is a tuple
testing that all the contained filters
apply instead.
Examples
fn print_cool_entity_system(query: Query<Entity, Or<(Changed<Color>, Changed<Style>)>>) {
for entity in &query {
println!("Entity {:?} got a new style or color", entity);
}
}
Tuple Fields§
§0: T
Trait Implementations§
§impl WorldQuery for Or<()>
impl WorldQuery for Or<()>
§type Fetch = ()
type Fetch = ()
Per archetype/table state used by this
WorldQuery
to fetch Self::Item
§type Item = bool
type Item = bool
The item returned by this
WorldQuery
§type ReadOnly = Or<()>
type ReadOnly = Or<()>
The read-only variant of this
WorldQuery
, which satisfies the ReadOnlyWorldQuery
trait.§type State = ()
type State = ()
State used to construct a
Self::Fetch
. This will be cached inside QueryState
,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch
. Read more§fn shrink<'wlong, 'wshort>(
item: <Or<()> as WorldQuery>::Item<'wlong>
) -> <Or<()> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
fn shrink<'wlong, 'wshort>(
item: <Or<()> as WorldQuery>::Item<'wlong>
) -> <Or<()> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
This function manually implements subtyping for the query items.
§const IS_DENSE: bool = true
const IS_DENSE: bool = true
Returns true if (and only if) every table of every archetype matched by this fetch contains
all of the matched components. This is used to select a more efficient “table iterator”
for “dense” queries. If this returns true,
WorldQuery::set_table
must be used before
WorldQuery::fetch
can be called for iterators. If this returns false,
WorldQuery::set_archetype
must be used before WorldQuery::fetch
can be called for
iterators. Read more§const IS_ARCHETYPAL: bool = true
const IS_ARCHETYPAL: bool = true
Returns true if (and only if) this Fetch relies strictly on archetypes to limit which
components are accessed by the Query. Read more
§unsafe fn init_fetch<'w>(
world: &'w World,
state: &<Or<()> as WorldQuery>::State,
last_change_tick: u32,
change_tick: u32
) -> <Or<()> as WorldQuery>::Fetch<'w>
unsafe fn init_fetch<'w>(
world: &'w World,
state: &<Or<()> as WorldQuery>::State,
last_change_tick: u32,
change_tick: u32
) -> <Or<()> as WorldQuery>::Fetch<'w>
Creates a new instance of this fetch. Read more
§unsafe fn clone_fetch<'w>(
fetch: &<Or<()> as WorldQuery>::Fetch<'w>
) -> <Or<()> as WorldQuery>::Fetch<'w>
unsafe fn clone_fetch<'w>(
fetch: &<Or<()> as WorldQuery>::Fetch<'w>
) -> <Or<()> as WorldQuery>::Fetch<'w>
While this function can be called for any query, it is always safe to call if
Self: ReadOnlyWorldQuery
holds. Read more§unsafe fn set_table<'w>(
fetch: &mut <Or<()> as WorldQuery>::Fetch<'w>,
state: &<Or<()> as WorldQuery>::State,
table: &'w Table
)
unsafe fn set_table<'w>(
fetch: &mut <Or<()> as WorldQuery>::Fetch<'w>,
state: &<Or<()> as WorldQuery>::State,
table: &'w Table
)
Adjusts internal state to account for the next
Table
. This will always be called on tables
that match this WorldQuery
. Read more§unsafe fn set_archetype<'w>(
fetch: &mut <Or<()> as WorldQuery>::Fetch<'w>,
state: &<Or<()> as WorldQuery>::State,
archetype: &'w Archetype,
table: &'w Table
)
unsafe fn set_archetype<'w>(
fetch: &mut <Or<()> as WorldQuery>::Fetch<'w>,
state: &<Or<()> as WorldQuery>::State,
archetype: &'w Archetype,
table: &'w Table
)
Adjusts internal state to account for the next
Archetype
. This will always be called on
archetypes that match this WorldQuery
. Read more§unsafe fn fetch<'w>(
fetch: &mut <Or<()> as WorldQuery>::Fetch<'w>,
_entity: Entity,
_table_row: usize
) -> <Or<()> as WorldQuery>::Item<'w>
unsafe fn fetch<'w>(
fetch: &mut <Or<()> as WorldQuery>::Fetch<'w>,
_entity: Entity,
_table_row: usize
) -> <Or<()> as WorldQuery>::Item<'w>
Fetch
Self::Item
for either the given entity
in the current Table
,
or for the given entity
in the current Archetype
. This must always be called after
WorldQuery::set_table
with a table_row
in the range of the current Table
or after
WorldQuery::set_archetype
with a entity
in the current archetype. Read more§unsafe fn filter_fetch<'w>(
fetch: &mut <Or<()> as WorldQuery>::Fetch<'w>,
entity: Entity,
table_row: usize
) -> bool
unsafe fn filter_fetch<'w>(
fetch: &mut <Or<()> as WorldQuery>::Fetch<'w>,
entity: Entity,
table_row: usize
) -> bool
Safety Read more
fn update_component_access(
state: &<Or<()> as WorldQuery>::State,
access: &mut FilteredAccess<ComponentId>
)
fn update_archetype_component_access(
state: &<Or<()> as WorldQuery>::State,
archetype: &Archetype,
access: &mut Access<ArchetypeComponentId>
)
fn init_state(world: &mut World) -> <Or<()> as WorldQuery>::State
fn matches_component_set(
_state: &<Or<()> as WorldQuery>::State,
_set_contains_id: &impl Fn(ComponentId) -> bool
) -> bool
§impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14> WorldQuery for Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)>where
F0: WorldQuery,
F1: WorldQuery,
F2: WorldQuery,
F3: WorldQuery,
F4: WorldQuery,
F5: WorldQuery,
F6: WorldQuery,
F7: WorldQuery,
F8: WorldQuery,
F9: WorldQuery,
F10: WorldQuery,
F11: WorldQuery,
F12: WorldQuery,
F13: WorldQuery,
F14: WorldQuery,
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14> WorldQuery for Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)>where
F0: WorldQuery,
F1: WorldQuery,
F2: WorldQuery,
F3: WorldQuery,
F4: WorldQuery,
F5: WorldQuery,
F6: WorldQuery,
F7: WorldQuery,
F8: WorldQuery,
F9: WorldQuery,
F10: WorldQuery,
F11: WorldQuery,
F12: WorldQuery,
F13: WorldQuery,
F14: WorldQuery,
§type Fetch = (OrFetch<'w, F0>, OrFetch<'w, F1>, OrFetch<'w, F2>, OrFetch<'w, F3>, OrFetch<'w, F4>, OrFetch<'w, F5>, OrFetch<'w, F6>, OrFetch<'w, F7>, OrFetch<'w, F8>, OrFetch<'w, F9>, OrFetch<'w, F10>, OrFetch<'w, F11>, OrFetch<'w, F12>, OrFetch<'w, F13>, OrFetch<'w, F14>)
type Fetch = (OrFetch<'w, F0>, OrFetch<'w, F1>, OrFetch<'w, F2>, OrFetch<'w, F3>, OrFetch<'w, F4>, OrFetch<'w, F5>, OrFetch<'w, F6>, OrFetch<'w, F7>, OrFetch<'w, F8>, OrFetch<'w, F9>, OrFetch<'w, F10>, OrFetch<'w, F11>, OrFetch<'w, F12>, OrFetch<'w, F13>, OrFetch<'w, F14>)
Per archetype/table state used by this
WorldQuery
to fetch Self::Item
§type Item = bool
type Item = bool
The item returned by this
WorldQuery
§type ReadOnly = Or<(<F0 as WorldQuery>::ReadOnly, <F1 as WorldQuery>::ReadOnly, <F2 as WorldQuery>::ReadOnly, <F3 as WorldQuery>::ReadOnly, <F4 as WorldQuery>::ReadOnly, <F5 as WorldQuery>::ReadOnly, <F6 as WorldQuery>::ReadOnly, <F7 as WorldQuery>::ReadOnly, <F8 as WorldQuery>::ReadOnly, <F9 as WorldQuery>::ReadOnly, <F10 as WorldQuery>::ReadOnly, <F11 as WorldQuery>::ReadOnly, <F12 as WorldQuery>::ReadOnly, <F13 as WorldQuery>::ReadOnly, <F14 as WorldQuery>::ReadOnly)>
type ReadOnly = Or<(<F0 as WorldQuery>::ReadOnly, <F1 as WorldQuery>::ReadOnly, <F2 as WorldQuery>::ReadOnly, <F3 as WorldQuery>::ReadOnly, <F4 as WorldQuery>::ReadOnly, <F5 as WorldQuery>::ReadOnly, <F6 as WorldQuery>::ReadOnly, <F7 as WorldQuery>::ReadOnly, <F8 as WorldQuery>::ReadOnly, <F9 as WorldQuery>::ReadOnly, <F10 as WorldQuery>::ReadOnly, <F11 as WorldQuery>::ReadOnly, <F12 as WorldQuery>::ReadOnly, <F13 as WorldQuery>::ReadOnly, <F14 as WorldQuery>::ReadOnly)>
The read-only variant of this
WorldQuery
, which satisfies the ReadOnlyWorldQuery
trait.§type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State, <F9 as WorldQuery>::State, <F10 as WorldQuery>::State, <F11 as WorldQuery>::State, <F12 as WorldQuery>::State, <F13 as WorldQuery>::State, <F14 as WorldQuery>::State)
type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State, <F9 as WorldQuery>::State, <F10 as WorldQuery>::State, <F11 as WorldQuery>::State, <F12 as WorldQuery>::State, <F13 as WorldQuery>::State, <F14 as WorldQuery>::State)
State used to construct a
Self::Fetch
. This will be cached inside QueryState
,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch
. Read more§fn shrink<'wlong, 'wshort>(
item: <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::Item<'wlong>
) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
fn shrink<'wlong, 'wshort>(
item: <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::Item<'wlong>
) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
This function manually implements subtyping for the query items.
§const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE && F3::IS_DENSE &&
F4::IS_DENSE && F5::IS_DENSE && F6::IS_DENSE && F7::IS_DENSE
&& F8::IS_DENSE && F9::IS_DENSE && F10::IS_DENSE &&
F11::IS_DENSE && F12::IS_DENSE && F13::IS_DENSE &&
F14::IS_DENSE
const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE && F3::IS_DENSE && F4::IS_DENSE && F5::IS_DENSE && F6::IS_DENSE && F7::IS_DENSE && F8::IS_DENSE && F9::IS_DENSE && F10::IS_DENSE && F11::IS_DENSE && F12::IS_DENSE && F13::IS_DENSE && F14::IS_DENSE
Returns true if (and only if) every table of every archetype matched by this fetch contains
all of the matched components. This is used to select a more efficient “table iterator”
for “dense” queries. If this returns true,
WorldQuery::set_table
must be used before
WorldQuery::fetch
can be called for iterators. If this returns false,
WorldQuery::set_archetype
must be used before WorldQuery::fetch
can be called for
iterators. Read more§const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL &&
F3::IS_ARCHETYPAL && F4::IS_ARCHETYPAL && F5::IS_ARCHETYPAL
&& F6::IS_ARCHETYPAL && F7::IS_ARCHETYPAL &&
F8::IS_ARCHETYPAL && F9::IS_ARCHETYPAL && F10::IS_ARCHETYPAL
&& F11::IS_ARCHETYPAL && F12::IS_ARCHETYPAL &&
F13::IS_ARCHETYPAL && F14::IS_ARCHETYPAL
const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL && F3::IS_ARCHETYPAL && F4::IS_ARCHETYPAL && F5::IS_ARCHETYPAL && F6::IS_ARCHETYPAL && F7::IS_ARCHETYPAL && F8::IS_ARCHETYPAL && F9::IS_ARCHETYPAL && F10::IS_ARCHETYPAL && F11::IS_ARCHETYPAL && F12::IS_ARCHETYPAL && F13::IS_ARCHETYPAL && F14::IS_ARCHETYPAL
Returns true if (and only if) this Fetch relies strictly on archetypes to limit which
components are accessed by the Query. Read more
§unsafe fn init_fetch<'w>(
world: &'w World,
state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::State,
last_change_tick: u32,
change_tick: u32
) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::Fetch<'w>
unsafe fn init_fetch<'w>(
world: &'w World,
state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::State,
last_change_tick: u32,
change_tick: u32
) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::Fetch<'w>
Creates a new instance of this fetch. Read more
§unsafe fn clone_fetch<'w>(
fetch: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::Fetch<'w>
) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::Fetch<'w>
unsafe fn clone_fetch<'w>(
fetch: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::Fetch<'w>
) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::Fetch<'w>
While this function can be called for any query, it is always safe to call if
Self: ReadOnlyWorldQuery
holds. Read more§unsafe fn set_table<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::Fetch<'w>,
state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::State,
table: &'w Table
)
unsafe fn set_table<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::Fetch<'w>,
state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::State,
table: &'w Table
)
Adjusts internal state to account for the next
Table
. This will always be called on tables
that match this WorldQuery
. Read more§unsafe fn set_archetype<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::Fetch<'w>,
state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::State,
archetype: &'w Archetype,
table: &'w Table
)
unsafe fn set_archetype<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::Fetch<'w>,
state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::State,
archetype: &'w Archetype,
table: &'w Table
)
Adjusts internal state to account for the next
Archetype
. This will always be called on
archetypes that match this WorldQuery
. Read more§unsafe fn fetch<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::Fetch<'w>,
_entity: Entity,
_table_row: usize
) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::Item<'w>
unsafe fn fetch<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::Fetch<'w>,
_entity: Entity,
_table_row: usize
) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::Item<'w>
Fetch
Self::Item
for either the given entity
in the current Table
,
or for the given entity
in the current Archetype
. This must always be called after
WorldQuery::set_table
with a table_row
in the range of the current Table
or after
WorldQuery::set_archetype
with a entity
in the current archetype. Read more§unsafe fn filter_fetch<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::Fetch<'w>,
entity: Entity,
table_row: usize
) -> bool
unsafe fn filter_fetch<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::Fetch<'w>,
entity: Entity,
table_row: usize
) -> bool
Safety Read more
fn update_component_access(
state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::State,
access: &mut FilteredAccess<ComponentId>
)
fn update_archetype_component_access(
state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::State,
archetype: &Archetype,
access: &mut Access<ArchetypeComponentId>
)
fn init_state(
world: &mut World
) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::State
fn matches_component_set(
_state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::State,
_set_contains_id: &impl Fn(ComponentId) -> bool
) -> bool
§impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13> WorldQuery for Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)>where
F0: WorldQuery,
F1: WorldQuery,
F2: WorldQuery,
F3: WorldQuery,
F4: WorldQuery,
F5: WorldQuery,
F6: WorldQuery,
F7: WorldQuery,
F8: WorldQuery,
F9: WorldQuery,
F10: WorldQuery,
F11: WorldQuery,
F12: WorldQuery,
F13: WorldQuery,
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13> WorldQuery for Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)>where
F0: WorldQuery,
F1: WorldQuery,
F2: WorldQuery,
F3: WorldQuery,
F4: WorldQuery,
F5: WorldQuery,
F6: WorldQuery,
F7: WorldQuery,
F8: WorldQuery,
F9: WorldQuery,
F10: WorldQuery,
F11: WorldQuery,
F12: WorldQuery,
F13: WorldQuery,
§type Fetch = (OrFetch<'w, F0>, OrFetch<'w, F1>, OrFetch<'w, F2>, OrFetch<'w, F3>, OrFetch<'w, F4>, OrFetch<'w, F5>, OrFetch<'w, F6>, OrFetch<'w, F7>, OrFetch<'w, F8>, OrFetch<'w, F9>, OrFetch<'w, F10>, OrFetch<'w, F11>, OrFetch<'w, F12>, OrFetch<'w, F13>)
type Fetch = (OrFetch<'w, F0>, OrFetch<'w, F1>, OrFetch<'w, F2>, OrFetch<'w, F3>, OrFetch<'w, F4>, OrFetch<'w, F5>, OrFetch<'w, F6>, OrFetch<'w, F7>, OrFetch<'w, F8>, OrFetch<'w, F9>, OrFetch<'w, F10>, OrFetch<'w, F11>, OrFetch<'w, F12>, OrFetch<'w, F13>)
Per archetype/table state used by this
WorldQuery
to fetch Self::Item
§type Item = bool
type Item = bool
The item returned by this
WorldQuery
§type ReadOnly = Or<(<F0 as WorldQuery>::ReadOnly, <F1 as WorldQuery>::ReadOnly, <F2 as WorldQuery>::ReadOnly, <F3 as WorldQuery>::ReadOnly, <F4 as WorldQuery>::ReadOnly, <F5 as WorldQuery>::ReadOnly, <F6 as WorldQuery>::ReadOnly, <F7 as WorldQuery>::ReadOnly, <F8 as WorldQuery>::ReadOnly, <F9 as WorldQuery>::ReadOnly, <F10 as WorldQuery>::ReadOnly, <F11 as WorldQuery>::ReadOnly, <F12 as WorldQuery>::ReadOnly, <F13 as WorldQuery>::ReadOnly)>
type ReadOnly = Or<(<F0 as WorldQuery>::ReadOnly, <F1 as WorldQuery>::ReadOnly, <F2 as WorldQuery>::ReadOnly, <F3 as WorldQuery>::ReadOnly, <F4 as WorldQuery>::ReadOnly, <F5 as WorldQuery>::ReadOnly, <F6 as WorldQuery>::ReadOnly, <F7 as WorldQuery>::ReadOnly, <F8 as WorldQuery>::ReadOnly, <F9 as WorldQuery>::ReadOnly, <F10 as WorldQuery>::ReadOnly, <F11 as WorldQuery>::ReadOnly, <F12 as WorldQuery>::ReadOnly, <F13 as WorldQuery>::ReadOnly)>
The read-only variant of this
WorldQuery
, which satisfies the ReadOnlyWorldQuery
trait.§type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State, <F9 as WorldQuery>::State, <F10 as WorldQuery>::State, <F11 as WorldQuery>::State, <F12 as WorldQuery>::State, <F13 as WorldQuery>::State)
type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State, <F9 as WorldQuery>::State, <F10 as WorldQuery>::State, <F11 as WorldQuery>::State, <F12 as WorldQuery>::State, <F13 as WorldQuery>::State)
State used to construct a
Self::Fetch
. This will be cached inside QueryState
,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch
. Read more§fn shrink<'wlong, 'wshort>(
item: <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::Item<'wlong>
) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
fn shrink<'wlong, 'wshort>(
item: <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::Item<'wlong>
) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
This function manually implements subtyping for the query items.
§const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE && F3::IS_DENSE &&
F4::IS_DENSE && F5::IS_DENSE && F6::IS_DENSE && F7::IS_DENSE
&& F8::IS_DENSE && F9::IS_DENSE && F10::IS_DENSE &&
F11::IS_DENSE && F12::IS_DENSE && F13::IS_DENSE
const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE && F3::IS_DENSE && F4::IS_DENSE && F5::IS_DENSE && F6::IS_DENSE && F7::IS_DENSE && F8::IS_DENSE && F9::IS_DENSE && F10::IS_DENSE && F11::IS_DENSE && F12::IS_DENSE && F13::IS_DENSE
Returns true if (and only if) every table of every archetype matched by this fetch contains
all of the matched components. This is used to select a more efficient “table iterator”
for “dense” queries. If this returns true,
WorldQuery::set_table
must be used before
WorldQuery::fetch
can be called for iterators. If this returns false,
WorldQuery::set_archetype
must be used before WorldQuery::fetch
can be called for
iterators. Read more§const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL &&
F3::IS_ARCHETYPAL && F4::IS_ARCHETYPAL && F5::IS_ARCHETYPAL
&& F6::IS_ARCHETYPAL && F7::IS_ARCHETYPAL &&
F8::IS_ARCHETYPAL && F9::IS_ARCHETYPAL && F10::IS_ARCHETYPAL
&& F11::IS_ARCHETYPAL && F12::IS_ARCHETYPAL && F13::IS_ARCHETYPAL
const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL && F3::IS_ARCHETYPAL && F4::IS_ARCHETYPAL && F5::IS_ARCHETYPAL && F6::IS_ARCHETYPAL && F7::IS_ARCHETYPAL && F8::IS_ARCHETYPAL && F9::IS_ARCHETYPAL && F10::IS_ARCHETYPAL && F11::IS_ARCHETYPAL && F12::IS_ARCHETYPAL && F13::IS_ARCHETYPAL
Returns true if (and only if) this Fetch relies strictly on archetypes to limit which
components are accessed by the Query. Read more
§unsafe fn init_fetch<'w>(
world: &'w World,
state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::State,
last_change_tick: u32,
change_tick: u32
) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::Fetch<'w>
unsafe fn init_fetch<'w>(
world: &'w World,
state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::State,
last_change_tick: u32,
change_tick: u32
) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::Fetch<'w>
Creates a new instance of this fetch. Read more
§unsafe fn clone_fetch<'w>(
fetch: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::Fetch<'w>
) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::Fetch<'w>
unsafe fn clone_fetch<'w>(
fetch: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::Fetch<'w>
) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::Fetch<'w>
While this function can be called for any query, it is always safe to call if
Self: ReadOnlyWorldQuery
holds. Read more§unsafe fn set_table<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::Fetch<'w>,
state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::State,
table: &'w Table
)
unsafe fn set_table<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::Fetch<'w>,
state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::State,
table: &'w Table
)
Adjusts internal state to account for the next
Table
. This will always be called on tables
that match this WorldQuery
. Read more§unsafe fn set_archetype<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::Fetch<'w>,
state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::State,
archetype: &'w Archetype,
table: &'w Table
)
unsafe fn set_archetype<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::Fetch<'w>,
state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::State,
archetype: &'w Archetype,
table: &'w Table
)
Adjusts internal state to account for the next
Archetype
. This will always be called on
archetypes that match this WorldQuery
. Read more§unsafe fn fetch<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::Fetch<'w>,
_entity: Entity,
_table_row: usize
) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::Item<'w>
unsafe fn fetch<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::Fetch<'w>,
_entity: Entity,
_table_row: usize
) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::Item<'w>
Fetch
Self::Item
for either the given entity
in the current Table
,
or for the given entity
in the current Archetype
. This must always be called after
WorldQuery::set_table
with a table_row
in the range of the current Table
or after
WorldQuery::set_archetype
with a entity
in the current archetype. Read more§unsafe fn filter_fetch<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::Fetch<'w>,
entity: Entity,
table_row: usize
) -> bool
unsafe fn filter_fetch<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::Fetch<'w>,
entity: Entity,
table_row: usize
) -> bool
Safety Read more
fn update_component_access(
state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::State,
access: &mut FilteredAccess<ComponentId>
)
fn update_archetype_component_access(
state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::State,
archetype: &Archetype,
access: &mut Access<ArchetypeComponentId>
)
fn init_state(
world: &mut World
) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::State
fn matches_component_set(
_state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::State,
_set_contains_id: &impl Fn(ComponentId) -> bool
) -> bool
§impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12> WorldQuery for Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)>where
F0: WorldQuery,
F1: WorldQuery,
F2: WorldQuery,
F3: WorldQuery,
F4: WorldQuery,
F5: WorldQuery,
F6: WorldQuery,
F7: WorldQuery,
F8: WorldQuery,
F9: WorldQuery,
F10: WorldQuery,
F11: WorldQuery,
F12: WorldQuery,
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12> WorldQuery for Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)>where
F0: WorldQuery,
F1: WorldQuery,
F2: WorldQuery,
F3: WorldQuery,
F4: WorldQuery,
F5: WorldQuery,
F6: WorldQuery,
F7: WorldQuery,
F8: WorldQuery,
F9: WorldQuery,
F10: WorldQuery,
F11: WorldQuery,
F12: WorldQuery,
§type Fetch = (OrFetch<'w, F0>, OrFetch<'w, F1>, OrFetch<'w, F2>, OrFetch<'w, F3>, OrFetch<'w, F4>, OrFetch<'w, F5>, OrFetch<'w, F6>, OrFetch<'w, F7>, OrFetch<'w, F8>, OrFetch<'w, F9>, OrFetch<'w, F10>, OrFetch<'w, F11>, OrFetch<'w, F12>)
type Fetch = (OrFetch<'w, F0>, OrFetch<'w, F1>, OrFetch<'w, F2>, OrFetch<'w, F3>, OrFetch<'w, F4>, OrFetch<'w, F5>, OrFetch<'w, F6>, OrFetch<'w, F7>, OrFetch<'w, F8>, OrFetch<'w, F9>, OrFetch<'w, F10>, OrFetch<'w, F11>, OrFetch<'w, F12>)
Per archetype/table state used by this
WorldQuery
to fetch Self::Item
§type Item = bool
type Item = bool
The item returned by this
WorldQuery
§type ReadOnly = Or<(<F0 as WorldQuery>::ReadOnly, <F1 as WorldQuery>::ReadOnly, <F2 as WorldQuery>::ReadOnly, <F3 as WorldQuery>::ReadOnly, <F4 as WorldQuery>::ReadOnly, <F5 as WorldQuery>::ReadOnly, <F6 as WorldQuery>::ReadOnly, <F7 as WorldQuery>::ReadOnly, <F8 as WorldQuery>::ReadOnly, <F9 as WorldQuery>::ReadOnly, <F10 as WorldQuery>::ReadOnly, <F11 as WorldQuery>::ReadOnly, <F12 as WorldQuery>::ReadOnly)>
type ReadOnly = Or<(<F0 as WorldQuery>::ReadOnly, <F1 as WorldQuery>::ReadOnly, <F2 as WorldQuery>::ReadOnly, <F3 as WorldQuery>::ReadOnly, <F4 as WorldQuery>::ReadOnly, <F5 as WorldQuery>::ReadOnly, <F6 as WorldQuery>::ReadOnly, <F7 as WorldQuery>::ReadOnly, <F8 as WorldQuery>::ReadOnly, <F9 as WorldQuery>::ReadOnly, <F10 as WorldQuery>::ReadOnly, <F11 as WorldQuery>::ReadOnly, <F12 as WorldQuery>::ReadOnly)>
The read-only variant of this
WorldQuery
, which satisfies the ReadOnlyWorldQuery
trait.§type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State, <F9 as WorldQuery>::State, <F10 as WorldQuery>::State, <F11 as WorldQuery>::State, <F12 as WorldQuery>::State)
type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State, <F9 as WorldQuery>::State, <F10 as WorldQuery>::State, <F11 as WorldQuery>::State, <F12 as WorldQuery>::State)
State used to construct a
Self::Fetch
. This will be cached inside QueryState
,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch
. Read more§fn shrink<'wlong, 'wshort>(
item: <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::Item<'wlong>
) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
fn shrink<'wlong, 'wshort>(
item: <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::Item<'wlong>
) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
This function manually implements subtyping for the query items.
§const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE && F3::IS_DENSE &&
F4::IS_DENSE && F5::IS_DENSE && F6::IS_DENSE && F7::IS_DENSE
&& F8::IS_DENSE && F9::IS_DENSE && F10::IS_DENSE &&
F11::IS_DENSE && F12::IS_DENSE
const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE && F3::IS_DENSE && F4::IS_DENSE && F5::IS_DENSE && F6::IS_DENSE && F7::IS_DENSE && F8::IS_DENSE && F9::IS_DENSE && F10::IS_DENSE && F11::IS_DENSE && F12::IS_DENSE
Returns true if (and only if) every table of every archetype matched by this fetch contains
all of the matched components. This is used to select a more efficient “table iterator”
for “dense” queries. If this returns true,
WorldQuery::set_table
must be used before
WorldQuery::fetch
can be called for iterators. If this returns false,
WorldQuery::set_archetype
must be used before WorldQuery::fetch
can be called for
iterators. Read more§const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL &&
F3::IS_ARCHETYPAL && F4::IS_ARCHETYPAL && F5::IS_ARCHETYPAL
&& F6::IS_ARCHETYPAL && F7::IS_ARCHETYPAL &&
F8::IS_ARCHETYPAL && F9::IS_ARCHETYPAL && F10::IS_ARCHETYPAL
&& F11::IS_ARCHETYPAL && F12::IS_ARCHETYPAL
const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL && F3::IS_ARCHETYPAL && F4::IS_ARCHETYPAL && F5::IS_ARCHETYPAL && F6::IS_ARCHETYPAL && F7::IS_ARCHETYPAL && F8::IS_ARCHETYPAL && F9::IS_ARCHETYPAL && F10::IS_ARCHETYPAL && F11::IS_ARCHETYPAL && F12::IS_ARCHETYPAL
Returns true if (and only if) this Fetch relies strictly on archetypes to limit which
components are accessed by the Query. Read more
§unsafe fn init_fetch<'w>(
world: &'w World,
state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::State,
last_change_tick: u32,
change_tick: u32
) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::Fetch<'w>
unsafe fn init_fetch<'w>(
world: &'w World,
state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::State,
last_change_tick: u32,
change_tick: u32
) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::Fetch<'w>
Creates a new instance of this fetch. Read more
§unsafe fn clone_fetch<'w>(
fetch: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::Fetch<'w>
) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::Fetch<'w>
unsafe fn clone_fetch<'w>(
fetch: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::Fetch<'w>
) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::Fetch<'w>
While this function can be called for any query, it is always safe to call if
Self: ReadOnlyWorldQuery
holds. Read more§unsafe fn set_table<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::Fetch<'w>,
state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::State,
table: &'w Table
)
unsafe fn set_table<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::Fetch<'w>,
state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::State,
table: &'w Table
)
Adjusts internal state to account for the next
Table
. This will always be called on tables
that match this WorldQuery
. Read more§unsafe fn set_archetype<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::Fetch<'w>,
state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::State,
archetype: &'w Archetype,
table: &'w Table
)
unsafe fn set_archetype<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::Fetch<'w>,
state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::State,
archetype: &'w Archetype,
table: &'w Table
)
Adjusts internal state to account for the next
Archetype
. This will always be called on
archetypes that match this WorldQuery
. Read more§unsafe fn fetch<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::Fetch<'w>,
_entity: Entity,
_table_row: usize
) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::Item<'w>
unsafe fn fetch<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::Fetch<'w>,
_entity: Entity,
_table_row: usize
) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::Item<'w>
Fetch
Self::Item
for either the given entity
in the current Table
,
or for the given entity
in the current Archetype
. This must always be called after
WorldQuery::set_table
with a table_row
in the range of the current Table
or after
WorldQuery::set_archetype
with a entity
in the current archetype. Read more§unsafe fn filter_fetch<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::Fetch<'w>,
entity: Entity,
table_row: usize
) -> bool
unsafe fn filter_fetch<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::Fetch<'w>,
entity: Entity,
table_row: usize
) -> bool
Safety Read more
fn update_component_access(
state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::State,
access: &mut FilteredAccess<ComponentId>
)
fn update_archetype_component_access(
state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::State,
archetype: &Archetype,
access: &mut Access<ArchetypeComponentId>
)
fn init_state(
world: &mut World
) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::State
fn matches_component_set(
_state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::State,
_set_contains_id: &impl Fn(ComponentId) -> bool
) -> bool
§impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11> WorldQuery for Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)>where
F0: WorldQuery,
F1: WorldQuery,
F2: WorldQuery,
F3: WorldQuery,
F4: WorldQuery,
F5: WorldQuery,
F6: WorldQuery,
F7: WorldQuery,
F8: WorldQuery,
F9: WorldQuery,
F10: WorldQuery,
F11: WorldQuery,
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11> WorldQuery for Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)>where
F0: WorldQuery,
F1: WorldQuery,
F2: WorldQuery,
F3: WorldQuery,
F4: WorldQuery,
F5: WorldQuery,
F6: WorldQuery,
F7: WorldQuery,
F8: WorldQuery,
F9: WorldQuery,
F10: WorldQuery,
F11: WorldQuery,
§type Fetch = (OrFetch<'w, F0>, OrFetch<'w, F1>, OrFetch<'w, F2>, OrFetch<'w, F3>, OrFetch<'w, F4>, OrFetch<'w, F5>, OrFetch<'w, F6>, OrFetch<'w, F7>, OrFetch<'w, F8>, OrFetch<'w, F9>, OrFetch<'w, F10>, OrFetch<'w, F11>)
type Fetch = (OrFetch<'w, F0>, OrFetch<'w, F1>, OrFetch<'w, F2>, OrFetch<'w, F3>, OrFetch<'w, F4>, OrFetch<'w, F5>, OrFetch<'w, F6>, OrFetch<'w, F7>, OrFetch<'w, F8>, OrFetch<'w, F9>, OrFetch<'w, F10>, OrFetch<'w, F11>)
Per archetype/table state used by this
WorldQuery
to fetch Self::Item
§type Item = bool
type Item = bool
The item returned by this
WorldQuery
§type ReadOnly = Or<(<F0 as WorldQuery>::ReadOnly, <F1 as WorldQuery>::ReadOnly, <F2 as WorldQuery>::ReadOnly, <F3 as WorldQuery>::ReadOnly, <F4 as WorldQuery>::ReadOnly, <F5 as WorldQuery>::ReadOnly, <F6 as WorldQuery>::ReadOnly, <F7 as WorldQuery>::ReadOnly, <F8 as WorldQuery>::ReadOnly, <F9 as WorldQuery>::ReadOnly, <F10 as WorldQuery>::ReadOnly, <F11 as WorldQuery>::ReadOnly)>
type ReadOnly = Or<(<F0 as WorldQuery>::ReadOnly, <F1 as WorldQuery>::ReadOnly, <F2 as WorldQuery>::ReadOnly, <F3 as WorldQuery>::ReadOnly, <F4 as WorldQuery>::ReadOnly, <F5 as WorldQuery>::ReadOnly, <F6 as WorldQuery>::ReadOnly, <F7 as WorldQuery>::ReadOnly, <F8 as WorldQuery>::ReadOnly, <F9 as WorldQuery>::ReadOnly, <F10 as WorldQuery>::ReadOnly, <F11 as WorldQuery>::ReadOnly)>
The read-only variant of this
WorldQuery
, which satisfies the ReadOnlyWorldQuery
trait.§type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State, <F9 as WorldQuery>::State, <F10 as WorldQuery>::State, <F11 as WorldQuery>::State)
type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State, <F9 as WorldQuery>::State, <F10 as WorldQuery>::State, <F11 as WorldQuery>::State)
State used to construct a
Self::Fetch
. This will be cached inside QueryState
,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch
. Read more§fn shrink<'wlong, 'wshort>(
item: <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::Item<'wlong>
) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
fn shrink<'wlong, 'wshort>(
item: <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::Item<'wlong>
) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
This function manually implements subtyping for the query items.
§const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE && F3::IS_DENSE &&
F4::IS_DENSE && F5::IS_DENSE && F6::IS_DENSE && F7::IS_DENSE
&& F8::IS_DENSE && F9::IS_DENSE && F10::IS_DENSE &&
F11::IS_DENSE
const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE && F3::IS_DENSE && F4::IS_DENSE && F5::IS_DENSE && F6::IS_DENSE && F7::IS_DENSE && F8::IS_DENSE && F9::IS_DENSE && F10::IS_DENSE && F11::IS_DENSE
Returns true if (and only if) every table of every archetype matched by this fetch contains
all of the matched components. This is used to select a more efficient “table iterator”
for “dense” queries. If this returns true,
WorldQuery::set_table
must be used before
WorldQuery::fetch
can be called for iterators. If this returns false,
WorldQuery::set_archetype
must be used before WorldQuery::fetch
can be called for
iterators. Read more§const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL &&
F3::IS_ARCHETYPAL && F4::IS_ARCHETYPAL && F5::IS_ARCHETYPAL
&& F6::IS_ARCHETYPAL && F7::IS_ARCHETYPAL &&
F8::IS_ARCHETYPAL && F9::IS_ARCHETYPAL && F10::IS_ARCHETYPAL
&& F11::IS_ARCHETYPAL
const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL && F3::IS_ARCHETYPAL && F4::IS_ARCHETYPAL && F5::IS_ARCHETYPAL && F6::IS_ARCHETYPAL && F7::IS_ARCHETYPAL && F8::IS_ARCHETYPAL && F9::IS_ARCHETYPAL && F10::IS_ARCHETYPAL && F11::IS_ARCHETYPAL
Returns true if (and only if) this Fetch relies strictly on archetypes to limit which
components are accessed by the Query. Read more
§unsafe fn init_fetch<'w>(
world: &'w World,
state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::State,
last_change_tick: u32,
change_tick: u32
) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::Fetch<'w>
unsafe fn init_fetch<'w>(
world: &'w World,
state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::State,
last_change_tick: u32,
change_tick: u32
) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::Fetch<'w>
Creates a new instance of this fetch. Read more
§unsafe fn clone_fetch<'w>(
fetch: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::Fetch<'w>
) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::Fetch<'w>
unsafe fn clone_fetch<'w>(
fetch: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::Fetch<'w>
) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::Fetch<'w>
While this function can be called for any query, it is always safe to call if
Self: ReadOnlyWorldQuery
holds. Read more§unsafe fn set_table<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::Fetch<'w>,
state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::State,
table: &'w Table
)
unsafe fn set_table<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::Fetch<'w>,
state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::State,
table: &'w Table
)
Adjusts internal state to account for the next
Table
. This will always be called on tables
that match this WorldQuery
. Read more§unsafe fn set_archetype<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::Fetch<'w>,
state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::State,
archetype: &'w Archetype,
table: &'w Table
)
unsafe fn set_archetype<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::Fetch<'w>,
state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::State,
archetype: &'w Archetype,
table: &'w Table
)
Adjusts internal state to account for the next
Archetype
. This will always be called on
archetypes that match this WorldQuery
. Read more§unsafe fn fetch<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::Fetch<'w>,
_entity: Entity,
_table_row: usize
) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::Item<'w>
unsafe fn fetch<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::Fetch<'w>,
_entity: Entity,
_table_row: usize
) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::Item<'w>
Fetch
Self::Item
for either the given entity
in the current Table
,
or for the given entity
in the current Archetype
. This must always be called after
WorldQuery::set_table
with a table_row
in the range of the current Table
or after
WorldQuery::set_archetype
with a entity
in the current archetype. Read more§unsafe fn filter_fetch<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::Fetch<'w>,
entity: Entity,
table_row: usize
) -> bool
unsafe fn filter_fetch<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::Fetch<'w>,
entity: Entity,
table_row: usize
) -> bool
Safety Read more
fn update_component_access(
state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::State,
access: &mut FilteredAccess<ComponentId>
)
fn update_archetype_component_access(
state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::State,
archetype: &Archetype,
access: &mut Access<ArchetypeComponentId>
)
fn init_state(
world: &mut World
) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::State
fn matches_component_set(
_state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::State,
_set_contains_id: &impl Fn(ComponentId) -> bool
) -> bool
§impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10> WorldQuery for Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)>where
F0: WorldQuery,
F1: WorldQuery,
F2: WorldQuery,
F3: WorldQuery,
F4: WorldQuery,
F5: WorldQuery,
F6: WorldQuery,
F7: WorldQuery,
F8: WorldQuery,
F9: WorldQuery,
F10: WorldQuery,
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10> WorldQuery for Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)>where
F0: WorldQuery,
F1: WorldQuery,
F2: WorldQuery,
F3: WorldQuery,
F4: WorldQuery,
F5: WorldQuery,
F6: WorldQuery,
F7: WorldQuery,
F8: WorldQuery,
F9: WorldQuery,
F10: WorldQuery,
§type Fetch = (OrFetch<'w, F0>, OrFetch<'w, F1>, OrFetch<'w, F2>, OrFetch<'w, F3>, OrFetch<'w, F4>, OrFetch<'w, F5>, OrFetch<'w, F6>, OrFetch<'w, F7>, OrFetch<'w, F8>, OrFetch<'w, F9>, OrFetch<'w, F10>)
type Fetch = (OrFetch<'w, F0>, OrFetch<'w, F1>, OrFetch<'w, F2>, OrFetch<'w, F3>, OrFetch<'w, F4>, OrFetch<'w, F5>, OrFetch<'w, F6>, OrFetch<'w, F7>, OrFetch<'w, F8>, OrFetch<'w, F9>, OrFetch<'w, F10>)
Per archetype/table state used by this
WorldQuery
to fetch Self::Item
§type Item = bool
type Item = bool
The item returned by this
WorldQuery
§type ReadOnly = Or<(<F0 as WorldQuery>::ReadOnly, <F1 as WorldQuery>::ReadOnly, <F2 as WorldQuery>::ReadOnly, <F3 as WorldQuery>::ReadOnly, <F4 as WorldQuery>::ReadOnly, <F5 as WorldQuery>::ReadOnly, <F6 as WorldQuery>::ReadOnly, <F7 as WorldQuery>::ReadOnly, <F8 as WorldQuery>::ReadOnly, <F9 as WorldQuery>::ReadOnly, <F10 as WorldQuery>::ReadOnly)>
type ReadOnly = Or<(<F0 as WorldQuery>::ReadOnly, <F1 as WorldQuery>::ReadOnly, <F2 as WorldQuery>::ReadOnly, <F3 as WorldQuery>::ReadOnly, <F4 as WorldQuery>::ReadOnly, <F5 as WorldQuery>::ReadOnly, <F6 as WorldQuery>::ReadOnly, <F7 as WorldQuery>::ReadOnly, <F8 as WorldQuery>::ReadOnly, <F9 as WorldQuery>::ReadOnly, <F10 as WorldQuery>::ReadOnly)>
The read-only variant of this
WorldQuery
, which satisfies the ReadOnlyWorldQuery
trait.§type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State, <F9 as WorldQuery>::State, <F10 as WorldQuery>::State)
type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State, <F9 as WorldQuery>::State, <F10 as WorldQuery>::State)
State used to construct a
Self::Fetch
. This will be cached inside QueryState
,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch
. Read more§fn shrink<'wlong, 'wshort>(
item: <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::Item<'wlong>
) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
fn shrink<'wlong, 'wshort>(
item: <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::Item<'wlong>
) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
This function manually implements subtyping for the query items.
§const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE && F3::IS_DENSE &&
F4::IS_DENSE && F5::IS_DENSE && F6::IS_DENSE && F7::IS_DENSE
&& F8::IS_DENSE && F9::IS_DENSE && F10::IS_DENSE
const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE && F3::IS_DENSE && F4::IS_DENSE && F5::IS_DENSE && F6::IS_DENSE && F7::IS_DENSE && F8::IS_DENSE && F9::IS_DENSE && F10::IS_DENSE
Returns true if (and only if) every table of every archetype matched by this fetch contains
all of the matched components. This is used to select a more efficient “table iterator”
for “dense” queries. If this returns true,
WorldQuery::set_table
must be used before
WorldQuery::fetch
can be called for iterators. If this returns false,
WorldQuery::set_archetype
must be used before WorldQuery::fetch
can be called for
iterators. Read more§const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL &&
F3::IS_ARCHETYPAL && F4::IS_ARCHETYPAL && F5::IS_ARCHETYPAL
&& F6::IS_ARCHETYPAL && F7::IS_ARCHETYPAL &&
F8::IS_ARCHETYPAL && F9::IS_ARCHETYPAL && F10::IS_ARCHETYPAL
const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL && F3::IS_ARCHETYPAL && F4::IS_ARCHETYPAL && F5::IS_ARCHETYPAL && F6::IS_ARCHETYPAL && F7::IS_ARCHETYPAL && F8::IS_ARCHETYPAL && F9::IS_ARCHETYPAL && F10::IS_ARCHETYPAL
Returns true if (and only if) this Fetch relies strictly on archetypes to limit which
components are accessed by the Query. Read more
§unsafe fn init_fetch<'w>(
world: &'w World,
state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::State,
last_change_tick: u32,
change_tick: u32
) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::Fetch<'w>
unsafe fn init_fetch<'w>(
world: &'w World,
state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::State,
last_change_tick: u32,
change_tick: u32
) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::Fetch<'w>
Creates a new instance of this fetch. Read more
§unsafe fn clone_fetch<'w>(
fetch: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::Fetch<'w>
) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::Fetch<'w>
unsafe fn clone_fetch<'w>(
fetch: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::Fetch<'w>
) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::Fetch<'w>
While this function can be called for any query, it is always safe to call if
Self: ReadOnlyWorldQuery
holds. Read more§unsafe fn set_table<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::Fetch<'w>,
state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::State,
table: &'w Table
)
unsafe fn set_table<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::Fetch<'w>,
state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::State,
table: &'w Table
)
Adjusts internal state to account for the next
Table
. This will always be called on tables
that match this WorldQuery
. Read more§unsafe fn set_archetype<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::Fetch<'w>,
state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::State,
archetype: &'w Archetype,
table: &'w Table
)
unsafe fn set_archetype<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::Fetch<'w>,
state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::State,
archetype: &'w Archetype,
table: &'w Table
)
Adjusts internal state to account for the next
Archetype
. This will always be called on
archetypes that match this WorldQuery
. Read more§unsafe fn fetch<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::Fetch<'w>,
_entity: Entity,
_table_row: usize
) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::Item<'w>
unsafe fn fetch<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::Fetch<'w>,
_entity: Entity,
_table_row: usize
) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::Item<'w>
Fetch
Self::Item
for either the given entity
in the current Table
,
or for the given entity
in the current Archetype
. This must always be called after
WorldQuery::set_table
with a table_row
in the range of the current Table
or after
WorldQuery::set_archetype
with a entity
in the current archetype. Read more§unsafe fn filter_fetch<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::Fetch<'w>,
entity: Entity,
table_row: usize
) -> bool
unsafe fn filter_fetch<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::Fetch<'w>,
entity: Entity,
table_row: usize
) -> bool
Safety Read more
fn update_component_access(
state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::State,
access: &mut FilteredAccess<ComponentId>
)
fn update_archetype_component_access(
state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::State,
archetype: &Archetype,
access: &mut Access<ArchetypeComponentId>
)
fn init_state(
world: &mut World
) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::State
fn matches_component_set(
_state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::State,
_set_contains_id: &impl Fn(ComponentId) -> bool
) -> bool
§impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9> WorldQuery for Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)>where
F0: WorldQuery,
F1: WorldQuery,
F2: WorldQuery,
F3: WorldQuery,
F4: WorldQuery,
F5: WorldQuery,
F6: WorldQuery,
F7: WorldQuery,
F8: WorldQuery,
F9: WorldQuery,
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9> WorldQuery for Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)>where
F0: WorldQuery,
F1: WorldQuery,
F2: WorldQuery,
F3: WorldQuery,
F4: WorldQuery,
F5: WorldQuery,
F6: WorldQuery,
F7: WorldQuery,
F8: WorldQuery,
F9: WorldQuery,
§type Fetch = (OrFetch<'w, F0>, OrFetch<'w, F1>, OrFetch<'w, F2>, OrFetch<'w, F3>, OrFetch<'w, F4>, OrFetch<'w, F5>, OrFetch<'w, F6>, OrFetch<'w, F7>, OrFetch<'w, F8>, OrFetch<'w, F9>)
type Fetch = (OrFetch<'w, F0>, OrFetch<'w, F1>, OrFetch<'w, F2>, OrFetch<'w, F3>, OrFetch<'w, F4>, OrFetch<'w, F5>, OrFetch<'w, F6>, OrFetch<'w, F7>, OrFetch<'w, F8>, OrFetch<'w, F9>)
Per archetype/table state used by this
WorldQuery
to fetch Self::Item
§type Item = bool
type Item = bool
The item returned by this
WorldQuery
§type ReadOnly = Or<(<F0 as WorldQuery>::ReadOnly, <F1 as WorldQuery>::ReadOnly, <F2 as WorldQuery>::ReadOnly, <F3 as WorldQuery>::ReadOnly, <F4 as WorldQuery>::ReadOnly, <F5 as WorldQuery>::ReadOnly, <F6 as WorldQuery>::ReadOnly, <F7 as WorldQuery>::ReadOnly, <F8 as WorldQuery>::ReadOnly, <F9 as WorldQuery>::ReadOnly)>
type ReadOnly = Or<(<F0 as WorldQuery>::ReadOnly, <F1 as WorldQuery>::ReadOnly, <F2 as WorldQuery>::ReadOnly, <F3 as WorldQuery>::ReadOnly, <F4 as WorldQuery>::ReadOnly, <F5 as WorldQuery>::ReadOnly, <F6 as WorldQuery>::ReadOnly, <F7 as WorldQuery>::ReadOnly, <F8 as WorldQuery>::ReadOnly, <F9 as WorldQuery>::ReadOnly)>
The read-only variant of this
WorldQuery
, which satisfies the ReadOnlyWorldQuery
trait.§type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State, <F9 as WorldQuery>::State)
type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State, <F9 as WorldQuery>::State)
State used to construct a
Self::Fetch
. This will be cached inside QueryState
,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch
. Read more§fn shrink<'wlong, 'wshort>(
item: <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::Item<'wlong>
) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
fn shrink<'wlong, 'wshort>(
item: <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::Item<'wlong>
) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
This function manually implements subtyping for the query items.
§const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE && F3::IS_DENSE &&
F4::IS_DENSE && F5::IS_DENSE && F6::IS_DENSE && F7::IS_DENSE
&& F8::IS_DENSE && F9::IS_DENSE
const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE && F3::IS_DENSE && F4::IS_DENSE && F5::IS_DENSE && F6::IS_DENSE && F7::IS_DENSE && F8::IS_DENSE && F9::IS_DENSE
Returns true if (and only if) every table of every archetype matched by this fetch contains
all of the matched components. This is used to select a more efficient “table iterator”
for “dense” queries. If this returns true,
WorldQuery::set_table
must be used before
WorldQuery::fetch
can be called for iterators. If this returns false,
WorldQuery::set_archetype
must be used before WorldQuery::fetch
can be called for
iterators. Read more§const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL &&
F3::IS_ARCHETYPAL && F4::IS_ARCHETYPAL && F5::IS_ARCHETYPAL
&& F6::IS_ARCHETYPAL && F7::IS_ARCHETYPAL && F8::IS_ARCHETYPAL
&& F9::IS_ARCHETYPAL
const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL && F3::IS_ARCHETYPAL && F4::IS_ARCHETYPAL && F5::IS_ARCHETYPAL && F6::IS_ARCHETYPAL && F7::IS_ARCHETYPAL && F8::IS_ARCHETYPAL && F9::IS_ARCHETYPAL
Returns true if (and only if) this Fetch relies strictly on archetypes to limit which
components are accessed by the Query. Read more
§unsafe fn init_fetch<'w>(
world: &'w World,
state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::State,
last_change_tick: u32,
change_tick: u32
) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::Fetch<'w>
unsafe fn init_fetch<'w>(
world: &'w World,
state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::State,
last_change_tick: u32,
change_tick: u32
) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::Fetch<'w>
Creates a new instance of this fetch. Read more
§unsafe fn clone_fetch<'w>(
fetch: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::Fetch<'w>
) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::Fetch<'w>
unsafe fn clone_fetch<'w>(
fetch: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::Fetch<'w>
) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::Fetch<'w>
While this function can be called for any query, it is always safe to call if
Self: ReadOnlyWorldQuery
holds. Read more§unsafe fn set_table<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::Fetch<'w>,
state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::State,
table: &'w Table
)
unsafe fn set_table<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::Fetch<'w>,
state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::State,
table: &'w Table
)
Adjusts internal state to account for the next
Table
. This will always be called on tables
that match this WorldQuery
. Read more§unsafe fn set_archetype<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::Fetch<'w>,
state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::State,
archetype: &'w Archetype,
table: &'w Table
)
unsafe fn set_archetype<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::Fetch<'w>,
state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::State,
archetype: &'w Archetype,
table: &'w Table
)
Adjusts internal state to account for the next
Archetype
. This will always be called on
archetypes that match this WorldQuery
. Read more§unsafe fn fetch<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::Fetch<'w>,
_entity: Entity,
_table_row: usize
) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::Item<'w>
unsafe fn fetch<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::Fetch<'w>,
_entity: Entity,
_table_row: usize
) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::Item<'w>
Fetch
Self::Item
for either the given entity
in the current Table
,
or for the given entity
in the current Archetype
. This must always be called after
WorldQuery::set_table
with a table_row
in the range of the current Table
or after
WorldQuery::set_archetype
with a entity
in the current archetype. Read more§unsafe fn filter_fetch<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::Fetch<'w>,
entity: Entity,
table_row: usize
) -> bool
unsafe fn filter_fetch<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::Fetch<'w>,
entity: Entity,
table_row: usize
) -> bool
Safety Read more
fn update_component_access(
state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::State,
access: &mut FilteredAccess<ComponentId>
)
fn update_archetype_component_access(
state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::State,
archetype: &Archetype,
access: &mut Access<ArchetypeComponentId>
)
fn init_state(
world: &mut World
) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::State
fn matches_component_set(
_state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::State,
_set_contains_id: &impl Fn(ComponentId) -> bool
) -> bool
§impl<F0, F1, F2, F3, F4, F5, F6, F7, F8> WorldQuery for Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8)>where
F0: WorldQuery,
F1: WorldQuery,
F2: WorldQuery,
F3: WorldQuery,
F4: WorldQuery,
F5: WorldQuery,
F6: WorldQuery,
F7: WorldQuery,
F8: WorldQuery,
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8> WorldQuery for Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8)>where
F0: WorldQuery,
F1: WorldQuery,
F2: WorldQuery,
F3: WorldQuery,
F4: WorldQuery,
F5: WorldQuery,
F6: WorldQuery,
F7: WorldQuery,
F8: WorldQuery,
§type Fetch = (OrFetch<'w, F0>, OrFetch<'w, F1>, OrFetch<'w, F2>, OrFetch<'w, F3>, OrFetch<'w, F4>, OrFetch<'w, F5>, OrFetch<'w, F6>, OrFetch<'w, F7>, OrFetch<'w, F8>)
type Fetch = (OrFetch<'w, F0>, OrFetch<'w, F1>, OrFetch<'w, F2>, OrFetch<'w, F3>, OrFetch<'w, F4>, OrFetch<'w, F5>, OrFetch<'w, F6>, OrFetch<'w, F7>, OrFetch<'w, F8>)
Per archetype/table state used by this
WorldQuery
to fetch Self::Item
§type Item = bool
type Item = bool
The item returned by this
WorldQuery
§type ReadOnly = Or<(<F0 as WorldQuery>::ReadOnly, <F1 as WorldQuery>::ReadOnly, <F2 as WorldQuery>::ReadOnly, <F3 as WorldQuery>::ReadOnly, <F4 as WorldQuery>::ReadOnly, <F5 as WorldQuery>::ReadOnly, <F6 as WorldQuery>::ReadOnly, <F7 as WorldQuery>::ReadOnly, <F8 as WorldQuery>::ReadOnly)>
type ReadOnly = Or<(<F0 as WorldQuery>::ReadOnly, <F1 as WorldQuery>::ReadOnly, <F2 as WorldQuery>::ReadOnly, <F3 as WorldQuery>::ReadOnly, <F4 as WorldQuery>::ReadOnly, <F5 as WorldQuery>::ReadOnly, <F6 as WorldQuery>::ReadOnly, <F7 as WorldQuery>::ReadOnly, <F8 as WorldQuery>::ReadOnly)>
The read-only variant of this
WorldQuery
, which satisfies the ReadOnlyWorldQuery
trait.§type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State)
type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State)
State used to construct a
Self::Fetch
. This will be cached inside QueryState
,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch
. Read more§fn shrink<'wlong, 'wshort>(
item: <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::Item<'wlong>
) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
fn shrink<'wlong, 'wshort>(
item: <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::Item<'wlong>
) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
This function manually implements subtyping for the query items.
§const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE && F3::IS_DENSE &&
F4::IS_DENSE && F5::IS_DENSE && F6::IS_DENSE && F7::IS_DENSE
&& F8::IS_DENSE
const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE && F3::IS_DENSE && F4::IS_DENSE && F5::IS_DENSE && F6::IS_DENSE && F7::IS_DENSE && F8::IS_DENSE
Returns true if (and only if) every table of every archetype matched by this fetch contains
all of the matched components. This is used to select a more efficient “table iterator”
for “dense” queries. If this returns true,
WorldQuery::set_table
must be used before
WorldQuery::fetch
can be called for iterators. If this returns false,
WorldQuery::set_archetype
must be used before WorldQuery::fetch
can be called for
iterators. Read more§const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL &&
F3::IS_ARCHETYPAL && F4::IS_ARCHETYPAL && F5::IS_ARCHETYPAL
&& F6::IS_ARCHETYPAL && F7::IS_ARCHETYPAL && F8::IS_ARCHETYPAL
const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL && F3::IS_ARCHETYPAL && F4::IS_ARCHETYPAL && F5::IS_ARCHETYPAL && F6::IS_ARCHETYPAL && F7::IS_ARCHETYPAL && F8::IS_ARCHETYPAL
Returns true if (and only if) this Fetch relies strictly on archetypes to limit which
components are accessed by the Query. Read more
§unsafe fn init_fetch<'w>(
world: &'w World,
state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::State,
last_change_tick: u32,
change_tick: u32
) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::Fetch<'w>
unsafe fn init_fetch<'w>(
world: &'w World,
state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::State,
last_change_tick: u32,
change_tick: u32
) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::Fetch<'w>
Creates a new instance of this fetch. Read more
§unsafe fn clone_fetch<'w>(
fetch: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::Fetch<'w>
) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::Fetch<'w>
unsafe fn clone_fetch<'w>(
fetch: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::Fetch<'w>
) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::Fetch<'w>
While this function can be called for any query, it is always safe to call if
Self: ReadOnlyWorldQuery
holds. Read more§unsafe fn set_table<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::Fetch<'w>,
state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::State,
table: &'w Table
)
unsafe fn set_table<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::Fetch<'w>,
state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::State,
table: &'w Table
)
Adjusts internal state to account for the next
Table
. This will always be called on tables
that match this WorldQuery
. Read more§unsafe fn set_archetype<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::Fetch<'w>,
state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::State,
archetype: &'w Archetype,
table: &'w Table
)
unsafe fn set_archetype<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::Fetch<'w>,
state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::State,
archetype: &'w Archetype,
table: &'w Table
)
Adjusts internal state to account for the next
Archetype
. This will always be called on
archetypes that match this WorldQuery
. Read more§unsafe fn fetch<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::Fetch<'w>,
_entity: Entity,
_table_row: usize
) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::Item<'w>
unsafe fn fetch<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::Fetch<'w>,
_entity: Entity,
_table_row: usize
) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::Item<'w>
Fetch
Self::Item
for either the given entity
in the current Table
,
or for the given entity
in the current Archetype
. This must always be called after
WorldQuery::set_table
with a table_row
in the range of the current Table
or after
WorldQuery::set_archetype
with a entity
in the current archetype. Read more§unsafe fn filter_fetch<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::Fetch<'w>,
entity: Entity,
table_row: usize
) -> bool
unsafe fn filter_fetch<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::Fetch<'w>,
entity: Entity,
table_row: usize
) -> bool
Safety Read more
fn update_component_access(
state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::State,
access: &mut FilteredAccess<ComponentId>
)
fn update_archetype_component_access(
state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::State,
archetype: &Archetype,
access: &mut Access<ArchetypeComponentId>
)
fn init_state(
world: &mut World
) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::State
fn matches_component_set(
_state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::State,
_set_contains_id: &impl Fn(ComponentId) -> bool
) -> bool
§impl<F0, F1, F2, F3, F4, F5, F6, F7> WorldQuery for Or<(F0, F1, F2, F3, F4, F5, F6, F7)>where
F0: WorldQuery,
F1: WorldQuery,
F2: WorldQuery,
F3: WorldQuery,
F4: WorldQuery,
F5: WorldQuery,
F6: WorldQuery,
F7: WorldQuery,
impl<F0, F1, F2, F3, F4, F5, F6, F7> WorldQuery for Or<(F0, F1, F2, F3, F4, F5, F6, F7)>where
F0: WorldQuery,
F1: WorldQuery,
F2: WorldQuery,
F3: WorldQuery,
F4: WorldQuery,
F5: WorldQuery,
F6: WorldQuery,
F7: WorldQuery,
§type Fetch = (OrFetch<'w, F0>, OrFetch<'w, F1>, OrFetch<'w, F2>, OrFetch<'w, F3>, OrFetch<'w, F4>, OrFetch<'w, F5>, OrFetch<'w, F6>, OrFetch<'w, F7>)
type Fetch = (OrFetch<'w, F0>, OrFetch<'w, F1>, OrFetch<'w, F2>, OrFetch<'w, F3>, OrFetch<'w, F4>, OrFetch<'w, F5>, OrFetch<'w, F6>, OrFetch<'w, F7>)
Per archetype/table state used by this
WorldQuery
to fetch Self::Item
§type Item = bool
type Item = bool
The item returned by this
WorldQuery
§type ReadOnly = Or<(<F0 as WorldQuery>::ReadOnly, <F1 as WorldQuery>::ReadOnly, <F2 as WorldQuery>::ReadOnly, <F3 as WorldQuery>::ReadOnly, <F4 as WorldQuery>::ReadOnly, <F5 as WorldQuery>::ReadOnly, <F6 as WorldQuery>::ReadOnly, <F7 as WorldQuery>::ReadOnly)>
type ReadOnly = Or<(<F0 as WorldQuery>::ReadOnly, <F1 as WorldQuery>::ReadOnly, <F2 as WorldQuery>::ReadOnly, <F3 as WorldQuery>::ReadOnly, <F4 as WorldQuery>::ReadOnly, <F5 as WorldQuery>::ReadOnly, <F6 as WorldQuery>::ReadOnly, <F7 as WorldQuery>::ReadOnly)>
The read-only variant of this
WorldQuery
, which satisfies the ReadOnlyWorldQuery
trait.§type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State)
type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State)
State used to construct a
Self::Fetch
. This will be cached inside QueryState
,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch
. Read more§fn shrink<'wlong, 'wshort>(
item: <Or<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::Item<'wlong>
) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
fn shrink<'wlong, 'wshort>(
item: <Or<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::Item<'wlong>
) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
This function manually implements subtyping for the query items.
§const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE && F3::IS_DENSE &&
F4::IS_DENSE && F5::IS_DENSE && F6::IS_DENSE && F7::IS_DENSE
const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE && F3::IS_DENSE && F4::IS_DENSE && F5::IS_DENSE && F6::IS_DENSE && F7::IS_DENSE
Returns true if (and only if) every table of every archetype matched by this fetch contains
all of the matched components. This is used to select a more efficient “table iterator”
for “dense” queries. If this returns true,
WorldQuery::set_table
must be used before
WorldQuery::fetch
can be called for iterators. If this returns false,
WorldQuery::set_archetype
must be used before WorldQuery::fetch
can be called for
iterators. Read more§const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL &&
F3::IS_ARCHETYPAL && F4::IS_ARCHETYPAL && F5::IS_ARCHETYPAL
&& F6::IS_ARCHETYPAL && F7::IS_ARCHETYPAL
const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL && F3::IS_ARCHETYPAL && F4::IS_ARCHETYPAL && F5::IS_ARCHETYPAL && F6::IS_ARCHETYPAL && F7::IS_ARCHETYPAL
Returns true if (and only if) this Fetch relies strictly on archetypes to limit which
components are accessed by the Query. Read more
§unsafe fn init_fetch<'w>(
world: &'w World,
state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::State,
last_change_tick: u32,
change_tick: u32
) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::Fetch<'w>
unsafe fn init_fetch<'w>(
world: &'w World,
state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::State,
last_change_tick: u32,
change_tick: u32
) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::Fetch<'w>
Creates a new instance of this fetch. Read more
§unsafe fn clone_fetch<'w>(
fetch: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::Fetch<'w>
) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::Fetch<'w>
unsafe fn clone_fetch<'w>(
fetch: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::Fetch<'w>
) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::Fetch<'w>
While this function can be called for any query, it is always safe to call if
Self: ReadOnlyWorldQuery
holds. Read more§unsafe fn set_table<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::Fetch<'w>,
state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::State,
table: &'w Table
)
unsafe fn set_table<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::Fetch<'w>,
state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::State,
table: &'w Table
)
Adjusts internal state to account for the next
Table
. This will always be called on tables
that match this WorldQuery
. Read more§unsafe fn set_archetype<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::Fetch<'w>,
state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::State,
archetype: &'w Archetype,
table: &'w Table
)
unsafe fn set_archetype<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::Fetch<'w>,
state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::State,
archetype: &'w Archetype,
table: &'w Table
)
Adjusts internal state to account for the next
Archetype
. This will always be called on
archetypes that match this WorldQuery
. Read more§unsafe fn fetch<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::Fetch<'w>,
_entity: Entity,
_table_row: usize
) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::Item<'w>
unsafe fn fetch<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::Fetch<'w>,
_entity: Entity,
_table_row: usize
) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::Item<'w>
Fetch
Self::Item
for either the given entity
in the current Table
,
or for the given entity
in the current Archetype
. This must always be called after
WorldQuery::set_table
with a table_row
in the range of the current Table
or after
WorldQuery::set_archetype
with a entity
in the current archetype. Read more§unsafe fn filter_fetch<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::Fetch<'w>,
entity: Entity,
table_row: usize
) -> bool
unsafe fn filter_fetch<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::Fetch<'w>,
entity: Entity,
table_row: usize
) -> bool
Safety Read more
fn update_component_access(
state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::State,
access: &mut FilteredAccess<ComponentId>
)
fn update_archetype_component_access(
state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::State,
archetype: &Archetype,
access: &mut Access<ArchetypeComponentId>
)
fn init_state(
world: &mut World
) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::State
fn matches_component_set(
_state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::State,
_set_contains_id: &impl Fn(ComponentId) -> bool
) -> bool
§impl<F0, F1, F2, F3, F4, F5, F6> WorldQuery for Or<(F0, F1, F2, F3, F4, F5, F6)>where
F0: WorldQuery,
F1: WorldQuery,
F2: WorldQuery,
F3: WorldQuery,
F4: WorldQuery,
F5: WorldQuery,
F6: WorldQuery,
impl<F0, F1, F2, F3, F4, F5, F6> WorldQuery for Or<(F0, F1, F2, F3, F4, F5, F6)>where
F0: WorldQuery,
F1: WorldQuery,
F2: WorldQuery,
F3: WorldQuery,
F4: WorldQuery,
F5: WorldQuery,
F6: WorldQuery,
§type Fetch = (OrFetch<'w, F0>, OrFetch<'w, F1>, OrFetch<'w, F2>, OrFetch<'w, F3>, OrFetch<'w, F4>, OrFetch<'w, F5>, OrFetch<'w, F6>)
type Fetch = (OrFetch<'w, F0>, OrFetch<'w, F1>, OrFetch<'w, F2>, OrFetch<'w, F3>, OrFetch<'w, F4>, OrFetch<'w, F5>, OrFetch<'w, F6>)
Per archetype/table state used by this
WorldQuery
to fetch Self::Item
§type Item = bool
type Item = bool
The item returned by this
WorldQuery
§type ReadOnly = Or<(<F0 as WorldQuery>::ReadOnly, <F1 as WorldQuery>::ReadOnly, <F2 as WorldQuery>::ReadOnly, <F3 as WorldQuery>::ReadOnly, <F4 as WorldQuery>::ReadOnly, <F5 as WorldQuery>::ReadOnly, <F6 as WorldQuery>::ReadOnly)>
type ReadOnly = Or<(<F0 as WorldQuery>::ReadOnly, <F1 as WorldQuery>::ReadOnly, <F2 as WorldQuery>::ReadOnly, <F3 as WorldQuery>::ReadOnly, <F4 as WorldQuery>::ReadOnly, <F5 as WorldQuery>::ReadOnly, <F6 as WorldQuery>::ReadOnly)>
The read-only variant of this
WorldQuery
, which satisfies the ReadOnlyWorldQuery
trait.§type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State)
type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State)
State used to construct a
Self::Fetch
. This will be cached inside QueryState
,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch
. Read more§fn shrink<'wlong, 'wshort>(
item: <Or<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::Item<'wlong>
) -> <Or<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
fn shrink<'wlong, 'wshort>(
item: <Or<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::Item<'wlong>
) -> <Or<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
This function manually implements subtyping for the query items.
§const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE && F3::IS_DENSE &&
F4::IS_DENSE && F5::IS_DENSE && F6::IS_DENSE
const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE && F3::IS_DENSE && F4::IS_DENSE && F5::IS_DENSE && F6::IS_DENSE
Returns true if (and only if) every table of every archetype matched by this fetch contains
all of the matched components. This is used to select a more efficient “table iterator”
for “dense” queries. If this returns true,
WorldQuery::set_table
must be used before
WorldQuery::fetch
can be called for iterators. If this returns false,
WorldQuery::set_archetype
must be used before WorldQuery::fetch
can be called for
iterators. Read more§const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL &&
F3::IS_ARCHETYPAL && F4::IS_ARCHETYPAL && F5::IS_ARCHETYPAL &&
F6::IS_ARCHETYPAL
const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL && F3::IS_ARCHETYPAL && F4::IS_ARCHETYPAL && F5::IS_ARCHETYPAL && F6::IS_ARCHETYPAL
Returns true if (and only if) this Fetch relies strictly on archetypes to limit which
components are accessed by the Query. Read more
§unsafe fn init_fetch<'w>(
world: &'w World,
state: &<Or<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::State,
last_change_tick: u32,
change_tick: u32
) -> <Or<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::Fetch<'w>
unsafe fn init_fetch<'w>(
world: &'w World,
state: &<Or<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::State,
last_change_tick: u32,
change_tick: u32
) -> <Or<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::Fetch<'w>
Creates a new instance of this fetch. Read more
§unsafe fn clone_fetch<'w>(
fetch: &<Or<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::Fetch<'w>
) -> <Or<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::Fetch<'w>
unsafe fn clone_fetch<'w>(
fetch: &<Or<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::Fetch<'w>
) -> <Or<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::Fetch<'w>
While this function can be called for any query, it is always safe to call if
Self: ReadOnlyWorldQuery
holds. Read more§unsafe fn set_table<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::Fetch<'w>,
state: &<Or<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::State,
table: &'w Table
)
unsafe fn set_table<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::Fetch<'w>,
state: &<Or<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::State,
table: &'w Table
)
Adjusts internal state to account for the next
Table
. This will always be called on tables
that match this WorldQuery
. Read more§unsafe fn set_archetype<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::Fetch<'w>,
state: &<Or<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::State,
archetype: &'w Archetype,
table: &'w Table
)
unsafe fn set_archetype<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::Fetch<'w>,
state: &<Or<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::State,
archetype: &'w Archetype,
table: &'w Table
)
Adjusts internal state to account for the next
Archetype
. This will always be called on
archetypes that match this WorldQuery
. Read more§unsafe fn fetch<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::Fetch<'w>,
_entity: Entity,
_table_row: usize
) -> <Or<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::Item<'w>
unsafe fn fetch<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::Fetch<'w>,
_entity: Entity,
_table_row: usize
) -> <Or<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::Item<'w>
Fetch
Self::Item
for either the given entity
in the current Table
,
or for the given entity
in the current Archetype
. This must always be called after
WorldQuery::set_table
with a table_row
in the range of the current Table
or after
WorldQuery::set_archetype
with a entity
in the current archetype. Read more§unsafe fn filter_fetch<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::Fetch<'w>,
entity: Entity,
table_row: usize
) -> bool
unsafe fn filter_fetch<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::Fetch<'w>,
entity: Entity,
table_row: usize
) -> bool
Safety Read more
fn update_component_access(
state: &<Or<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::State,
access: &mut FilteredAccess<ComponentId>
)
fn update_archetype_component_access(
state: &<Or<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::State,
archetype: &Archetype,
access: &mut Access<ArchetypeComponentId>
)
fn init_state(
world: &mut World
) -> <Or<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::State
fn matches_component_set(
_state: &<Or<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::State,
_set_contains_id: &impl Fn(ComponentId) -> bool
) -> bool
§impl<F0, F1, F2, F3, F4, F5> WorldQuery for Or<(F0, F1, F2, F3, F4, F5)>where
F0: WorldQuery,
F1: WorldQuery,
F2: WorldQuery,
F3: WorldQuery,
F4: WorldQuery,
F5: WorldQuery,
impl<F0, F1, F2, F3, F4, F5> WorldQuery for Or<(F0, F1, F2, F3, F4, F5)>where
F0: WorldQuery,
F1: WorldQuery,
F2: WorldQuery,
F3: WorldQuery,
F4: WorldQuery,
F5: WorldQuery,
§type Fetch = (OrFetch<'w, F0>, OrFetch<'w, F1>, OrFetch<'w, F2>, OrFetch<'w, F3>, OrFetch<'w, F4>, OrFetch<'w, F5>)
type Fetch = (OrFetch<'w, F0>, OrFetch<'w, F1>, OrFetch<'w, F2>, OrFetch<'w, F3>, OrFetch<'w, F4>, OrFetch<'w, F5>)
Per archetype/table state used by this
WorldQuery
to fetch Self::Item
§type Item = bool
type Item = bool
The item returned by this
WorldQuery
§type ReadOnly = Or<(<F0 as WorldQuery>::ReadOnly, <F1 as WorldQuery>::ReadOnly, <F2 as WorldQuery>::ReadOnly, <F3 as WorldQuery>::ReadOnly, <F4 as WorldQuery>::ReadOnly, <F5 as WorldQuery>::ReadOnly)>
type ReadOnly = Or<(<F0 as WorldQuery>::ReadOnly, <F1 as WorldQuery>::ReadOnly, <F2 as WorldQuery>::ReadOnly, <F3 as WorldQuery>::ReadOnly, <F4 as WorldQuery>::ReadOnly, <F5 as WorldQuery>::ReadOnly)>
The read-only variant of this
WorldQuery
, which satisfies the ReadOnlyWorldQuery
trait.§type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State)
type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State)
State used to construct a
Self::Fetch
. This will be cached inside QueryState
,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch
. Read more§fn shrink<'wlong, 'wshort>(
item: <Or<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::Item<'wlong>
) -> <Or<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
fn shrink<'wlong, 'wshort>(
item: <Or<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::Item<'wlong>
) -> <Or<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
This function manually implements subtyping for the query items.
§const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE && F3::IS_DENSE &&
F4::IS_DENSE && F5::IS_DENSE
const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE && F3::IS_DENSE && F4::IS_DENSE && F5::IS_DENSE
Returns true if (and only if) every table of every archetype matched by this fetch contains
all of the matched components. This is used to select a more efficient “table iterator”
for “dense” queries. If this returns true,
WorldQuery::set_table
must be used before
WorldQuery::fetch
can be called for iterators. If this returns false,
WorldQuery::set_archetype
must be used before WorldQuery::fetch
can be called for
iterators. Read more§const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL &&
F3::IS_ARCHETYPAL && F4::IS_ARCHETYPAL && F5::IS_ARCHETYPAL
const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL && F3::IS_ARCHETYPAL && F4::IS_ARCHETYPAL && F5::IS_ARCHETYPAL
Returns true if (and only if) this Fetch relies strictly on archetypes to limit which
components are accessed by the Query. Read more
§unsafe fn init_fetch<'w>(
world: &'w World,
state: &<Or<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::State,
last_change_tick: u32,
change_tick: u32
) -> <Or<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::Fetch<'w>
unsafe fn init_fetch<'w>(
world: &'w World,
state: &<Or<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::State,
last_change_tick: u32,
change_tick: u32
) -> <Or<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::Fetch<'w>
Creates a new instance of this fetch. Read more
§unsafe fn clone_fetch<'w>(
fetch: &<Or<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::Fetch<'w>
) -> <Or<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::Fetch<'w>
unsafe fn clone_fetch<'w>(
fetch: &<Or<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::Fetch<'w>
) -> <Or<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::Fetch<'w>
While this function can be called for any query, it is always safe to call if
Self: ReadOnlyWorldQuery
holds. Read more§unsafe fn set_table<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::Fetch<'w>,
state: &<Or<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::State,
table: &'w Table
)
unsafe fn set_table<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::Fetch<'w>,
state: &<Or<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::State,
table: &'w Table
)
Adjusts internal state to account for the next
Table
. This will always be called on tables
that match this WorldQuery
. Read more§unsafe fn set_archetype<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::Fetch<'w>,
state: &<Or<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::State,
archetype: &'w Archetype,
table: &'w Table
)
unsafe fn set_archetype<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::Fetch<'w>,
state: &<Or<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::State,
archetype: &'w Archetype,
table: &'w Table
)
Adjusts internal state to account for the next
Archetype
. This will always be called on
archetypes that match this WorldQuery
. Read more§unsafe fn fetch<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::Fetch<'w>,
_entity: Entity,
_table_row: usize
) -> <Or<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::Item<'w>
unsafe fn fetch<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::Fetch<'w>,
_entity: Entity,
_table_row: usize
) -> <Or<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::Item<'w>
Fetch
Self::Item
for either the given entity
in the current Table
,
or for the given entity
in the current Archetype
. This must always be called after
WorldQuery::set_table
with a table_row
in the range of the current Table
or after
WorldQuery::set_archetype
with a entity
in the current archetype. Read more§unsafe fn filter_fetch<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::Fetch<'w>,
entity: Entity,
table_row: usize
) -> bool
unsafe fn filter_fetch<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::Fetch<'w>,
entity: Entity,
table_row: usize
) -> bool
Safety Read more
fn update_component_access(
state: &<Or<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::State,
access: &mut FilteredAccess<ComponentId>
)
fn update_archetype_component_access(
state: &<Or<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::State,
archetype: &Archetype,
access: &mut Access<ArchetypeComponentId>
)
fn init_state(
world: &mut World
) -> <Or<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::State
fn matches_component_set(
_state: &<Or<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::State,
_set_contains_id: &impl Fn(ComponentId) -> bool
) -> bool
§impl<F0, F1, F2, F3, F4> WorldQuery for Or<(F0, F1, F2, F3, F4)>where
F0: WorldQuery,
F1: WorldQuery,
F2: WorldQuery,
F3: WorldQuery,
F4: WorldQuery,
impl<F0, F1, F2, F3, F4> WorldQuery for Or<(F0, F1, F2, F3, F4)>where
F0: WorldQuery,
F1: WorldQuery,
F2: WorldQuery,
F3: WorldQuery,
F4: WorldQuery,
§type Fetch = (OrFetch<'w, F0>, OrFetch<'w, F1>, OrFetch<'w, F2>, OrFetch<'w, F3>, OrFetch<'w, F4>)
type Fetch = (OrFetch<'w, F0>, OrFetch<'w, F1>, OrFetch<'w, F2>, OrFetch<'w, F3>, OrFetch<'w, F4>)
Per archetype/table state used by this
WorldQuery
to fetch Self::Item
§type Item = bool
type Item = bool
The item returned by this
WorldQuery
§type ReadOnly = Or<(<F0 as WorldQuery>::ReadOnly, <F1 as WorldQuery>::ReadOnly, <F2 as WorldQuery>::ReadOnly, <F3 as WorldQuery>::ReadOnly, <F4 as WorldQuery>::ReadOnly)>
type ReadOnly = Or<(<F0 as WorldQuery>::ReadOnly, <F1 as WorldQuery>::ReadOnly, <F2 as WorldQuery>::ReadOnly, <F3 as WorldQuery>::ReadOnly, <F4 as WorldQuery>::ReadOnly)>
The read-only variant of this
WorldQuery
, which satisfies the ReadOnlyWorldQuery
trait.§type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State)
type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State)
State used to construct a
Self::Fetch
. This will be cached inside QueryState
,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch
. Read more§fn shrink<'wlong, 'wshort>(
item: <Or<(F0, F1, F2, F3, F4)> as WorldQuery>::Item<'wlong>
) -> <Or<(F0, F1, F2, F3, F4)> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
fn shrink<'wlong, 'wshort>(
item: <Or<(F0, F1, F2, F3, F4)> as WorldQuery>::Item<'wlong>
) -> <Or<(F0, F1, F2, F3, F4)> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
This function manually implements subtyping for the query items.
§const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE && F3::IS_DENSE &&
F4::IS_DENSE
const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE && F3::IS_DENSE && F4::IS_DENSE
Returns true if (and only if) every table of every archetype matched by this fetch contains
all of the matched components. This is used to select a more efficient “table iterator”
for “dense” queries. If this returns true,
WorldQuery::set_table
must be used before
WorldQuery::fetch
can be called for iterators. If this returns false,
WorldQuery::set_archetype
must be used before WorldQuery::fetch
can be called for
iterators. Read more§const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL &&
F3::IS_ARCHETYPAL && F4::IS_ARCHETYPAL
const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL && F3::IS_ARCHETYPAL && F4::IS_ARCHETYPAL
Returns true if (and only if) this Fetch relies strictly on archetypes to limit which
components are accessed by the Query. Read more
§unsafe fn init_fetch<'w>(
world: &'w World,
state: &<Or<(F0, F1, F2, F3, F4)> as WorldQuery>::State,
last_change_tick: u32,
change_tick: u32
) -> <Or<(F0, F1, F2, F3, F4)> as WorldQuery>::Fetch<'w>
unsafe fn init_fetch<'w>(
world: &'w World,
state: &<Or<(F0, F1, F2, F3, F4)> as WorldQuery>::State,
last_change_tick: u32,
change_tick: u32
) -> <Or<(F0, F1, F2, F3, F4)> as WorldQuery>::Fetch<'w>
Creates a new instance of this fetch. Read more
§unsafe fn clone_fetch<'w>(
fetch: &<Or<(F0, F1, F2, F3, F4)> as WorldQuery>::Fetch<'w>
) -> <Or<(F0, F1, F2, F3, F4)> as WorldQuery>::Fetch<'w>
unsafe fn clone_fetch<'w>(
fetch: &<Or<(F0, F1, F2, F3, F4)> as WorldQuery>::Fetch<'w>
) -> <Or<(F0, F1, F2, F3, F4)> as WorldQuery>::Fetch<'w>
While this function can be called for any query, it is always safe to call if
Self: ReadOnlyWorldQuery
holds. Read more§unsafe fn set_table<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4)> as WorldQuery>::Fetch<'w>,
state: &<Or<(F0, F1, F2, F3, F4)> as WorldQuery>::State,
table: &'w Table
)
unsafe fn set_table<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4)> as WorldQuery>::Fetch<'w>,
state: &<Or<(F0, F1, F2, F3, F4)> as WorldQuery>::State,
table: &'w Table
)
Adjusts internal state to account for the next
Table
. This will always be called on tables
that match this WorldQuery
. Read more§unsafe fn set_archetype<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4)> as WorldQuery>::Fetch<'w>,
state: &<Or<(F0, F1, F2, F3, F4)> as WorldQuery>::State,
archetype: &'w Archetype,
table: &'w Table
)
unsafe fn set_archetype<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4)> as WorldQuery>::Fetch<'w>,
state: &<Or<(F0, F1, F2, F3, F4)> as WorldQuery>::State,
archetype: &'w Archetype,
table: &'w Table
)
Adjusts internal state to account for the next
Archetype
. This will always be called on
archetypes that match this WorldQuery
. Read more§unsafe fn fetch<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4)> as WorldQuery>::Fetch<'w>,
_entity: Entity,
_table_row: usize
) -> <Or<(F0, F1, F2, F3, F4)> as WorldQuery>::Item<'w>
unsafe fn fetch<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4)> as WorldQuery>::Fetch<'w>,
_entity: Entity,
_table_row: usize
) -> <Or<(F0, F1, F2, F3, F4)> as WorldQuery>::Item<'w>
Fetch
Self::Item
for either the given entity
in the current Table
,
or for the given entity
in the current Archetype
. This must always be called after
WorldQuery::set_table
with a table_row
in the range of the current Table
or after
WorldQuery::set_archetype
with a entity
in the current archetype. Read more§unsafe fn filter_fetch<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4)> as WorldQuery>::Fetch<'w>,
entity: Entity,
table_row: usize
) -> bool
unsafe fn filter_fetch<'w>(
fetch: &mut <Or<(F0, F1, F2, F3, F4)> as WorldQuery>::Fetch<'w>,
entity: Entity,
table_row: usize
) -> bool
Safety Read more
fn update_component_access(
state: &<Or<(F0, F1, F2, F3, F4)> as WorldQuery>::State,
access: &mut FilteredAccess<ComponentId>
)
fn update_archetype_component_access(
state: &<Or<(F0, F1, F2, F3, F4)> as WorldQuery>::State,
archetype: &Archetype,
access: &mut Access<ArchetypeComponentId>
)
fn init_state(
world: &mut World
) -> <Or<(F0, F1, F2, F3, F4)> as WorldQuery>::State
fn matches_component_set(
_state: &<Or<(F0, F1, F2, F3, F4)> as WorldQuery>::State,
_set_contains_id: &impl Fn(ComponentId) -> bool
) -> bool
§impl<F0, F1, F2, F3> WorldQuery for Or<(F0, F1, F2, F3)>where
F0: WorldQuery,
F1: WorldQuery,
F2: WorldQuery,
F3: WorldQuery,
impl<F0, F1, F2, F3> WorldQuery for Or<(F0, F1, F2, F3)>where
F0: WorldQuery,
F1: WorldQuery,
F2: WorldQuery,
F3: WorldQuery,
§type Fetch = (OrFetch<'w, F0>, OrFetch<'w, F1>, OrFetch<'w, F2>, OrFetch<'w, F3>)
type Fetch = (OrFetch<'w, F0>, OrFetch<'w, F1>, OrFetch<'w, F2>, OrFetch<'w, F3>)
Per archetype/table state used by this
WorldQuery
to fetch Self::Item
§type Item = bool
type Item = bool
The item returned by this
WorldQuery
§type ReadOnly = Or<(<F0 as WorldQuery>::ReadOnly, <F1 as WorldQuery>::ReadOnly, <F2 as WorldQuery>::ReadOnly, <F3 as WorldQuery>::ReadOnly)>
type ReadOnly = Or<(<F0 as WorldQuery>::ReadOnly, <F1 as WorldQuery>::ReadOnly, <F2 as WorldQuery>::ReadOnly, <F3 as WorldQuery>::ReadOnly)>
The read-only variant of this
WorldQuery
, which satisfies the ReadOnlyWorldQuery
trait.§type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State)
type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State)
State used to construct a
Self::Fetch
. This will be cached inside QueryState
,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch
. Read more§fn shrink<'wlong, 'wshort>(
item: <Or<(F0, F1, F2, F3)> as WorldQuery>::Item<'wlong>
) -> <Or<(F0, F1, F2, F3)> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
fn shrink<'wlong, 'wshort>(
item: <Or<(F0, F1, F2, F3)> as WorldQuery>::Item<'wlong>
) -> <Or<(F0, F1, F2, F3)> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
This function manually implements subtyping for the query items.
§const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE && F3::IS_DENSE
const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE && F3::IS_DENSE
Returns true if (and only if) every table of every archetype matched by this fetch contains
all of the matched components. This is used to select a more efficient “table iterator”
for “dense” queries. If this returns true,
WorldQuery::set_table
must be used before
WorldQuery::fetch
can be called for iterators. If this returns false,
WorldQuery::set_archetype
must be used before WorldQuery::fetch
can be called for
iterators. Read more§const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL &&
F3::IS_ARCHETYPAL
const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL && F3::IS_ARCHETYPAL
Returns true if (and only if) this Fetch relies strictly on archetypes to limit which
components are accessed by the Query. Read more
§unsafe fn init_fetch<'w>(
world: &'w World,
state: &<Or<(F0, F1, F2, F3)> as WorldQuery>::State,
last_change_tick: u32,
change_tick: u32
) -> <Or<(F0, F1, F2, F3)> as WorldQuery>::Fetch<'w>
unsafe fn init_fetch<'w>(
world: &'w World,
state: &<Or<(F0, F1, F2, F3)> as WorldQuery>::State,
last_change_tick: u32,
change_tick: u32
) -> <Or<(F0, F1, F2, F3)> as WorldQuery>::Fetch<'w>
Creates a new instance of this fetch. Read more
§unsafe fn clone_fetch<'w>(
fetch: &<Or<(F0, F1, F2, F3)> as WorldQuery>::Fetch<'w>
) -> <Or<(F0, F1, F2, F3)> as WorldQuery>::Fetch<'w>
unsafe fn clone_fetch<'w>(
fetch: &<Or<(F0, F1, F2, F3)> as WorldQuery>::Fetch<'w>
) -> <Or<(F0, F1, F2, F3)> as WorldQuery>::Fetch<'w>
While this function can be called for any query, it is always safe to call if
Self: ReadOnlyWorldQuery
holds. Read more§unsafe fn set_table<'w>(
fetch: &mut <Or<(F0, F1, F2, F3)> as WorldQuery>::Fetch<'w>,
state: &<Or<(F0, F1, F2, F3)> as WorldQuery>::State,
table: &'w Table
)
unsafe fn set_table<'w>(
fetch: &mut <Or<(F0, F1, F2, F3)> as WorldQuery>::Fetch<'w>,
state: &<Or<(F0, F1, F2, F3)> as WorldQuery>::State,
table: &'w Table
)
Adjusts internal state to account for the next
Table
. This will always be called on tables
that match this WorldQuery
. Read more§unsafe fn set_archetype<'w>(
fetch: &mut <Or<(F0, F1, F2, F3)> as WorldQuery>::Fetch<'w>,
state: &<Or<(F0, F1, F2, F3)> as WorldQuery>::State,
archetype: &'w Archetype,
table: &'w Table
)
unsafe fn set_archetype<'w>(
fetch: &mut <Or<(F0, F1, F2, F3)> as WorldQuery>::Fetch<'w>,
state: &<Or<(F0, F1, F2, F3)> as WorldQuery>::State,
archetype: &'w Archetype,
table: &'w Table
)
Adjusts internal state to account for the next
Archetype
. This will always be called on
archetypes that match this WorldQuery
. Read more§unsafe fn fetch<'w>(
fetch: &mut <Or<(F0, F1, F2, F3)> as WorldQuery>::Fetch<'w>,
_entity: Entity,
_table_row: usize
) -> <Or<(F0, F1, F2, F3)> as WorldQuery>::Item<'w>
unsafe fn fetch<'w>(
fetch: &mut <Or<(F0, F1, F2, F3)> as WorldQuery>::Fetch<'w>,
_entity: Entity,
_table_row: usize
) -> <Or<(F0, F1, F2, F3)> as WorldQuery>::Item<'w>
Fetch
Self::Item
for either the given entity
in the current Table
,
or for the given entity
in the current Archetype
. This must always be called after
WorldQuery::set_table
with a table_row
in the range of the current Table
or after
WorldQuery::set_archetype
with a entity
in the current archetype. Read more§unsafe fn filter_fetch<'w>(
fetch: &mut <Or<(F0, F1, F2, F3)> as WorldQuery>::Fetch<'w>,
entity: Entity,
table_row: usize
) -> bool
unsafe fn filter_fetch<'w>(
fetch: &mut <Or<(F0, F1, F2, F3)> as WorldQuery>::Fetch<'w>,
entity: Entity,
table_row: usize
) -> bool
Safety Read more
fn update_component_access(
state: &<Or<(F0, F1, F2, F3)> as WorldQuery>::State,
access: &mut FilteredAccess<ComponentId>
)
fn update_archetype_component_access(
state: &<Or<(F0, F1, F2, F3)> as WorldQuery>::State,
archetype: &Archetype,
access: &mut Access<ArchetypeComponentId>
)
fn init_state(world: &mut World) -> <Or<(F0, F1, F2, F3)> as WorldQuery>::State
fn matches_component_set(
_state: &<Or<(F0, F1, F2, F3)> as WorldQuery>::State,
_set_contains_id: &impl Fn(ComponentId) -> bool
) -> bool
§impl<F0, F1, F2> WorldQuery for Or<(F0, F1, F2)>where
F0: WorldQuery,
F1: WorldQuery,
F2: WorldQuery,
impl<F0, F1, F2> WorldQuery for Or<(F0, F1, F2)>where
F0: WorldQuery,
F1: WorldQuery,
F2: WorldQuery,
§type Fetch = (OrFetch<'w, F0>, OrFetch<'w, F1>, OrFetch<'w, F2>)
type Fetch = (OrFetch<'w, F0>, OrFetch<'w, F1>, OrFetch<'w, F2>)
Per archetype/table state used by this
WorldQuery
to fetch Self::Item
§type Item = bool
type Item = bool
The item returned by this
WorldQuery
§type ReadOnly = Or<(<F0 as WorldQuery>::ReadOnly, <F1 as WorldQuery>::ReadOnly, <F2 as WorldQuery>::ReadOnly)>
type ReadOnly = Or<(<F0 as WorldQuery>::ReadOnly, <F1 as WorldQuery>::ReadOnly, <F2 as WorldQuery>::ReadOnly)>
The read-only variant of this
WorldQuery
, which satisfies the ReadOnlyWorldQuery
trait.§type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State)
type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State)
State used to construct a
Self::Fetch
. This will be cached inside QueryState
,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch
. Read more§fn shrink<'wlong, 'wshort>(
item: <Or<(F0, F1, F2)> as WorldQuery>::Item<'wlong>
) -> <Or<(F0, F1, F2)> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
fn shrink<'wlong, 'wshort>(
item: <Or<(F0, F1, F2)> as WorldQuery>::Item<'wlong>
) -> <Or<(F0, F1, F2)> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
This function manually implements subtyping for the query items.
§const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE
const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE
Returns true if (and only if) every table of every archetype matched by this fetch contains
all of the matched components. This is used to select a more efficient “table iterator”
for “dense” queries. If this returns true,
WorldQuery::set_table
must be used before
WorldQuery::fetch
can be called for iterators. If this returns false,
WorldQuery::set_archetype
must be used before WorldQuery::fetch
can be called for
iterators. Read more§const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL
const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL
Returns true if (and only if) this Fetch relies strictly on archetypes to limit which
components are accessed by the Query. Read more
§unsafe fn init_fetch<'w>(
world: &'w World,
state: &<Or<(F0, F1, F2)> as WorldQuery>::State,
last_change_tick: u32,
change_tick: u32
) -> <Or<(F0, F1, F2)> as WorldQuery>::Fetch<'w>
unsafe fn init_fetch<'w>(
world: &'w World,
state: &<Or<(F0, F1, F2)> as WorldQuery>::State,
last_change_tick: u32,
change_tick: u32
) -> <Or<(F0, F1, F2)> as WorldQuery>::Fetch<'w>
Creates a new instance of this fetch. Read more
§unsafe fn clone_fetch<'w>(
fetch: &<Or<(F0, F1, F2)> as WorldQuery>::Fetch<'w>
) -> <Or<(F0, F1, F2)> as WorldQuery>::Fetch<'w>
unsafe fn clone_fetch<'w>(
fetch: &<Or<(F0, F1, F2)> as WorldQuery>::Fetch<'w>
) -> <Or<(F0, F1, F2)> as WorldQuery>::Fetch<'w>
While this function can be called for any query, it is always safe to call if
Self: ReadOnlyWorldQuery
holds. Read more§unsafe fn set_table<'w>(
fetch: &mut <Or<(F0, F1, F2)> as WorldQuery>::Fetch<'w>,
state: &<Or<(F0, F1, F2)> as WorldQuery>::State,
table: &'w Table
)
unsafe fn set_table<'w>(
fetch: &mut <Or<(F0, F1, F2)> as WorldQuery>::Fetch<'w>,
state: &<Or<(F0, F1, F2)> as WorldQuery>::State,
table: &'w Table
)
Adjusts internal state to account for the next
Table
. This will always be called on tables
that match this WorldQuery
. Read more§unsafe fn set_archetype<'w>(
fetch: &mut <Or<(F0, F1, F2)> as WorldQuery>::Fetch<'w>,
state: &<Or<(F0, F1, F2)> as WorldQuery>::State,
archetype: &'w Archetype,
table: &'w Table
)
unsafe fn set_archetype<'w>(
fetch: &mut <Or<(F0, F1, F2)> as WorldQuery>::Fetch<'w>,
state: &<Or<(F0, F1, F2)> as WorldQuery>::State,
archetype: &'w Archetype,
table: &'w Table
)
Adjusts internal state to account for the next
Archetype
. This will always be called on
archetypes that match this WorldQuery
. Read more§unsafe fn fetch<'w>(
fetch: &mut <Or<(F0, F1, F2)> as WorldQuery>::Fetch<'w>,
_entity: Entity,
_table_row: usize
) -> <Or<(F0, F1, F2)> as WorldQuery>::Item<'w>
unsafe fn fetch<'w>(
fetch: &mut <Or<(F0, F1, F2)> as WorldQuery>::Fetch<'w>,
_entity: Entity,
_table_row: usize
) -> <Or<(F0, F1, F2)> as WorldQuery>::Item<'w>
Fetch
Self::Item
for either the given entity
in the current Table
,
or for the given entity
in the current Archetype
. This must always be called after
WorldQuery::set_table
with a table_row
in the range of the current Table
or after
WorldQuery::set_archetype
with a entity
in the current archetype. Read more§unsafe fn filter_fetch<'w>(
fetch: &mut <Or<(F0, F1, F2)> as WorldQuery>::Fetch<'w>,
entity: Entity,
table_row: usize
) -> bool
unsafe fn filter_fetch<'w>(
fetch: &mut <Or<(F0, F1, F2)> as WorldQuery>::Fetch<'w>,
entity: Entity,
table_row: usize
) -> bool
Safety Read more
fn update_component_access(
state: &<Or<(F0, F1, F2)> as WorldQuery>::State,
access: &mut FilteredAccess<ComponentId>
)
fn update_archetype_component_access(
state: &<Or<(F0, F1, F2)> as WorldQuery>::State,
archetype: &Archetype,
access: &mut Access<ArchetypeComponentId>
)
fn init_state(world: &mut World) -> <Or<(F0, F1, F2)> as WorldQuery>::State
fn matches_component_set(
_state: &<Or<(F0, F1, F2)> as WorldQuery>::State,
_set_contains_id: &impl Fn(ComponentId) -> bool
) -> bool
§impl<F0, F1> WorldQuery for Or<(F0, F1)>where
F0: WorldQuery,
F1: WorldQuery,
impl<F0, F1> WorldQuery for Or<(F0, F1)>where
F0: WorldQuery,
F1: WorldQuery,
§type Fetch = (OrFetch<'w, F0>, OrFetch<'w, F1>)
type Fetch = (OrFetch<'w, F0>, OrFetch<'w, F1>)
Per archetype/table state used by this
WorldQuery
to fetch Self::Item
§type Item = bool
type Item = bool
The item returned by this
WorldQuery
§type ReadOnly = Or<(<F0 as WorldQuery>::ReadOnly, <F1 as WorldQuery>::ReadOnly)>
type ReadOnly = Or<(<F0 as WorldQuery>::ReadOnly, <F1 as WorldQuery>::ReadOnly)>
The read-only variant of this
WorldQuery
, which satisfies the ReadOnlyWorldQuery
trait.§type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State)
type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State)
State used to construct a
Self::Fetch
. This will be cached inside QueryState
,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch
. Read more§fn shrink<'wlong, 'wshort>(
item: <Or<(F0, F1)> as WorldQuery>::Item<'wlong>
) -> <Or<(F0, F1)> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
fn shrink<'wlong, 'wshort>(
item: <Or<(F0, F1)> as WorldQuery>::Item<'wlong>
) -> <Or<(F0, F1)> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
This function manually implements subtyping for the query items.
§const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE
const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE
Returns true if (and only if) every table of every archetype matched by this fetch contains
all of the matched components. This is used to select a more efficient “table iterator”
for “dense” queries. If this returns true,
WorldQuery::set_table
must be used before
WorldQuery::fetch
can be called for iterators. If this returns false,
WorldQuery::set_archetype
must be used before WorldQuery::fetch
can be called for
iterators. Read more§const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL
const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL
Returns true if (and only if) this Fetch relies strictly on archetypes to limit which
components are accessed by the Query. Read more
§unsafe fn init_fetch<'w>(
world: &'w World,
state: &<Or<(F0, F1)> as WorldQuery>::State,
last_change_tick: u32,
change_tick: u32
) -> <Or<(F0, F1)> as WorldQuery>::Fetch<'w>
unsafe fn init_fetch<'w>(
world: &'w World,
state: &<Or<(F0, F1)> as WorldQuery>::State,
last_change_tick: u32,
change_tick: u32
) -> <Or<(F0, F1)> as WorldQuery>::Fetch<'w>
Creates a new instance of this fetch. Read more
§unsafe fn clone_fetch<'w>(
fetch: &<Or<(F0, F1)> as WorldQuery>::Fetch<'w>
) -> <Or<(F0, F1)> as WorldQuery>::Fetch<'w>
unsafe fn clone_fetch<'w>(
fetch: &<Or<(F0, F1)> as WorldQuery>::Fetch<'w>
) -> <Or<(F0, F1)> as WorldQuery>::Fetch<'w>
While this function can be called for any query, it is always safe to call if
Self: ReadOnlyWorldQuery
holds. Read more§unsafe fn set_table<'w>(
fetch: &mut <Or<(F0, F1)> as WorldQuery>::Fetch<'w>,
state: &<Or<(F0, F1)> as WorldQuery>::State,
table: &'w Table
)
unsafe fn set_table<'w>(
fetch: &mut <Or<(F0, F1)> as WorldQuery>::Fetch<'w>,
state: &<Or<(F0, F1)> as WorldQuery>::State,
table: &'w Table
)
Adjusts internal state to account for the next
Table
. This will always be called on tables
that match this WorldQuery
. Read more§unsafe fn set_archetype<'w>(
fetch: &mut <Or<(F0, F1)> as WorldQuery>::Fetch<'w>,
state: &<Or<(F0, F1)> as WorldQuery>::State,
archetype: &'w Archetype,
table: &'w Table
)
unsafe fn set_archetype<'w>(
fetch: &mut <Or<(F0, F1)> as WorldQuery>::Fetch<'w>,
state: &<Or<(F0, F1)> as WorldQuery>::State,
archetype: &'w Archetype,
table: &'w Table
)
Adjusts internal state to account for the next
Archetype
. This will always be called on
archetypes that match this WorldQuery
. Read more§unsafe fn fetch<'w>(
fetch: &mut <Or<(F0, F1)> as WorldQuery>::Fetch<'w>,
_entity: Entity,
_table_row: usize
) -> <Or<(F0, F1)> as WorldQuery>::Item<'w>
unsafe fn fetch<'w>(
fetch: &mut <Or<(F0, F1)> as WorldQuery>::Fetch<'w>,
_entity: Entity,
_table_row: usize
) -> <Or<(F0, F1)> as WorldQuery>::Item<'w>
Fetch
Self::Item
for either the given entity
in the current Table
,
or for the given entity
in the current Archetype
. This must always be called after
WorldQuery::set_table
with a table_row
in the range of the current Table
or after
WorldQuery::set_archetype
with a entity
in the current archetype. Read more§unsafe fn filter_fetch<'w>(
fetch: &mut <Or<(F0, F1)> as WorldQuery>::Fetch<'w>,
entity: Entity,
table_row: usize
) -> bool
unsafe fn filter_fetch<'w>(
fetch: &mut <Or<(F0, F1)> as WorldQuery>::Fetch<'w>,
entity: Entity,
table_row: usize
) -> bool
Safety Read more
fn update_component_access(
state: &<Or<(F0, F1)> as WorldQuery>::State,
access: &mut FilteredAccess<ComponentId>
)
fn update_archetype_component_access(
state: &<Or<(F0, F1)> as WorldQuery>::State,
archetype: &Archetype,
access: &mut Access<ArchetypeComponentId>
)
fn init_state(world: &mut World) -> <Or<(F0, F1)> as WorldQuery>::State
fn matches_component_set(
_state: &<Or<(F0, F1)> as WorldQuery>::State,
_set_contains_id: &impl Fn(ComponentId) -> bool
) -> bool
§impl<F0> WorldQuery for Or<(F0,)>where
F0: WorldQuery,
impl<F0> WorldQuery for Or<(F0,)>where
F0: WorldQuery,
§type Fetch = (OrFetch<'w, F0>,)
type Fetch = (OrFetch<'w, F0>,)
Per archetype/table state used by this
WorldQuery
to fetch Self::Item
§type Item = bool
type Item = bool
The item returned by this
WorldQuery
§type ReadOnly = Or<(<F0 as WorldQuery>::ReadOnly,)>
type ReadOnly = Or<(<F0 as WorldQuery>::ReadOnly,)>
The read-only variant of this
WorldQuery
, which satisfies the ReadOnlyWorldQuery
trait.§type State = (<F0 as WorldQuery>::State,)
type State = (<F0 as WorldQuery>::State,)
State used to construct a
Self::Fetch
. This will be cached inside QueryState
,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch
. Read more§fn shrink<'wlong, 'wshort>(
item: <Or<(F0,)> as WorldQuery>::Item<'wlong>
) -> <Or<(F0,)> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
fn shrink<'wlong, 'wshort>(
item: <Or<(F0,)> as WorldQuery>::Item<'wlong>
) -> <Or<(F0,)> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
This function manually implements subtyping for the query items.
§const IS_DENSE: bool = true && F0::IS_DENSE
const IS_DENSE: bool = true && F0::IS_DENSE
Returns true if (and only if) every table of every archetype matched by this fetch contains
all of the matched components. This is used to select a more efficient “table iterator”
for “dense” queries. If this returns true,
WorldQuery::set_table
must be used before
WorldQuery::fetch
can be called for iterators. If this returns false,
WorldQuery::set_archetype
must be used before WorldQuery::fetch
can be called for
iterators. Read more§const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL
const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL
Returns true if (and only if) this Fetch relies strictly on archetypes to limit which
components are accessed by the Query. Read more
§unsafe fn init_fetch<'w>(
world: &'w World,
state: &<Or<(F0,)> as WorldQuery>::State,
last_change_tick: u32,
change_tick: u32
) -> <Or<(F0,)> as WorldQuery>::Fetch<'w>
unsafe fn init_fetch<'w>(
world: &'w World,
state: &<Or<(F0,)> as WorldQuery>::State,
last_change_tick: u32,
change_tick: u32
) -> <Or<(F0,)> as WorldQuery>::Fetch<'w>
Creates a new instance of this fetch. Read more
§unsafe fn clone_fetch<'w>(
fetch: &<Or<(F0,)> as WorldQuery>::Fetch<'w>
) -> <Or<(F0,)> as WorldQuery>::Fetch<'w>
unsafe fn clone_fetch<'w>(
fetch: &<Or<(F0,)> as WorldQuery>::Fetch<'w>
) -> <Or<(F0,)> as WorldQuery>::Fetch<'w>
While this function can be called for any query, it is always safe to call if
Self: ReadOnlyWorldQuery
holds. Read more§unsafe fn set_table<'w>(
fetch: &mut <Or<(F0,)> as WorldQuery>::Fetch<'w>,
state: &<Or<(F0,)> as WorldQuery>::State,
table: &'w Table
)
unsafe fn set_table<'w>(
fetch: &mut <Or<(F0,)> as WorldQuery>::Fetch<'w>,
state: &<Or<(F0,)> as WorldQuery>::State,
table: &'w Table
)
Adjusts internal state to account for the next
Table
. This will always be called on tables
that match this WorldQuery
. Read more§unsafe fn set_archetype<'w>(
fetch: &mut <Or<(F0,)> as WorldQuery>::Fetch<'w>,
state: &<Or<(F0,)> as WorldQuery>::State,
archetype: &'w Archetype,
table: &'w Table
)
unsafe fn set_archetype<'w>(
fetch: &mut <Or<(F0,)> as WorldQuery>::Fetch<'w>,
state: &<Or<(F0,)> as WorldQuery>::State,
archetype: &'w Archetype,
table: &'w Table
)
Adjusts internal state to account for the next
Archetype
. This will always be called on
archetypes that match this WorldQuery
. Read more§unsafe fn fetch<'w>(
fetch: &mut <Or<(F0,)> as WorldQuery>::Fetch<'w>,
_entity: Entity,
_table_row: usize
) -> <Or<(F0,)> as WorldQuery>::Item<'w>
unsafe fn fetch<'w>(
fetch: &mut <Or<(F0,)> as WorldQuery>::Fetch<'w>,
_entity: Entity,
_table_row: usize
) -> <Or<(F0,)> as WorldQuery>::Item<'w>
Fetch
Self::Item
for either the given entity
in the current Table
,
or for the given entity
in the current Archetype
. This must always be called after
WorldQuery::set_table
with a table_row
in the range of the current Table
or after
WorldQuery::set_archetype
with a entity
in the current archetype. Read more§unsafe fn filter_fetch<'w>(
fetch: &mut <Or<(F0,)> as WorldQuery>::Fetch<'w>,
entity: Entity,
table_row: usize
) -> bool
unsafe fn filter_fetch<'w>(
fetch: &mut <Or<(F0,)> as WorldQuery>::Fetch<'w>,
entity: Entity,
table_row: usize
) -> bool
Safety Read more
fn update_component_access(
state: &<Or<(F0,)> as WorldQuery>::State,
access: &mut FilteredAccess<ComponentId>
)
fn update_archetype_component_access(
state: &<Or<(F0,)> as WorldQuery>::State,
archetype: &Archetype,
access: &mut Access<ArchetypeComponentId>
)
fn init_state(world: &mut World) -> <Or<(F0,)> as WorldQuery>::State
fn matches_component_set(
_state: &<Or<(F0,)> as WorldQuery>::State,
_set_contains_id: &impl Fn(ComponentId) -> bool
) -> bool
impl ArchetypeFilter for Or<()>
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14> ArchetypeFilter for Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)>where
F0: ArchetypeFilter,
F1: ArchetypeFilter,
F2: ArchetypeFilter,
F3: ArchetypeFilter,
F4: ArchetypeFilter,
F5: ArchetypeFilter,
F6: ArchetypeFilter,
F7: ArchetypeFilter,
F8: ArchetypeFilter,
F9: ArchetypeFilter,
F10: ArchetypeFilter,
F11: ArchetypeFilter,
F12: ArchetypeFilter,
F13: ArchetypeFilter,
F14: ArchetypeFilter,
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13> ArchetypeFilter for Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)>where
F0: ArchetypeFilter,
F1: ArchetypeFilter,
F2: ArchetypeFilter,
F3: ArchetypeFilter,
F4: ArchetypeFilter,
F5: ArchetypeFilter,
F6: ArchetypeFilter,
F7: ArchetypeFilter,
F8: ArchetypeFilter,
F9: ArchetypeFilter,
F10: ArchetypeFilter,
F11: ArchetypeFilter,
F12: ArchetypeFilter,
F13: ArchetypeFilter,
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12> ArchetypeFilter for Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)>where
F0: ArchetypeFilter,
F1: ArchetypeFilter,
F2: ArchetypeFilter,
F3: ArchetypeFilter,
F4: ArchetypeFilter,
F5: ArchetypeFilter,
F6: ArchetypeFilter,
F7: ArchetypeFilter,
F8: ArchetypeFilter,
F9: ArchetypeFilter,
F10: ArchetypeFilter,
F11: ArchetypeFilter,
F12: ArchetypeFilter,
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11> ArchetypeFilter for Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)>where
F0: ArchetypeFilter,
F1: ArchetypeFilter,
F2: ArchetypeFilter,
F3: ArchetypeFilter,
F4: ArchetypeFilter,
F5: ArchetypeFilter,
F6: ArchetypeFilter,
F7: ArchetypeFilter,
F8: ArchetypeFilter,
F9: ArchetypeFilter,
F10: ArchetypeFilter,
F11: ArchetypeFilter,
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10> ArchetypeFilter for Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)>where
F0: ArchetypeFilter,
F1: ArchetypeFilter,
F2: ArchetypeFilter,
F3: ArchetypeFilter,
F4: ArchetypeFilter,
F5: ArchetypeFilter,
F6: ArchetypeFilter,
F7: ArchetypeFilter,
F8: ArchetypeFilter,
F9: ArchetypeFilter,
F10: ArchetypeFilter,
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9> ArchetypeFilter for Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)>where
F0: ArchetypeFilter,
F1: ArchetypeFilter,
F2: ArchetypeFilter,
F3: ArchetypeFilter,
F4: ArchetypeFilter,
F5: ArchetypeFilter,
F6: ArchetypeFilter,
F7: ArchetypeFilter,
F8: ArchetypeFilter,
F9: ArchetypeFilter,
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8> ArchetypeFilter for Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8)>where
F0: ArchetypeFilter,
F1: ArchetypeFilter,
F2: ArchetypeFilter,
F3: ArchetypeFilter,
F4: ArchetypeFilter,
F5: ArchetypeFilter,
F6: ArchetypeFilter,
F7: ArchetypeFilter,
F8: ArchetypeFilter,
impl<F0, F1, F2, F3, F4, F5, F6, F7> ArchetypeFilter for Or<(F0, F1, F2, F3, F4, F5, F6, F7)>where
F0: ArchetypeFilter,
F1: ArchetypeFilter,
F2: ArchetypeFilter,
F3: ArchetypeFilter,
F4: ArchetypeFilter,
F5: ArchetypeFilter,
F6: ArchetypeFilter,
F7: ArchetypeFilter,
impl<F0, F1, F2, F3, F4, F5, F6> ArchetypeFilter for Or<(F0, F1, F2, F3, F4, F5, F6)>where
F0: ArchetypeFilter,
F1: ArchetypeFilter,
F2: ArchetypeFilter,
F3: ArchetypeFilter,
F4: ArchetypeFilter,
F5: ArchetypeFilter,
F6: ArchetypeFilter,
impl<F0, F1, F2, F3, F4, F5> ArchetypeFilter for Or<(F0, F1, F2, F3, F4, F5)>where
F0: ArchetypeFilter,
F1: ArchetypeFilter,
F2: ArchetypeFilter,
F3: ArchetypeFilter,
F4: ArchetypeFilter,
F5: ArchetypeFilter,
impl<F0, F1, F2, F3, F4> ArchetypeFilter for Or<(F0, F1, F2, F3, F4)>where
F0: ArchetypeFilter,
F1: ArchetypeFilter,
F2: ArchetypeFilter,
F3: ArchetypeFilter,
F4: ArchetypeFilter,
impl<F0, F1, F2, F3> ArchetypeFilter for Or<(F0, F1, F2, F3)>where
F0: ArchetypeFilter,
F1: ArchetypeFilter,
F2: ArchetypeFilter,
F3: ArchetypeFilter,
impl<F0, F1, F2> ArchetypeFilter for Or<(F0, F1, F2)>where
F0: ArchetypeFilter,
F1: ArchetypeFilter,
F2: ArchetypeFilter,
impl<F0, F1> ArchetypeFilter for Or<(F0, F1)>where
F0: ArchetypeFilter,
F1: ArchetypeFilter,
impl<F0> ArchetypeFilter for Or<(F0,)>where
F0: ArchetypeFilter,
impl ReadOnlyWorldQuery for Or<()>
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14> ReadOnlyWorldQuery for Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)>where
F0: ReadOnlyWorldQuery,
F1: ReadOnlyWorldQuery,
F2: ReadOnlyWorldQuery,
F3: ReadOnlyWorldQuery,
F4: ReadOnlyWorldQuery,
F5: ReadOnlyWorldQuery,
F6: ReadOnlyWorldQuery,
F7: ReadOnlyWorldQuery,
F8: ReadOnlyWorldQuery,
F9: ReadOnlyWorldQuery,
F10: ReadOnlyWorldQuery,
F11: ReadOnlyWorldQuery,
F12: ReadOnlyWorldQuery,
F13: ReadOnlyWorldQuery,
F14: ReadOnlyWorldQuery,
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13> ReadOnlyWorldQuery for Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)>where
F0: ReadOnlyWorldQuery,
F1: ReadOnlyWorldQuery,
F2: ReadOnlyWorldQuery,
F3: ReadOnlyWorldQuery,
F4: ReadOnlyWorldQuery,
F5: ReadOnlyWorldQuery,
F6: ReadOnlyWorldQuery,
F7: ReadOnlyWorldQuery,
F8: ReadOnlyWorldQuery,
F9: ReadOnlyWorldQuery,
F10: ReadOnlyWorldQuery,
F11: ReadOnlyWorldQuery,
F12: ReadOnlyWorldQuery,
F13: ReadOnlyWorldQuery,
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12> ReadOnlyWorldQuery for Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)>where
F0: ReadOnlyWorldQuery,
F1: ReadOnlyWorldQuery,
F2: ReadOnlyWorldQuery,
F3: ReadOnlyWorldQuery,
F4: ReadOnlyWorldQuery,
F5: ReadOnlyWorldQuery,
F6: ReadOnlyWorldQuery,
F7: ReadOnlyWorldQuery,
F8: ReadOnlyWorldQuery,
F9: ReadOnlyWorldQuery,
F10: ReadOnlyWorldQuery,
F11: ReadOnlyWorldQuery,
F12: ReadOnlyWorldQuery,
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11> ReadOnlyWorldQuery for Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)>where
F0: ReadOnlyWorldQuery,
F1: ReadOnlyWorldQuery,
F2: ReadOnlyWorldQuery,
F3: ReadOnlyWorldQuery,
F4: ReadOnlyWorldQuery,
F5: ReadOnlyWorldQuery,
F6: ReadOnlyWorldQuery,
F7: ReadOnlyWorldQuery,
F8: ReadOnlyWorldQuery,
F9: ReadOnlyWorldQuery,
F10: ReadOnlyWorldQuery,
F11: ReadOnlyWorldQuery,
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10> ReadOnlyWorldQuery for Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)>where
F0: ReadOnlyWorldQuery,
F1: ReadOnlyWorldQuery,
F2: ReadOnlyWorldQuery,
F3: ReadOnlyWorldQuery,
F4: ReadOnlyWorldQuery,
F5: ReadOnlyWorldQuery,
F6: ReadOnlyWorldQuery,
F7: ReadOnlyWorldQuery,
F8: ReadOnlyWorldQuery,
F9: ReadOnlyWorldQuery,
F10: ReadOnlyWorldQuery,
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9> ReadOnlyWorldQuery for Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)>where
F0: ReadOnlyWorldQuery,
F1: ReadOnlyWorldQuery,
F2: ReadOnlyWorldQuery,
F3: ReadOnlyWorldQuery,
F4: ReadOnlyWorldQuery,
F5: ReadOnlyWorldQuery,
F6: ReadOnlyWorldQuery,
F7: ReadOnlyWorldQuery,
F8: ReadOnlyWorldQuery,
F9: ReadOnlyWorldQuery,
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8> ReadOnlyWorldQuery for Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8)>where
F0: ReadOnlyWorldQuery,
F1: ReadOnlyWorldQuery,
F2: ReadOnlyWorldQuery,
F3: ReadOnlyWorldQuery,
F4: ReadOnlyWorldQuery,
F5: ReadOnlyWorldQuery,
F6: ReadOnlyWorldQuery,
F7: ReadOnlyWorldQuery,
F8: ReadOnlyWorldQuery,
impl<F0, F1, F2, F3, F4, F5, F6, F7> ReadOnlyWorldQuery for Or<(F0, F1, F2, F3, F4, F5, F6, F7)>where
F0: ReadOnlyWorldQuery,
F1: ReadOnlyWorldQuery,
F2: ReadOnlyWorldQuery,
F3: ReadOnlyWorldQuery,
F4: ReadOnlyWorldQuery,
F5: ReadOnlyWorldQuery,
F6: ReadOnlyWorldQuery,
F7: ReadOnlyWorldQuery,
impl<F0, F1, F2, F3, F4, F5, F6> ReadOnlyWorldQuery for Or<(F0, F1, F2, F3, F4, F5, F6)>where
F0: ReadOnlyWorldQuery,
F1: ReadOnlyWorldQuery,
F2: ReadOnlyWorldQuery,
F3: ReadOnlyWorldQuery,
F4: ReadOnlyWorldQuery,
F5: ReadOnlyWorldQuery,
F6: ReadOnlyWorldQuery,
impl<F0, F1, F2, F3, F4, F5> ReadOnlyWorldQuery for Or<(F0, F1, F2, F3, F4, F5)>where
F0: ReadOnlyWorldQuery,
F1: ReadOnlyWorldQuery,
F2: ReadOnlyWorldQuery,
F3: ReadOnlyWorldQuery,
F4: ReadOnlyWorldQuery,
F5: ReadOnlyWorldQuery,
impl<F0, F1, F2, F3, F4> ReadOnlyWorldQuery for Or<(F0, F1, F2, F3, F4)>where
F0: ReadOnlyWorldQuery,
F1: ReadOnlyWorldQuery,
F2: ReadOnlyWorldQuery,
F3: ReadOnlyWorldQuery,
F4: ReadOnlyWorldQuery,
impl<F0, F1, F2, F3> ReadOnlyWorldQuery for Or<(F0, F1, F2, F3)>where
F0: ReadOnlyWorldQuery,
F1: ReadOnlyWorldQuery,
F2: ReadOnlyWorldQuery,
F3: ReadOnlyWorldQuery,
impl<F0, F1, F2> ReadOnlyWorldQuery for Or<(F0, F1, F2)>where
F0: ReadOnlyWorldQuery,
F1: ReadOnlyWorldQuery,
F2: ReadOnlyWorldQuery,
impl<F0, F1> ReadOnlyWorldQuery for Or<(F0, F1)>where
F0: ReadOnlyWorldQuery,
F1: ReadOnlyWorldQuery,
impl<F0> ReadOnlyWorldQuery for Or<(F0,)>where
F0: ReadOnlyWorldQuery,
Auto Trait Implementations§
impl<T> RefUnwindSafe for Or<T>where
T: RefUnwindSafe,
impl<T> Send for Or<T>where
T: Send,
impl<T> Sync for Or<T>where
T: Sync,
impl<T> Unpin for Or<T>where
T: Unpin,
impl<T> UnwindSafe for Or<T>where
T: UnwindSafe,
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist. Read more§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more