Struct bevy::prelude::shape::RegularPolygon
Expand description
A regular polygon in the XY
plane
Fields§
§radius: f32
Inscribed radius in the XY
plane.
sides: usize
Number of sides.
Implementations§
§impl RegularPolygon
impl RegularPolygon
pub fn new(radius: f32, sides: usize) -> RegularPolygon
pub fn new(radius: f32, sides: usize) -> RegularPolygon
Creates a regular polygon in the XY
plane
Trait Implementations§
§impl Clone for RegularPolygon
impl Clone for RegularPolygon
§fn clone(&self) -> RegularPolygon
fn clone(&self) -> RegularPolygon
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for RegularPolygon
impl Debug for RegularPolygon
§impl Default for RegularPolygon
impl Default for RegularPolygon
§fn default() -> RegularPolygon
fn default() -> RegularPolygon
Returns the “default value” for a type. Read more
§impl From<Circle> for RegularPolygon
impl From<Circle> for RegularPolygon
§fn from(circle: Circle) -> RegularPolygon
fn from(circle: Circle) -> RegularPolygon
Converts to this type from the input type.
§impl From<RegularPolygon> for Mesh
impl From<RegularPolygon> for Mesh
§fn from(polygon: RegularPolygon) -> Mesh
fn from(polygon: RegularPolygon) -> Mesh
Converts to this type from the input type.
impl Copy for RegularPolygon
Auto Trait Implementations§
impl RefUnwindSafe for RegularPolygon
impl Send for RegularPolygon
impl Sync for RegularPolygon
impl Unpin for RegularPolygon
impl UnwindSafe for RegularPolygon
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist. Read more§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World