Expand description
A 2-dimensional vector.
Fields§
§x: u32
§y: u32
Implementations§
source§impl UVec2
impl UVec2
sourcepub fn select(mask: BVec2, if_true: UVec2, if_false: UVec2) -> UVec2
pub fn select(mask: BVec2, if_true: UVec2, if_false: UVec2) -> UVec2
Creates a vector from the elements in if_true
and if_false
, selecting which to use
for each element of self
.
A true element in the mask uses the corresponding element from if_true
, and false
uses the element from if_false
.
sourcepub const fn from_array(a: [u32; 2]) -> UVec2
pub const fn from_array(a: [u32; 2]) -> UVec2
Creates a new vector from an array.
sourcepub const fn from_slice(slice: &[u32]) -> UVec2
pub const fn from_slice(slice: &[u32]) -> UVec2
Creates a vector from the first 2 values in slice
.
Panics
Panics if slice
is less than 2 elements long.
sourcepub fn write_to_slice(self, slice: &mut [u32])
pub fn write_to_slice(self, slice: &mut [u32])
Writes the elements of self
to the first 2 elements in slice
.
Panics
Panics if slice
is less than 2 elements long.
sourcepub const fn extend(self, z: u32) -> UVec3
pub const fn extend(self, z: u32) -> UVec3
Creates a 3D vector from self
and the given z
value.
sourcepub fn dot_into_vec(self, rhs: UVec2) -> UVec2
pub fn dot_into_vec(self, rhs: UVec2) -> UVec2
Returns a vector where every component is the dot product of self
and rhs
.
sourcepub fn min(self, rhs: UVec2) -> UVec2
pub fn min(self, rhs: UVec2) -> UVec2
Returns a vector containing the minimum values for each element of self
and rhs
.
In other words this computes [self.x.min(rhs.x), self.y.min(rhs.y), ..]
.
sourcepub fn max(self, rhs: UVec2) -> UVec2
pub fn max(self, rhs: UVec2) -> UVec2
Returns a vector containing the maximum values for each element of self
and rhs
.
In other words this computes [self.x.max(rhs.x), self.y.max(rhs.y), ..]
.
sourcepub fn clamp(self, min: UVec2, max: UVec2) -> UVec2
pub fn clamp(self, min: UVec2, max: UVec2) -> UVec2
Component-wise clamping of values, similar to u32::clamp
.
Each element in min
must be less-or-equal to the corresponding element in max
.
Panics
Will panic if min
is greater than max
when glam_assert
is enabled.
sourcepub fn min_element(self) -> u32
pub fn min_element(self) -> u32
Returns the horizontal minimum of self
.
In other words this computes min(x, y, ..)
.
sourcepub fn max_element(self) -> u32
pub fn max_element(self) -> u32
Returns the horizontal maximum of self
.
In other words this computes max(x, y, ..)
.
sourcepub fn cmpeq(self, rhs: UVec2) -> BVec2
pub fn cmpeq(self, rhs: UVec2) -> BVec2
Returns a vector mask containing the result of a ==
comparison for each element of
self
and rhs
.
In other words, this computes [self.x == rhs.x, self.y == rhs.y, ..]
for all
elements.
sourcepub fn cmpne(self, rhs: UVec2) -> BVec2
pub fn cmpne(self, rhs: UVec2) -> BVec2
Returns a vector mask containing the result of a !=
comparison for each element of
self
and rhs
.
In other words this computes [self.x != rhs.x, self.y != rhs.y, ..]
for all
elements.
sourcepub fn cmpge(self, rhs: UVec2) -> BVec2
pub fn cmpge(self, rhs: UVec2) -> BVec2
Returns a vector mask containing the result of a >=
comparison for each element of
self
and rhs
.
In other words this computes [self.x >= rhs.x, self.y >= rhs.y, ..]
for all
elements.
sourcepub fn cmpgt(self, rhs: UVec2) -> BVec2
pub fn cmpgt(self, rhs: UVec2) -> BVec2
Returns a vector mask containing the result of a >
comparison for each element of
self
and rhs
.
In other words this computes [self.x > rhs.x, self.y > rhs.y, ..]
for all
elements.
sourcepub fn cmple(self, rhs: UVec2) -> BVec2
pub fn cmple(self, rhs: UVec2) -> BVec2
Returns a vector mask containing the result of a <=
comparison for each element of
self
and rhs
.
In other words this computes [self.x <= rhs.x, self.y <= rhs.y, ..]
for all
elements.
Trait Implementations§
source§impl AddAssign<UVec2> for UVec2
impl AddAssign<UVec2> for UVec2
source§fn add_assign(&mut self, rhs: UVec2)
fn add_assign(&mut self, rhs: UVec2)
+=
operation. Read moresource§impl AddAssign<u32> for UVec2
impl AddAssign<u32> for UVec2
source§fn add_assign(&mut self, rhs: u32)
fn add_assign(&mut self, rhs: u32)
+=
operation. Read more§impl AsMutVectorParts<u32, 2> for UVec2where
UVec2: AsMut<[u32; 2]>,
u32: VectorScalar,
impl AsMutVectorParts<u32, 2> for UVec2where
UVec2: AsMut<[u32; 2]>,
u32: VectorScalar,
fn as_mut_parts(&mut self) -> &mut [u32; 2]
§impl AsRefVectorParts<u32, 2> for UVec2where
UVec2: AsRef<[u32; 2]>,
u32: VectorScalar,
impl AsRefVectorParts<u32, 2> for UVec2where
UVec2: AsRef<[u32; 2]>,
u32: VectorScalar,
fn as_ref_parts(&self) -> &[u32; 2]
§impl CreateFrom for UVec2where
UVec2: FromVectorParts<u32, 2>,
u32: VectorScalar + CreateFrom,
impl CreateFrom for UVec2where
UVec2: FromVectorParts<u32, 2>,
u32: VectorScalar + CreateFrom,
fn create_from<B>(reader: &mut Reader<B>) -> UVec2where
B: BufferRef,
source§impl<'de> Deserialize<'de> for UVec2
impl<'de> Deserialize<'de> for UVec2
source§fn deserialize<D>(
deserializer: D
) -> Result<UVec2, <D as Deserializer<'de>>::Error>where
D: Deserializer<'de>,
fn deserialize<D>(
deserializer: D
) -> Result<UVec2, <D as Deserializer<'de>>::Error>where
D: Deserializer<'de>,
source§impl DivAssign<UVec2> for UVec2
impl DivAssign<UVec2> for UVec2
source§fn div_assign(&mut self, rhs: UVec2)
fn div_assign(&mut self, rhs: UVec2)
/=
operation. Read moresource§impl DivAssign<u32> for UVec2
impl DivAssign<u32> for UVec2
source§fn div_assign(&mut self, rhs: u32)
fn div_assign(&mut self, rhs: u32)
/=
operation. Read more§impl FromReflect for UVec2where
u32: FromReflect,
impl FromReflect for UVec2where
u32: FromReflect,
§fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<UVec2>
fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<UVec2>
Self
from a reflected value.§impl FromVectorParts<u32, 2> for UVec2where
UVec2: From<[u32; 2]>,
u32: VectorScalar,
impl FromVectorParts<u32, 2> for UVec2where
UVec2: From<[u32; 2]>,
u32: VectorScalar,
fn from_parts(parts: [u32; 2]) -> UVec2
§impl GetTypeRegistration for UVec2
impl GetTypeRegistration for UVec2
source§impl MulAssign<UVec2> for UVec2
impl MulAssign<UVec2> for UVec2
source§fn mul_assign(&mut self, rhs: UVec2)
fn mul_assign(&mut self, rhs: UVec2)
*=
operation. Read moresource§impl MulAssign<u32> for UVec2
impl MulAssign<u32> for UVec2
source§fn mul_assign(&mut self, rhs: u32)
fn mul_assign(&mut self, rhs: u32)
*=
operation. Read more§impl ReadFrom for UVec2where
UVec2: AsMutVectorParts<u32, 2>,
u32: VectorScalar + ReadFrom,
impl ReadFrom for UVec2where
UVec2: AsMutVectorParts<u32, 2>,
u32: VectorScalar + ReadFrom,
§impl Reflect for UVec2
impl Reflect for UVec2
§fn get_type_info(&self) -> &'static TypeInfo
fn get_type_info(&self) -> &'static TypeInfo
§fn into_any(self: Box<UVec2, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<UVec2, Global>) -> Box<dyn Any + 'static, Global>
Box<dyn Any>
.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut dyn Any
.§fn into_reflect(self: Box<UVec2, Global>) -> Box<dyn Reflect + 'static, Global>
fn into_reflect(self: Box<UVec2, Global>) -> Box<dyn Reflect + 'static, Global>
§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
§fn clone_value(&self) -> Box<dyn Reflect + 'static, Global>
fn clone_value(&self) -> Box<dyn Reflect + 'static, Global>
Reflect
trait object. Read more§fn set(
&mut self,
value: Box<dyn Reflect + 'static, Global>
) -> Result<(), Box<dyn Reflect + 'static, Global>>
fn set(
&mut self,
value: Box<dyn Reflect + 'static, Global>
) -> Result<(), Box<dyn Reflect + 'static, Global>>
§fn apply(&mut self, value: &(dyn Reflect + 'static))
fn apply(&mut self, value: &(dyn Reflect + 'static))
§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
§fn reflect_owned(self: Box<UVec2, Global>) -> ReflectOwned
fn reflect_owned(self: Box<UVec2, Global>) -> ReflectOwned
§fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
§fn serializable(&self) -> Option<Serializable<'_>>
fn serializable(&self) -> Option<Serializable<'_>>
source§impl RemAssign<UVec2> for UVec2
impl RemAssign<UVec2> for UVec2
source§fn rem_assign(&mut self, rhs: UVec2)
fn rem_assign(&mut self, rhs: UVec2)
%=
operation. Read moresource§impl RemAssign<u32> for UVec2
impl RemAssign<u32> for UVec2
source§fn rem_assign(&mut self, rhs: u32)
fn rem_assign(&mut self, rhs: u32)
%=
operation. Read moresource§impl Serialize for UVec2
impl Serialize for UVec2
source§fn serialize<S>(
&self,
serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error>where
S: Serializer,
fn serialize<S>(
&self,
serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error>where
S: Serializer,
§impl ShaderSize for UVec2where
u32: ShaderSize,
impl ShaderSize for UVec2where
u32: ShaderSize,
§const SHADER_SIZE: NonZeroU64 = Self::METADATA.min_size().0
const SHADER_SIZE: NonZeroU64 = Self::METADATA.min_size().0
ShaderType::min_size
)§impl ShaderType for UVec2where
u32: ShaderSize,
impl ShaderType for UVec2where
u32: ShaderSize,
§fn min_size() -> NonZeroU64
fn min_size() -> NonZeroU64
§fn size(&self) -> NonZeroU64
fn size(&self) -> NonZeroU64
Self
at runtime Read more§fn assert_uniform_compat()
fn assert_uniform_compat()
Self
meets the requirements of the
uniform address space restrictions on stored values and the
uniform address space layout constraints Read more§impl Struct for UVec2
impl Struct for UVec2
§fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
index
as a &mut dyn Reflect
. Read more§fn iter_fields(&self) -> FieldIter<'_> ⓘ
fn iter_fields(&self) -> FieldIter<'_> ⓘ
§fn clone_dynamic(&self) -> DynamicStruct
fn clone_dynamic(&self) -> DynamicStruct
DynamicStruct
.source§impl SubAssign<UVec2> for UVec2
impl SubAssign<UVec2> for UVec2
source§fn sub_assign(&mut self, rhs: UVec2)
fn sub_assign(&mut self, rhs: UVec2)
-=
operation. Read moresource§impl SubAssign<u32> for UVec2
impl SubAssign<u32> for UVec2
source§fn sub_assign(&mut self, rhs: u32)
fn sub_assign(&mut self, rhs: u32)
-=
operation. Read moresource§impl Vec2Swizzles for UVec2
impl Vec2Swizzles for UVec2
type Vec3 = UVec3
type Vec4 = UVec4
fn xx(self) -> UVec2
fn xy(self) -> UVec2
fn yx(self) -> UVec2
fn yy(self) -> UVec2
fn xxx(self) -> UVec3
fn xxy(self) -> UVec3
fn xyx(self) -> UVec3
fn xyy(self) -> UVec3
fn yxx(self) -> UVec3
fn yxy(self) -> UVec3
fn yyx(self) -> UVec3
fn yyy(self) -> UVec3
fn xxxx(self) -> UVec4
fn xxxy(self) -> UVec4
fn xxyx(self) -> UVec4
fn xxyy(self) -> UVec4
fn xyxx(self) -> UVec4
fn xyxy(self) -> UVec4
fn xyyx(self) -> UVec4
fn xyyy(self) -> UVec4
fn yxxx(self) -> UVec4
fn yxxy(self) -> UVec4
fn yxyx(self) -> UVec4
fn yxyy(self) -> UVec4
fn yyxx(self) -> UVec4
fn yyxy(self) -> UVec4
fn yyyx(self) -> UVec4
fn yyyy(self) -> UVec4
§impl WriteInto for UVec2where
UVec2: AsRefVectorParts<u32, 2>,
u32: VectorScalar + WriteInto,
impl WriteInto for UVec2where
UVec2: AsRefVectorParts<u32, 2>,
u32: VectorScalar + WriteInto,
fn write_into<B>(&self, writer: &mut Writer<B>)where
B: BufferMut,
impl Copy for UVec2
impl Eq for UVec2
impl Pod for UVec2
impl StructuralEq for UVec2
impl StructuralPartialEq for UVec2
Auto Trait Implementations§
impl RefUnwindSafe for UVec2
impl Send for UVec2
impl Sync for UVec2
impl Unpin for UVec2
impl UnwindSafe for UVec2
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
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&'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist. Read more§impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
§type Bits = T
type Bits = T
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must have the same layout as the specified Bits
except for
the possible invalid bit patterns being checked during
is_valid_bit_pattern
. Read more§fn is_valid_bit_pattern(_bits: &T) -> bool
fn is_valid_bit_pattern(_bits: &T) -> bool
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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§impl<T> GetPath for Twhere
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