Struct bevy::input::prelude::TouchInput
pub struct TouchInput {
pub phase: TouchPhase,
pub position: Vec2,
pub force: Option<ForceTouch>,
pub id: u64,
}
Expand description
A touch input event.
Logic
Every time the user touches the screen, a new TouchPhase::Started
event with an unique
identifier for the finger is generated. When the finger is lifted, the TouchPhase::Ended
event is generated with the same finger id.
After a TouchPhase::Started
event has been emitted, there may be zero or more TouchPhase::Moved
events when the finger is moved or the touch pressure changes.
The finger id may be reused by the system after an TouchPhase::Ended
event. The user
should assume that a new TouchPhase::Started
event received with the same id has nothing
to do with the old finger and is a new finger.
A TouchPhase::Cancelled
event is emitted when the system has canceled tracking this
touch, such as when the window loses focus, or on iOS if the user moves the
device against their face.
Note
This event is the translated version of the WindowEvent::Touch
from the winit
crate.
It is available to the end user and can be used for game logic.
Fields§
§phase: TouchPhase
The phase of the touch input.
position: Vec2
The position of the finger on the touchscreen.
force: Option<ForceTouch>
Describes how hard the screen was pressed.
May be None
if the platform does not support pressure sensitivity.
This feature is only available on iOS 9.0+ and Windows 8+.
id: u64
The unique identifier of the finger.
Trait Implementations§
§impl Clone for TouchInput
impl Clone for TouchInput
§fn clone(&self) -> TouchInput
fn clone(&self) -> TouchInput
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more§impl Debug for TouchInput
impl Debug for TouchInput
§impl From<&TouchInput> for Touch
impl From<&TouchInput> for Touch
§fn from(input: &TouchInput) -> Touch
fn from(input: &TouchInput) -> Touch
§impl FromReflect for TouchInputwhere
TouchPhase: FromReflect,
Vec2: FromReflect,
Option<ForceTouch>: FromReflect,
u64: FromReflect,
impl FromReflect for TouchInputwhere
TouchPhase: FromReflect,
Vec2: FromReflect,
Option<ForceTouch>: FromReflect,
u64: FromReflect,
§fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<TouchInput>
fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<TouchInput>
Self
from a reflected value.§impl GetTypeRegistration for TouchInput
impl GetTypeRegistration for TouchInput
§impl PartialEq<TouchInput> for TouchInput
impl PartialEq<TouchInput> for TouchInput
§fn eq(&self, other: &TouchInput) -> bool
fn eq(&self, other: &TouchInput) -> bool
§impl Reflect for TouchInput
impl Reflect for TouchInput
§fn get_type_info(&self) -> &'static TypeInfo
fn get_type_info(&self) -> &'static TypeInfo
§fn into_any(self: Box<TouchInput, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<TouchInput, Global>) -> Box<dyn Any + 'static, Global>
Box<dyn Any>
.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut dyn Any
.§fn into_reflect(
self: Box<TouchInput, Global>
) -> Box<dyn Reflect + 'static, Global>
fn into_reflect(
self: Box<TouchInput, Global>
) -> Box<dyn Reflect + 'static, Global>
§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
§fn clone_value(&self) -> Box<dyn Reflect + 'static, Global>
fn clone_value(&self) -> Box<dyn Reflect + 'static, Global>
Reflect
trait object. Read more§fn set(
&mut self,
value: Box<dyn Reflect + 'static, Global>
) -> Result<(), Box<dyn Reflect + 'static, Global>>
fn set(
&mut self,
value: Box<dyn Reflect + 'static, Global>
) -> Result<(), Box<dyn Reflect + 'static, Global>>
§fn apply(&mut self, value: &(dyn Reflect + 'static))
fn apply(&mut self, value: &(dyn Reflect + 'static))
§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
§fn reflect_owned(self: Box<TouchInput, Global>) -> ReflectOwned
fn reflect_owned(self: Box<TouchInput, Global>) -> ReflectOwned
§fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
§fn serializable(&self) -> Option<Serializable<'_>>
fn serializable(&self) -> Option<Serializable<'_>>
§impl Struct for TouchInput
impl Struct for TouchInput
§fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
index
as a &mut dyn Reflect
. Read more§fn iter_fields(&self) -> FieldIter<'_> ⓘ
fn iter_fields(&self) -> FieldIter<'_> ⓘ
§fn clone_dynamic(&self) -> DynamicStruct
fn clone_dynamic(&self) -> DynamicStruct
DynamicStruct
.§impl Typed for TouchInput
impl Typed for TouchInput
impl Copy for TouchInput
impl StructuralPartialEq for TouchInput
Auto Trait Implementations§
impl RefUnwindSafe for TouchInput
impl Send for TouchInput
impl Sync for TouchInput
impl Unpin for TouchInput
impl UnwindSafe for TouchInput
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