Struct bevy::input::gamepad::GamepadInfo
pub struct GamepadInfo {
pub name: String,
}
Expand description
Metadata associated with a Gamepad
.
Fields§
§name: String
Trait Implementations§
§impl Clone for GamepadInfo
impl Clone for GamepadInfo
§fn clone(&self) -> GamepadInfo
fn clone(&self) -> GamepadInfo
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for GamepadInfo
impl Debug for GamepadInfo
§impl FromReflect for GamepadInfowhere
String: FromReflect,
impl FromReflect for GamepadInfowhere
String: FromReflect,
§fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<GamepadInfo>
fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<GamepadInfo>
Constructs a concrete instance of
Self
from a reflected value.§impl GetTypeRegistration for GamepadInfo
impl GetTypeRegistration for GamepadInfo
§impl PartialEq<GamepadInfo> for GamepadInfo
impl PartialEq<GamepadInfo> for GamepadInfo
§fn eq(&self, other: &GamepadInfo) -> bool
fn eq(&self, other: &GamepadInfo) -> bool
§impl Reflect for GamepadInfo
impl Reflect for GamepadInfo
§fn get_type_info(&self) -> &'static TypeInfo
fn get_type_info(&self) -> &'static TypeInfo
§fn into_any(self: Box<GamepadInfo, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<GamepadInfo, Global>) -> Box<dyn Any + 'static, Global>
Returns the value as a
Box<dyn Any>
.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Returns the value as a
&mut dyn Any
.§fn into_reflect(
self: Box<GamepadInfo, Global>
) -> Box<dyn Reflect + 'static, Global>
fn into_reflect(
self: Box<GamepadInfo, Global>
) -> Box<dyn Reflect + 'static, Global>
Casts this type to a boxed reflected value.
§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
Casts this type to a reflected value.
§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
Casts this type to a mutable reflected value.
§fn clone_value(&self) -> Box<dyn Reflect + 'static, Global>
fn clone_value(&self) -> Box<dyn Reflect + 'static, Global>
Clones the value as a
Reflect
trait object. Read more§fn set(
&mut self,
value: Box<dyn Reflect + 'static, Global>
) -> Result<(), Box<dyn Reflect + 'static, Global>>
fn set(
&mut self,
value: Box<dyn Reflect + 'static, Global>
) -> Result<(), Box<dyn Reflect + 'static, Global>>
Performs a type-checked assignment of a reflected value to this value. Read more
§fn apply(&mut self, value: &(dyn Reflect + 'static))
fn apply(&mut self, value: &(dyn Reflect + 'static))
Applies a reflected value to this value. Read more
§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
Returns an enumeration of “kinds” of type. Read more
§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
Returns a mutable enumeration of “kinds” of type. Read more
§fn reflect_owned(self: Box<GamepadInfo, Global>) -> ReflectOwned
fn reflect_owned(self: Box<GamepadInfo, Global>) -> ReflectOwned
Returns an owned enumeration of “kinds” of type. Read more
§fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
Returns a “partial equality” comparison result. Read more
§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
Debug formatter for the value. Read more
§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
Returns a hash of the value (which includes the type). Read more
§fn serializable(&self) -> Option<Serializable<'_>>
fn serializable(&self) -> Option<Serializable<'_>>
Returns a serializable version of the value. Read more
§impl Struct for GamepadInfo
impl Struct for GamepadInfo
§fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
Returns a mutable reference to the value of the field with index
index
as a &mut dyn Reflect
. Read more§fn iter_fields(&self) -> FieldIter<'_> ⓘ
fn iter_fields(&self) -> FieldIter<'_> ⓘ
Returns an iterator over the values of the reflectable fields for this struct.
§fn clone_dynamic(&self) -> DynamicStruct
fn clone_dynamic(&self) -> DynamicStruct
Clones the struct into a
DynamicStruct
.§impl Typed for GamepadInfo
impl Typed for GamepadInfo
impl Eq for GamepadInfo
impl StructuralEq for GamepadInfo
impl StructuralPartialEq for GamepadInfo
Auto Trait Implementations§
impl RefUnwindSafe for GamepadInfo
impl Send for GamepadInfo
impl Sync for GamepadInfo
impl Unpin for GamepadInfo
impl UnwindSafe for GamepadInfo
Blanket Implementations§
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U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
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&'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
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Return the
T
ShaderType
for self
. When used in AsBindGroup
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
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implements Trait
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’s vtable from &Trait
’s. Read more§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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Convert
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impl<Q, K> Equivalent<K> for Qwhere
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K: Borrow<Q> + ?Sized,
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.§impl<S> GetField for Swhere
S: Struct,
impl<S> GetField for Swhere
S: Struct,
§impl<T> GetPath for Twhere
T: Reflect,
impl<T> GetPath for Twhere
T: Reflect,
§fn path<'r, 'p>(
&'r self,
path: &'p str
) -> Result<&'r (dyn Reflect + 'static), ReflectPathError<'p>>
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&'r self,
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&'r mut self,
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&'r mut self,
path: &'p str
) -> Result<&'r mut T, ReflectPathError<'p>>where
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&'r mut self,
path: &'p str
) -> Result<&'r mut T, ReflectPathError<'p>>where
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