Struct bevy::asset::AssetPlugin
Expand description
Adds support for Assets to an App.
Assets are typed collections with change tracking, which are added as App Resources. Examples of assets: textures, sounds, 3d models, maps, scenes
Fields§
§asset_folder: String
The base folder where assets are loaded from, relative to the executable.
watch_for_changes: bool
Whether to watch for changes in asset files. Requires the filesystem_watcher
feature,
and cannot be supported on the wasm32 arch nor android os.
Implementations§
§impl AssetPlugin
impl AssetPlugin
pub fn create_platform_default_asset_io(
&self
) -> Box<dyn AssetIo + 'static, Global>
pub fn create_platform_default_asset_io(
&self
) -> Box<dyn AssetIo + 'static, Global>
Creates an instance of the platform’s default AssetIo
.
This is useful when providing a custom AssetIo
instance that needs to
delegate to the default AssetIo
for the platform.
Trait Implementations§
§impl Default for AssetPlugin
impl Default for AssetPlugin
§fn default() -> AssetPlugin
fn default() -> AssetPlugin
Returns the “default value” for a type. Read more
§impl Plugin for AssetPlugin
impl Plugin for AssetPlugin
Auto Trait Implementations§
impl RefUnwindSafe for AssetPlugin
impl Send for AssetPlugin
impl Sync for AssetPlugin
impl Unpin for AssetPlugin
impl UnwindSafe for AssetPlugin
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
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impl<T, U> AsBindGroupShaderType<U> for Twhere
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&'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
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T
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for self
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