Struct bevy::asset::prelude::AssetPlugin

pub struct AssetPlugin {
    pub asset_folder: String,
    pub watch_for_changes: bool,
}
Expand description

Adds support for Assets to an App.

Assets are typed collections with change tracking, which are added as App Resources. Examples of assets: textures, sounds, 3d models, maps, scenes

Fields§

§asset_folder: String

The base folder where assets are loaded from, relative to the executable.

§watch_for_changes: bool

Whether to watch for changes in asset files. Requires the filesystem_watcher feature, and cannot be supported on the wasm32 arch nor android os.

Implementations§

Creates an instance of the platform’s default AssetIo.

This is useful when providing a custom AssetIo instance that needs to delegate to the default AssetIo for the platform.

Trait Implementations§

Returns the “default value” for a type. Read more
Configures the App to which this plugin is added.
Configures a name for the Plugin which is primarily used for debugging.
If the plugin can be meaningfully instantiated several times in an App, override this method to return false. Read more

Auto Trait Implementations§

Blanket Implementations§

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