pub struct ButtonBundle {
    pub node: Node,
    pub button: Button,
    pub style: Style,
    pub interaction: Interaction,
    pub focus_policy: FocusPolicy,
    pub background_color: BackgroundColor,
    pub image: UiImage,
    pub transform: Transform,
    pub global_transform: GlobalTransform,
    pub visibility: Visibility,
    pub computed_visibility: ComputedVisibility,
    pub z_index: ZIndex,
}
Expand description

A UI node that is a button

Fields

node: Node

Describes the size of the node

button: Button

Marker component that signals this node is a button

style: Style

Describes the style including flexbox settings

interaction: Interaction

Describes whether and how the button has been interacted with by the input

focus_policy: FocusPolicy

Whether this node should block interaction with lower nodes

background_color: BackgroundColor

The background color, which serves as a “fill” for this node

When combined with UiImage, tints the provided image.

image: UiImage

The image of the node

transform: Transform

The transform of the node

This field is automatically managed by the UI layout system. To alter the position of the NodeBundle, use the properties of the Style component.

global_transform: GlobalTransform

The global transform of the node

This field is automatically managed by the UI layout system. To alter the position of the NodeBundle, use the properties of the Style component.

visibility: Visibility

Describes the visibility properties of the node

computed_visibility: ComputedVisibility

Algorithmically-computed indication of whether an entity is visible and should be extracted for rendering

z_index: ZIndex

Indicates the depth at which the node should appear in the UI

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Returns the “default value” for a type. Read more

SAFETY: ComponentId is returned in field-definition-order. [from_components] and [get_components] use field-definition-order

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist. Read more
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Performs the conversion.
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