Struct bevy::ui::camera_config::UiCameraConfig
pub struct UiCameraConfig {
pub show_ui: bool,
}
Expand description
Configuration for cameras related to UI.
When a Camera
doesn’t have the UiCameraConfig
component,
it will display the UI by default.
Fields
show_ui: bool
Whether to output UI to this camera view.
When a Camera
doesn’t have the UiCameraConfig
component,
it will display the UI by default.
Trait Implementations
impl Clone for UiCameraConfig
impl Clone for UiCameraConfig
fn clone(&self) -> UiCameraConfig
fn clone(&self) -> UiCameraConfig
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreimpl Component for UiCameraConfigwhere
UiCameraConfig: 'static + Send + Sync,
impl Component for UiCameraConfigwhere
UiCameraConfig: 'static + Send + Sync,
type Storage = TableStorage
impl Default for UiCameraConfig
impl Default for UiCameraConfig
fn default() -> UiCameraConfig
fn default() -> UiCameraConfig
Returns the “default value” for a type. Read more
impl ExtractComponent for UiCameraConfig
impl ExtractComponent for UiCameraConfig
type Query = &'static UiCameraConfig
type Query = &'static UiCameraConfig
ECS
WorldQuery
to fetch the components to extract.fn extract_component(
item: <<UiCameraConfig as ExtractComponent>::Query as WorldQuery>::Item<'_>
) -> UiCameraConfig
fn extract_component(
item: <<UiCameraConfig as ExtractComponent>::Query as WorldQuery>::Item<'_>
) -> UiCameraConfig
Defines how the component is transferred into the “render world”.
Auto Trait Implementations
impl RefUnwindSafe for UiCameraConfig
impl Send for UiCameraConfig
impl Sync for UiCameraConfig
impl Unpin for UiCameraConfig
impl UnwindSafe for UiCameraConfig
Blanket Implementations
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist. Read moresourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids(
components: &mut Components,
storages: &mut Storages,
ids: &mut impl FnMut(ComponentId)
)
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> Cwhere
F: for<'a> FnMut(&'a mut T) -> OwningPtr<'a>,
fn get_components(self, func: &mut impl FnMut(OwningPtr<'_>))
impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read morefn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read morefn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read morefn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read moreimpl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World