Struct bevy::render::Extract

pub struct Extract<'w, 's, P>where
    P: 'static + SystemParam,
    <P as SystemParam>::Fetch: ReadOnlySystemParamFetch,
{ /* private fields */ }
Expand description

A helper for accessing MainWorld content using a system parameter.

A SystemParam adapter which applies the contained SystemParam to the World contained in MainWorld. This parameter only works for systems run during RenderStage::Extract.

This requires that the contained SystemParam does not mutate the world, as it uses a read-only reference to MainWorld internally.

Context

RenderStage::Extract is used to extract (move) data from the simulation world (MainWorld) to the render world. The render world drives rendering each frame (generally to a Window). This design is used to allow performing calculations related to rendering a prior frame at the same time as the next frame is simulated, which increases throughput (FPS).

Extract is used to get data from the main world during RenderStage::Extract.

Examples

use bevy_ecs::prelude::*;
use bevy_render::Extract;
fn extract_clouds(mut commands: Commands, clouds: Extract<Query<Entity, With<Cloud>>>) {
    for cloud in &clouds {
        commands.get_or_spawn(cloud).insert(Cloud);
    }
}

Trait Implementations

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