pub struct NodeState {
    pub id: NodeId,
    pub name: Option<Cow<'static, str>>,
    pub type_name: &'static str,
    pub node: Box<dyn Node + 'static, Global>,
    pub input_slots: SlotInfos,
    pub output_slots: SlotInfos,
    pub edges: Edges,
}
Expand description

The internal representation of a Node, with all data required by the RenderGraph.

The input_slots and output_slots are provided by the node.

Fields

id: NodeIdname: Option<Cow<'static, str>>type_name: &'static str

The name of the type that implements Node.

node: Box<dyn Node + 'static, Global>input_slots: SlotInfosoutput_slots: SlotInfosedges: Edges

Implementations

Creates an NodeState without edges, but the input_slots and output_slots are provided by the node.

Retrieves the Node.

Retrieves the Node mutably.

Validates that each input slot corresponds to an input edge.

Validates that each output slot corresponds to an output edge.

Trait Implementations

Formats the value using the given formatter. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist. Read more
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Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait. Read more
Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait. Read more
Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s. Read more
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Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait. Read more

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Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.
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