Enum bevy::render::render_graph::SlotValue
pub enum SlotValue {
Buffer(Buffer),
TextureView(TextureView),
Sampler(Sampler),
Entity(Entity),
}
Expand description
A value passed between render Nodes
.
Corresponds to the SlotType
specified in the RenderGraph
.
Slots can have four different types of values:
Buffer
, TextureView
, Sampler
and Entity
.
These values do not contain the actual render data, but only the ids to retrieve them.
Variants
Buffer(Buffer)
A GPU-accessible Buffer
.
TextureView(TextureView)
A TextureView
describes a texture used in a pipeline.
Sampler(Sampler)
A texture Sampler
defines how a pipeline will sample from a TextureView
.
Entity(Entity)
An entity from the ECS.
Implementations
Trait Implementations
impl From<TextureView> for SlotValue
impl From<TextureView> for SlotValue
fn from(value: TextureView) -> SlotValue
fn from(value: TextureView) -> SlotValue
Converts to this type from the input type.
Auto Trait Implementations
impl !RefUnwindSafe for SlotValue
impl Send for SlotValue
impl Sync for SlotValue
impl Unpin for SlotValue
impl !UnwindSafe for SlotValue
Blanket Implementations
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist. Read moresourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read morefn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
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(where Trait: Downcast
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can then be
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where ConcreteType
implements Trait
. Read morefn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
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’s vtable from &Trait
’s. Read morefn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
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