Struct bevy::pbr::prelude::SpotLightBundle
pub struct SpotLightBundle {
pub spot_light: SpotLight,
pub visible_entities: VisibleEntities,
pub frustum: Frustum,
pub transform: Transform,
pub global_transform: GlobalTransform,
pub visibility: Visibility,
pub computed_visibility: ComputedVisibility,
}
Expand description
A component bundle for spot light entities
Fields
spot_light: SpotLight
visible_entities: VisibleEntities
frustum: Frustum
transform: Transform
global_transform: GlobalTransform
visibility: Visibility
Enables or disables the light
computed_visibility: ComputedVisibility
Algorithmically-computed indication of whether an entity is visible and should be extracted for rendering
Trait Implementations
impl Debug for SpotLightBundle
impl Debug for SpotLightBundle
impl Default for SpotLightBundle
impl Default for SpotLightBundle
fn default() -> SpotLightBundle
fn default() -> SpotLightBundle
Returns the “default value” for a type. Read more
impl Bundle for SpotLightBundle
SAFETY: ComponentId is returned in field-definition-order. [from_components] and [get_components] use field-definition-order
Auto Trait Implementations
impl RefUnwindSafe for SpotLightBundle
impl Send for SpotLightBundle
impl Sync for SpotLightBundle
impl Unpin for SpotLightBundle
impl UnwindSafe for SpotLightBundle
Blanket Implementations
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
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T
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impl<T> BorrowMut<T> for Twhere
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const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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Convert
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Convert
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Convert
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fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
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