Struct bevy::pbr::prelude::MaterialMeshBundle
pub struct MaterialMeshBundle<M>where
M: Material,{
pub mesh: Handle<Mesh>,
pub material: Handle<M>,
pub transform: Transform,
pub global_transform: GlobalTransform,
pub visibility: Visibility,
pub computed_visibility: ComputedVisibility,
}
Fields
mesh: Handle<Mesh>
material: Handle<M>
transform: Transform
global_transform: GlobalTransform
visibility: Visibility
User indication of whether an entity is visible
computed_visibility: ComputedVisibility
Algorithmically-computed indication of whether an entity is visible and should be extracted for rendering
Trait Implementations
impl<M> Clone for MaterialMeshBundle<M>where
M: Clone + Material,
impl<M> Clone for MaterialMeshBundle<M>where
M: Clone + Material,
fn clone(&self) -> MaterialMeshBundle<M>
fn clone(&self) -> MaterialMeshBundle<M>
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreimpl<M> Default for MaterialMeshBundle<M>where
M: Material,
impl<M> Default for MaterialMeshBundle<M>where
M: Material,
fn default() -> MaterialMeshBundle<M>
fn default() -> MaterialMeshBundle<M>
Returns the “default value” for a type. Read more
impl<M> Bundle for MaterialMeshBundle<M>where
M: Material,
SAFETY: ComponentId is returned in field-definition-order. [from_components] and [get_components] use field-definition-order
Auto Trait Implementations
impl<M> RefUnwindSafe for MaterialMeshBundle<M>
impl<M> Send for MaterialMeshBundle<M>
impl<M> Sync for MaterialMeshBundle<M>
impl<M> Unpin for MaterialMeshBundle<M>
impl<M> UnwindSafe for MaterialMeshBundle<M>
Blanket Implementations
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist. Read moresourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read morefn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read morefn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read morefn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read moreimpl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World