Struct bevy::math::f32::Vec2

source ·
pub struct Vec2 {
    pub x: f32,
    pub y: f32,
}
Expand description

A 2-dimensional vector.

Fields

x: f32y: f32

Implementations

All zeroes.

All ones.

All negative ones.

All NAN.

A unit-length vector pointing along the positive X axis.

A unit-length vector pointing along the positive Y axis.

A unit-length vector pointing along the negative X axis.

A unit-length vector pointing along the negative Y axis.

The unit axes.

Creates a new vector.

Creates a vector with all elements set to v.

Creates a vector from the elements in if_true and if_false, selecting which to use for each element of self.

A true element in the mask uses the corresponding element from if_true, and false uses the element from if_false.

Creates a new vector from an array.

[x, y]

Creates a vector from the first 2 values in slice.

Panics

Panics if slice is less than 2 elements long.

Writes the elements of self to the first 2 elements in slice.

Panics

Panics if slice is less than 2 elements long.

Creates a 3D vector from self and the given z value.

Computes the dot product of self and rhs.

Returns a vector where every component is the dot product of self and rhs.

Returns a vector containing the minimum values for each element of self and rhs.

In other words this computes [self.x.min(rhs.x), self.y.min(rhs.y), ..].

Returns a vector containing the maximum values for each element of self and rhs.

In other words this computes [self.x.max(rhs.x), self.y.max(rhs.y), ..].

Component-wise clamping of values, similar to f32::clamp.

Each element in min must be less-or-equal to the corresponding element in max.

Panics

Will panic if min is greater than max when glam_assert is enabled.

Returns the horizontal minimum of self.

In other words this computes min(x, y, ..).

Returns the horizontal maximum of self.

In other words this computes max(x, y, ..).

Returns a vector mask containing the result of a == comparison for each element of self and rhs.

In other words, this computes [self.x == rhs.x, self.y == rhs.y, ..] for all elements.

Returns a vector mask containing the result of a != comparison for each element of self and rhs.

In other words this computes [self.x != rhs.x, self.y != rhs.y, ..] for all elements.

Returns a vector mask containing the result of a >= comparison for each element of self and rhs.

In other words this computes [self.x >= rhs.x, self.y >= rhs.y, ..] for all elements.

Returns a vector mask containing the result of a > comparison for each element of self and rhs.

In other words this computes [self.x > rhs.x, self.y > rhs.y, ..] for all elements.

Returns a vector mask containing the result of a <= comparison for each element of self and rhs.

In other words this computes [self.x <= rhs.x, self.y <= rhs.y, ..] for all elements.

Returns a vector mask containing the result of a < comparison for each element of self and rhs.

In other words this computes [self.x < rhs.x, self.y < rhs.y, ..] for all elements.

Returns a vector containing the absolute value of each element of self.

Returns a vector with elements representing the sign of self.

  • 1.0 if the number is positive, +0.0 or INFINITY
  • -1.0 if the number is negative, -0.0 or NEG_INFINITY
  • NAN if the number is NAN

Returns a bitmask with the lowest 2 bits set to the sign bits from the elements of self.

A negative element results in a 1 bit and a positive element in a 0 bit. Element x goes into the first lowest bit, element y into the second, etc.

Returns true if, and only if, all elements are finite. If any element is either NaN, positive or negative infinity, this will return false.

Returns true if any elements are NaN.

Performs is_nan on each element of self, returning a vector mask of the results.

In other words, this computes [x.is_nan(), y.is_nan(), z.is_nan(), w.is_nan()].

Computes the length of self.

Computes the squared length of self.

This is faster than length() as it avoids a square root operation.

Computes 1.0 / length().

For valid results, self must not be of length zero.

Computes the Euclidean distance between two points in space.

Compute the squared euclidean distance between two points in space.

Returns self normalized to length 1.0.

For valid results, self must not be of length zero, nor very close to zero.

See also Self::try_normalize and Self::normalize_or_zero.

Panics

Will panic if self is zero length when glam_assert is enabled.

Returns self normalized to length 1.0 if possible, else returns None.

In particular, if the input is zero (or very close to zero), or non-finite, the result of this operation will be None.

See also Self::normalize_or_zero.

Returns self normalized to length 1.0 if possible, else returns zero.

In particular, if the input is zero (or very close to zero), or non-finite, the result of this operation will be zero.

See also Self::try_normalize.

Returns whether self is length 1.0 or not.

Uses a precision threshold of 1e-6.

Returns the vector projection of self onto rhs.

rhs must be of non-zero length.

Panics

Will panic if rhs is zero length when glam_assert is enabled.

Returns the vector rejection of self from rhs.

The vector rejection is the vector perpendicular to the projection of self onto rhs, in rhs words the result of self - self.project_onto(rhs).

rhs must be of non-zero length.

Panics

Will panic if rhs has a length of zero when glam_assert is enabled.

Returns the vector projection of self onto rhs.

rhs must be normalized.

Panics

Will panic if rhs is not normalized when glam_assert is enabled.

Returns the vector rejection of self from rhs.

The vector rejection is the vector perpendicular to the projection of self onto rhs, in rhs words the result of self - self.project_onto(rhs).

rhs must be normalized.

Panics

Will panic if rhs is not normalized when glam_assert is enabled.

Returns a vector containing the nearest integer to a number for each element of self. Round half-way cases away from 0.0.

Returns a vector containing the largest integer less than or equal to a number for each element of self.

Returns a vector containing the smallest integer greater than or equal to a number for each element of self.

Returns a vector containing the fractional part of the vector, e.g. self - self.floor().

Note that this is fast but not precise for large numbers.

Returns a vector containing e^self (the exponential function) for each element of self.

Returns a vector containing each element of self raised to the power of n.

Returns a vector containing the reciprocal 1.0/n of each element of self.

Performs a linear interpolation between self and rhs based on the value s.

When s is 0.0, the result will be equal to self. When s is 1.0, the result will be equal to rhs. When s is outside of range [0, 1], the result is linearly extrapolated.

Returns true if the absolute difference of all elements between self and rhs is less than or equal to max_abs_diff.

This can be used to compare if two vectors contain similar elements. It works best when comparing with a known value. The max_abs_diff that should be used used depends on the values being compared against.

For more see comparing floating point numbers.

Returns a vector with a length no less than min and no more than max

Panics

Will panic if min is greater than max when glam_assert is enabled.

Returns a vector with a length no more than max

Returns a vector with a length no less than min

Fused multiply-add. Computes (self * a) + b element-wise with only one rounding error, yielding a more accurate result than an unfused multiply-add.

Using mul_add may be more performant than an unfused multiply-add if the target architecture has a dedicated fma CPU instruction. However, this is not always true, and will be heavily dependant on designing algorithms with specific target hardware in mind.

Creates a 2D vector containing [angle.cos(), angle.sin()]. This can be used in conjunction with the rotate method, e.g. Vec2::from_angle(PI).rotate(Vec2::Y) will create the vector [-1, 0] and rotate Vec2::Y around it returning -Vec2::Y.

Returns the angle (in radians) between self and rhs.

The input vectors do not need to be unit length however they must be non-zero.

Returns a vector that is equal to self rotated by 90 degrees.

The perpendicular dot product of self and rhs. Also known as the wedge product, 2D cross product, and determinant.

Returns rhs rotated by the angle of self. If self is normalized, then this just rotation. This is what you usually want. Otherwise, it will be like a rotation with a multiplication by self’s length.

Casts all elements of self to f64.

Casts all elements of self to i32.

Casts all elements of self to u32.

Trait Implementations

The resulting type after applying the + operator.
Performs the + operation. Read more
The resulting type after applying the + operator.
Performs the + operation. Read more
Performs the += operation. Read more
Performs the += operation. Read more
Converts this type into a mutable reference of the (usually inferred) input type.
Converts this type into a shared reference of the (usually inferred) input type.
Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Returns the “default value” for a type. Read more
Deserialize this value from the given Serde deserializer. Read more
Formats the value using the given formatter. Read more
The resulting type after applying the / operator.
Performs the / operation. Read more
The resulting type after applying the / operator.
Performs the / operation. Read more
Performs the /= operation. Read more
Performs the /= operation. Read more
Converts to this type from the input type.
Converts to this type from the input type.
Converts to this type from the input type.
Converts to this type from the input type.
Constructs a concrete instance of Self from a reflected value.
The returned type after indexing.
Performs the indexing (container[index]) operation. Read more
Performs the mutable indexing (container[index]) operation. Read more
The resulting type after applying the * operator.
Performs the * operation. Read more
The resulting type after applying the * operator.
Performs the * operation. Read more
The resulting type after applying the * operator.
Performs the * operation. Read more
Performs the *= operation. Read more
Performs the *= operation. Read more
The resulting type after applying the - operator.
Performs the unary - operation. Read more
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more
Method which takes an iterator and generates Self from the elements by multiplying the items. Read more
Method which takes an iterator and generates Self from the elements by multiplying the items. Read more
Returns the type name of the underlying type.
Returns the TypeInfo of the underlying type. Read more
Returns the value as a Box<dyn Any>.
Returns the value as a &dyn Any.
Returns the value as a &mut dyn Any.
Casts this type to a boxed reflected value.
Casts this type to a reflected value.
Casts this type to a mutable reflected value.
Clones the value as a Reflect trait object. Read more
Performs a type-checked assignment of a reflected value to this value. Read more
Applies a reflected value to this value. Read more
Returns an enumeration of “kinds” of type. Read more
Returns a mutable enumeration of “kinds” of type. Read more
Returns an owned enumeration of “kinds” of type. Read more
Returns a “partial equality” comparison result. Read more
Debug formatter for the value. Read more
Returns a hash of the value (which includes the type). Read more
Returns a serializable version of the value. Read more
The resulting type after applying the % operator.
Performs the % operation. Read more
The resulting type after applying the % operator.
Performs the % operation. Read more
Performs the %= operation. Read more
Performs the %= operation. Read more
Serialize this value into the given Serde serializer. Read more
Represents WGSL Size (equivalent to ShaderType::min_size)
Represents the minimum size of Self (equivalent to GPUBufferBindingLayout.minBindingSize) Read more
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Returns a mutable reference to the value of the field with index index as a &mut dyn Reflect. Read more
Returns the name of the field with index index.
Returns the number of fields in the struct.
Returns an iterator over the values of the reflectable fields for this struct.
Clones the struct into a DynamicStruct.
The resulting type after applying the - operator.
Performs the - operation. Read more
The resulting type after applying the - operator.
Performs the - operation. Read more
Performs the -= operation. Read more
Performs the -= operation. Read more
Method which takes an iterator and generates Self from the elements by “summing up” the items. Read more
Method which takes an iterator and generates Self from the elements by “summing up” the items. Read more
Returns the compile-time info for the underlying type. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
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Self must have the same layout as the specified Bits except for the possible invalid bit patterns being checked during is_valid_bit_pattern. Read more
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That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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