Enum bevy::input::gamepad::GamepadEventType
pub enum GamepadEventType {
Connected(GamepadInfo),
Disconnected,
ButtonChanged(GamepadButtonType, f32),
AxisChanged(GamepadAxisType, f32),
}
Expand description
The data contained in a GamepadEvent
or GamepadEventRaw
.
Variants
Connected(GamepadInfo)
A Gamepad
has been connected.
Disconnected
A Gamepad
has been disconnected.
ButtonChanged(GamepadButtonType, f32)
The value of a Gamepad
button has changed.
AxisChanged(GamepadAxisType, f32)
The value of a Gamepad
axis has changed.
Trait Implementations
impl Clone for GamepadEventType
impl Clone for GamepadEventType
fn clone(&self) -> GamepadEventType
fn clone(&self) -> GamepadEventType
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreimpl Debug for GamepadEventType
impl Debug for GamepadEventType
impl Enum for GamepadEventType
impl Enum for GamepadEventType
fn field(&self, __name_param: &str) -> Option<&(dyn Reflect + 'static)>
fn field(&self, __name_param: &str) -> Option<&(dyn Reflect + 'static)>
Returns a reference to the value of the field (in the current variant) with the given name. Read more
fn field_at(&self, __index_param: usize) -> Option<&(dyn Reflect + 'static)>
fn field_at(&self, __index_param: usize) -> Option<&(dyn Reflect + 'static)>
Returns a reference to the value of the field (in the current variant) at the given index.
fn field_mut(
&mut self,
__name_param: &str
) -> Option<&mut (dyn Reflect + 'static)>
fn field_mut(
&mut self,
__name_param: &str
) -> Option<&mut (dyn Reflect + 'static)>
Returns a mutable reference to the value of the field (in the current variant) with the given name. Read more
fn field_at_mut(
&mut self,
__index_param: usize
) -> Option<&mut (dyn Reflect + 'static)>
fn field_at_mut(
&mut self,
__index_param: usize
) -> Option<&mut (dyn Reflect + 'static)>
Returns a mutable reference to the value of the field (in the current variant) at the given index.
fn index_of(&self, __name_param: &str) -> Option<usize>
fn index_of(&self, __name_param: &str) -> Option<usize>
Returns the index of the field (in the current variant) with the given name. Read more
fn name_at(&self, __index_param: usize) -> Option<&str>
fn name_at(&self, __index_param: usize) -> Option<&str>
Returns the name of the field (in the current variant) with the given index. Read more
fn iter_fields(&self) -> VariantFieldIter<'_>ⓘ
fn iter_fields(&self) -> VariantFieldIter<'_>ⓘ
Returns an iterator over the values of the current variant’s fields.
fn variant_name(&self) -> &str
fn variant_name(&self) -> &str
The name of the current variant.
fn variant_index(&self) -> usize
fn variant_index(&self) -> usize
The index of the current variant.
fn variant_type(&self) -> VariantType
fn variant_type(&self) -> VariantType
The type of the current variant.
fn clone_dynamic(&self) -> DynamicEnum
fn is_variant(&self, variant_type: VariantType) -> bool
fn is_variant(&self, variant_type: VariantType) -> bool
Returns true if the current variant’s type matches the given one.
fn variant_path(&self) -> String
fn variant_path(&self) -> String
Returns the full path to the current variant.
impl FromReflect for GamepadEventType
impl FromReflect for GamepadEventType
fn from_reflect(__param0: &(dyn Reflect + 'static)) -> Option<GamepadEventType>
fn from_reflect(__param0: &(dyn Reflect + 'static)) -> Option<GamepadEventType>
Constructs a concrete instance of
Self
from a reflected value.impl GetTypeRegistration for GamepadEventType
impl GetTypeRegistration for GamepadEventType
impl PartialEq<GamepadEventType> for GamepadEventType
impl PartialEq<GamepadEventType> for GamepadEventType
fn eq(&self, other: &GamepadEventType) -> bool
fn eq(&self, other: &GamepadEventType) -> bool
impl Reflect for GamepadEventType
impl Reflect for GamepadEventType
fn get_type_info(&self) -> &'static TypeInfo
fn get_type_info(&self) -> &'static TypeInfo
fn into_any(
self: Box<GamepadEventType, Global>
) -> Box<dyn Any + 'static, Global>
fn into_any(
self: Box<GamepadEventType, Global>
) -> Box<dyn Any + 'static, Global>
Returns the value as a
Box<dyn Any>
.fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Returns the value as a
&mut dyn Any
.fn into_reflect(
self: Box<GamepadEventType, Global>
) -> Box<dyn Reflect + 'static, Global>
fn into_reflect(
self: Box<GamepadEventType, Global>
) -> Box<dyn Reflect + 'static, Global>
Casts this type to a boxed reflected value.
fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
Casts this type to a reflected value.
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
Casts this type to a mutable reflected value.
fn clone_value(&self) -> Box<dyn Reflect + 'static, Global>
fn clone_value(&self) -> Box<dyn Reflect + 'static, Global>
Clones the value as a
Reflect
trait object. Read morefn set(
&mut self,
__value_param: Box<dyn Reflect + 'static, Global>
) -> Result<(), Box<dyn Reflect + 'static, Global>>
fn set(
&mut self,
__value_param: Box<dyn Reflect + 'static, Global>
) -> Result<(), Box<dyn Reflect + 'static, Global>>
Performs a type-checked assignment of a reflected value to this value. Read more
fn apply(&mut self, __value_param: &(dyn Reflect + 'static))
fn apply(&mut self, __value_param: &(dyn Reflect + 'static))
Applies a reflected value to this value. Read more
fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
Returns an enumeration of “kinds” of type. Read more
fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
Returns a mutable enumeration of “kinds” of type. Read more
fn reflect_owned(self: Box<GamepadEventType, Global>) -> ReflectOwned
fn reflect_owned(self: Box<GamepadEventType, Global>) -> ReflectOwned
Returns an owned enumeration of “kinds” of type. Read more
fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
Returns a hash of the value (which includes the type). Read more
fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
Returns a “partial equality” comparison result. Read more
fn serializable(&self) -> Option<Serializable<'_>>
fn serializable(&self) -> Option<Serializable<'_>>
Returns a serializable version of the value. Read more
impl Typed for GamepadEventType
impl Typed for GamepadEventType
impl StructuralPartialEq for GamepadEventType
Auto Trait Implementations
impl RefUnwindSafe for GamepadEventType
impl Send for GamepadEventType
impl Sync for GamepadEventType
impl Unpin for GamepadEventType
impl UnwindSafe for GamepadEventType
Blanket Implementations
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist. Read moresourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read morefn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read morefn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read morefn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read moreimpl<T> GetPath for Twhere
T: Reflect,
impl<T> GetPath for Twhere
T: Reflect,
fn path<'r, 'p>(
&'r self,
path: &'p str
) -> Result<&'r (dyn Reflect + 'static), ReflectPathError<'p>>
fn path<'r, 'p>(
&'r self,
path: &'p str
) -> Result<&'r (dyn Reflect + 'static), ReflectPathError<'p>>
Returns a reference to the value specified by
path
. Read morefn path_mut<'r, 'p>(
&'r mut self,
path: &'p str
) -> Result<&'r mut (dyn Reflect + 'static), ReflectPathError<'p>>
fn path_mut<'r, 'p>(
&'r mut self,
path: &'p str
) -> Result<&'r mut (dyn Reflect + 'static), ReflectPathError<'p>>
Returns a mutable reference to the value specified by
path
. Read morefn get_path<T, 'r, 'p>(
&'r self,
path: &'p str
) -> Result<&'r T, ReflectPathError<'p>>where
T: Reflect,
fn get_path<T, 'r, 'p>(
&'r self,
path: &'p str
) -> Result<&'r T, ReflectPathError<'p>>where
T: Reflect,
Returns a statically typed reference to the value specified by
path
.fn get_path_mut<T, 'r, 'p>(
&'r mut self,
path: &'p str
) -> Result<&'r mut T, ReflectPathError<'p>>where
T: Reflect,
fn get_path_mut<T, 'r, 'p>(
&'r mut self,
path: &'p str
) -> Result<&'r mut T, ReflectPathError<'p>>where
T: Reflect,
Returns a statically typed mutable reference to the value specified by
path
. Read more