pub struct WorldId(_);
Expand description
A unique identifier for a super::World
.
Implementations
Trait Implementations
impl Copy for WorldId
impl Eq for WorldId
impl StructuralEq for WorldId
impl StructuralPartialEq for WorldId
Auto Trait Implementations
impl RefUnwindSafe for WorldId
impl Send for WorldId
impl Sync for WorldId
impl Unpin for WorldId
impl UnwindSafe for WorldId
Blanket Implementations
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
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T
ShaderType
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exist. Read moresourceimpl<T> BorrowMut<T> for Twhere
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impl<T> Downcast for Twhere
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