pub struct BundleId(_);
Implementations
Trait Implementations
impl SparseSetIndex for BundleId
impl SparseSetIndex for BundleId
fn sparse_set_index(&self) -> usize
fn get_sparse_set_index(value: usize) -> BundleId
impl Copy for BundleId
impl Eq for BundleId
impl StructuralEq for BundleId
impl StructuralPartialEq for BundleId
Auto Trait Implementations
impl RefUnwindSafe for BundleId
impl Send for BundleId
impl Sync for BundleId
impl Unpin for BundleId
impl UnwindSafe for BundleId
Blanket Implementations
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist. Read moresourceimpl<T> BorrowMut<T> for Twhere
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impl<T> BorrowMut<T> for Twhere
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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Convert
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Convert
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Convert
&Trait
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. This is needed since Rust cannot
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
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Q: Eq + ?Sized,
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sourcefn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
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and return true
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