Struct bevy::audio::AudioSource
Expand description
A source of audio data
Fields
bytes: Arc<[u8]>
Raw data of the audio source
Trait Implementations
impl AsRef<[u8]> for AudioSource
impl AsRef<[u8]> for AudioSource
impl Clone for AudioSource
impl Clone for AudioSource
fn clone(&self) -> AudioSource
fn clone(&self) -> AudioSource
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreimpl Debug for AudioSource
impl Debug for AudioSource
impl Decodable for AudioSource
impl Decodable for AudioSource
type Decoder = Decoder<Cursor<AudioSource>>
type Decoder = Decoder<Cursor<AudioSource>>
The decoder that can decode the implementing type
type DecoderItem = <Decoder<Cursor<AudioSource>> as Iterator>::Item
type DecoderItem = <Decoder<Cursor<AudioSource>> as Iterator>::Item
A single value given by the decoder
fn decoder(&self) -> <AudioSource as Decodable>::Decoder
fn decoder(&self) -> <AudioSource as Decodable>::Decoder
Build and return a
Self::Decoder
for the implementing typeimpl TypeUuid for AudioSource
impl TypeUuid for AudioSource
Auto Trait Implementations
impl RefUnwindSafe for AudioSource
impl Send for AudioSource
impl Sync for AudioSource
impl Unpin for AudioSource
impl UnwindSafe for AudioSource
Blanket Implementations
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
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T
ShaderType
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const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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Convert
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fn as_any(&self) -> &(dyn Any + 'static)
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fn par_chunk_map<F, R>(
&self,
task_pool: &TaskPool,
chunk_size: usize,
f: F
) -> Vec<R, Global>ⓘwhere
F: Fn(&[T]) -> R + Send + Sync,
R: 'static + Send,
fn par_chunk_map<F, R>(
&self,
task_pool: &TaskPool,
chunk_size: usize,
f: F
) -> Vec<R, Global>ⓘwhere
F: Fn(&[T]) -> R + Send + Sync,
R: 'static + Send,
Splits the slice in chunks of size
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&self,
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max_tasks: Option<usize>,
f: F
) -> Vec<R, Global>ⓘwhere
F: Fn(&[T]) -> R + Send + Sync,
R: 'static + Send,
fn par_splat_map<F, R>(
&self,
task_pool: &TaskPool,
max_tasks: Option<usize>,
f: F
) -> Vec<R, Global>ⓘwhere
F: Fn(&[T]) -> R + Send + Sync,
R: 'static + Send,
Splits the slice into a maximum of
max_tasks
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across the provided task_pool
. One task is spawned in the task pool for every chunk. Read moresourceimpl<T> ToHex for Twhere
T: AsRef<[u8]>,
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Encode the hex strict representing
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