Struct bevy::window::WindowSettings
[−]pub struct WindowSettings {
pub add_primary_window: bool,
pub exit_on_all_closed: bool,
pub close_when_requested: bool,
}
Expand description
The configuration information for the WindowPlugin
.
It can be added as a Resource
before the WindowPlugin
runs, to configure how it behaves.
Fields
add_primary_window: bool
Whether to create a window when added.
Note that if there are no windows, by default the App will exit,
due to exit_on_all_closed
.
exit_on_all_closed: bool
Whether to exit the app when there are no open windows.
If disabling this, ensure that you send the [bevy_app::AppExit
]
event when the app should exit. If this does not occur, you will
create ‘headless’ processes (processes without windows), which may
surprise your users. It is recommended to leave this setting as true
.
If true, this plugin will add exit_on_all_closed
to CoreStage::Update
.
close_when_requested: bool
Whether to close windows when they are requested to be closed (i.e. when the close button is pressed).
If true, this plugin will add close_when_requested
to CoreStage::Update
.
If this system (or a replacement) is not running, the close button will have no effect.
This may surprise your users. It is recommended to leave this setting as true
.
Trait Implementations
impl Clone for WindowSettings
impl Clone for WindowSettings
fn clone(&self) -> WindowSettings
fn clone(&self) -> WindowSettings
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl Default for WindowSettings
impl Default for WindowSettings
fn default() -> WindowSettings
fn default() -> WindowSettings
Returns the “default value” for a type. Read more
Auto Trait Implementations
impl RefUnwindSafe for WindowSettings
impl Send for WindowSettings
impl Sync for WindowSettings
impl Unpin for WindowSettings
impl UnwindSafe for WindowSettings
Blanket Implementations
impl<T, U> AsBindGroupShaderType<U> for T where
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for T where
U: ShaderType,
&'a T: for<'a> Into<U>,
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
Return the T
ShaderType
for self
. When used in AsBindGroup
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sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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T: Any,
impl<T> Downcast for T where
T: Any,
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) to Box<dyn Any>
. Box<dyn Any>
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
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) to Rc<Any>
. Rc<Any>
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fn as_any(&self) -> &(dyn Any + 'static)
Convert &Trait
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Convert &mut Trait
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’s vtable from &mut Trait
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impl<T> FromWorld for T where
T: Default,
impl<T> FromWorld for T where
T: Default,
fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates Self
using data from the given World
sourceimpl<T> Instrument for T
impl<T> Instrument for T
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