Struct bevy::tasks::TaskPoolBuilder
[−]pub struct TaskPoolBuilder { /* private fields */ }
Expand description
Used to create a TaskPool
Implementations
impl TaskPoolBuilder
impl TaskPoolBuilder
pub fn new() -> TaskPoolBuilder
pub fn new() -> TaskPoolBuilder
Creates a new TaskPoolBuilder
instance
pub fn num_threads(self, num_threads: usize) -> TaskPoolBuilder
pub fn num_threads(self, num_threads: usize) -> TaskPoolBuilder
Override the number of threads created for the pool. If unset, we default to the number of logical cores of the system
pub fn stack_size(self, stack_size: usize) -> TaskPoolBuilder
pub fn stack_size(self, stack_size: usize) -> TaskPoolBuilder
Override the stack size of the threads created for the pool
pub fn thread_name(self, thread_name: String) -> TaskPoolBuilder
pub fn thread_name(self, thread_name: String) -> TaskPoolBuilder
Override the name of the threads created for the pool. If set, threads will
be named <thread_name> (<thread_index>)
, i.e. MyThreadPool (2)
Trait Implementations
impl Clone for TaskPoolBuilder
impl Clone for TaskPoolBuilder
fn clone(&self) -> TaskPoolBuilder
fn clone(&self) -> TaskPoolBuilder
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl Debug for TaskPoolBuilder
impl Debug for TaskPoolBuilder
impl Default for TaskPoolBuilder
impl Default for TaskPoolBuilder
fn default() -> TaskPoolBuilder
fn default() -> TaskPoolBuilder
Returns the “default value” for a type. Read more
Auto Trait Implementations
impl RefUnwindSafe for TaskPoolBuilder
impl Send for TaskPoolBuilder
impl Sync for TaskPoolBuilder
impl Unpin for TaskPoolBuilder
impl UnwindSafe for TaskPoolBuilder
Blanket Implementations
impl<T, U> AsBindGroupShaderType<U> for T where
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for T where
U: ShaderType,
&'a T: for<'a> Into<U>,
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
Return the T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist. Read more
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
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fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
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’s vtable from &Trait
’s. Read more
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
impl<T> FromWorld for T where
T: Default,
impl<T> FromWorld for T where
T: Default,
fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates Self
using data from the given World
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>ⓘNotable traits for Instrumented<T>impl<T> Future for Instrumented<T> where
T: Future, type Output = <T as Future>::Output;
fn instrument(self, span: Span) -> Instrumented<Self>ⓘNotable traits for Instrumented<T>impl<T> Future for Instrumented<T> where
T: Future, type Output = <T as Future>::Output;
T: Future, type Output = <T as Future>::Output;
sourcefn in_current_span(self) -> Instrumented<Self>ⓘNotable traits for Instrumented<T>impl<T> Future for Instrumented<T> where
T: Future, type Output = <T as Future>::Output;
fn in_current_span(self) -> Instrumented<Self>ⓘNotable traits for Instrumented<T>impl<T> Future for Instrumented<T> where
T: Future, type Output = <T as Future>::Output;
T: Future, type Output = <T as Future>::Output;
impl<T> TypeData for T where
T: 'static + Send + Sync + Clone,
impl<T> TypeData for T where
T: 'static + Send + Sync + Clone,
fn clone_type_data(&self) -> Box<dyn TypeData + 'static, Global>
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
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where
S: Into<Dispatch>,
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T: Future, type Output = <T as Future>::Output;
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Attaches the provided Subscriber
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T: Future, type Output = <T as Future>::Output;
fn with_current_subscriber(self) -> WithDispatch<Self>ⓘNotable traits for WithDispatch<T>impl<T> Future for WithDispatch<T> where
T: Future, type Output = <T as Future>::Output;
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Attaches the current default Subscriber
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