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pub struct RawFragmentState<'a> {
    pub module: &'a ShaderModule,
    pub entry_point: &'a str,
    pub targets: &'a [Option<ColorTargetState>],
}
Expand description

Describes the fragment processing in a render pipeline.

For use in RenderPipelineDescriptor.

Corresponds to WebGPU GPUFragmentState.

Fields

module: &'a ShaderModule

The compiled shader module for this stage.

entry_point: &'a str

The name of the entry point in the compiled shader. There must be a function that returns void with this name in the shader.

targets: &'a [Option<ColorTargetState>]

The color state of the render targets.

Trait Implementations

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Auto Trait Implementations

Blanket Implementations

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Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist. Read more

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