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pub struct DynamicStorageBuffer<T> where
    T: ShaderType
{ /* private fields */ }
Expand description

Stores data to be transferred to the GPU and made accessible to shaders as a dynamic storage buffer.

Dynamic storage buffers can be made available to shaders in some combination of read/write mode, and can store large amounts of data. Note however that WebGL2 does not support storage buffers, so consider alternative options in this case. Dynamic storage buffers support multiple separate bindings at dynamic byte offsets and so have a push method.

The contained data is stored in system RAM. write_buffer queues copying of the data from system RAM to VRAM. The data within a storage buffer binding must conform to std430 alignment/padding requirements. DynamicStorageBuffer takes care of serialising the inner type to conform to these requirements. Each item pushed into this structure will additionally be aligned to meet dynamic offset alignment requirements.

Other options for storing GPU-accessible data are:

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Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist. Read more

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