Enum bevy::render::render_resource::LoadOp
[−]pub enum LoadOp<V> {
Clear(V),
Load,
}
Expand description
Operation to perform to the output attachment at the start of a renderpass.
The render target must be cleared at least once before its content is loaded.
Corresponds to WebGPU GPULoadOp
.
Variants
Clear(V)
Clear with a specified value.
Load
Load from memory.
Trait Implementations
impl From<Camera3dDepthLoadOp> for LoadOp<f32>
impl From<Camera3dDepthLoadOp> for LoadOp<f32>
fn from(config: Camera3dDepthLoadOp) -> LoadOp<f32>
fn from(config: Camera3dDepthLoadOp) -> LoadOp<f32>
Converts to this type from the input type.
impl<V> PartialEq<LoadOp<V>> for LoadOp<V> where
V: PartialEq<V>,
impl<V> PartialEq<LoadOp<V>> for LoadOp<V> where
V: PartialEq<V>,
impl<V> Copy for LoadOp<V> where
V: Copy,
impl<V> Eq for LoadOp<V> where
V: Eq,
impl<V> StructuralEq for LoadOp<V>
impl<V> StructuralPartialEq for LoadOp<V>
Auto Trait Implementations
impl<V> RefUnwindSafe for LoadOp<V> where
V: RefUnwindSafe,
impl<V> Send for LoadOp<V> where
V: Send,
impl<V> Sync for LoadOp<V> where
V: Sync,
impl<V> Unpin for LoadOp<V> where
V: Unpin,
impl<V> UnwindSafe for LoadOp<V> where
V: UnwindSafe,
Blanket Implementations
impl<T, U> AsBindGroupShaderType<U> for T where
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for T where
U: ShaderType,
&'a T: for<'a> Into<U>,
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
Return the T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist. Read more
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
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(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
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into Box<ConcreteType>
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fn as_any(&self) -> &(dyn Any + 'static)
Convert &Trait
(where Trait: Downcast
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Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Q where
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
sourcefn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to key
and return true
if they are equal.
impl<T> FromWorld for T where
T: Default,
impl<T> FromWorld for T where
T: Default,
fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates Self
using data from the given World
sourceimpl<T> Instrument for T
impl<T> Instrument for T
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T: 'static + Send + Sync + Clone,
impl<T> TypeData for T where
T: 'static + Send + Sync + Clone,
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impl<T> WithSubscriber for T
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