Enum bevy::render::render_resource::BindingType
[−]pub enum BindingType {
Buffer {
ty: BufferBindingType,
has_dynamic_offset: bool,
min_binding_size: Option<NonZeroU64>,
},
Sampler(SamplerBindingType),
Texture {
sample_type: TextureSampleType,
view_dimension: TextureViewDimension,
multisampled: bool,
},
StorageTexture {
access: StorageTextureAccess,
format: TextureFormat,
view_dimension: TextureViewDimension,
},
}
Expand description
Specific type of a binding.
For use in BindGroupLayoutEntry
.
Corresponds to WebGPU’s mutually exclusive fields within GPUBindGroupLayoutEntry
.
Variants
Buffer
Fields
ty: BufferBindingType
Sub-type of the buffer binding.
has_dynamic_offset: bool
Indicates that the binding has a dynamic offset.
One offset must be passed to RenderPass::set_bind_group
for each dynamic
binding in increasing order of binding number.
min_binding_size: Option<NonZeroU64>
Minimum size of the corresponding BufferBinding
required to match this entry.
When pipeline is created, the size has to cover at least the corresponding structure in the shader
plus one element of the unbound array, which can only be last in the structure.
If None
, the check is performed at draw call time instead of pipeline and bind group creation.
A buffer binding.
Corresponds to WebGPU GPUBufferBindingLayout
.
Sampler(SamplerBindingType)
A sampler that can be used to sample a texture.
Example GLSL syntax:
layout(binding = 0)
uniform sampler s;
Corresponds to WebGPU GPUSamplerBindingLayout
.
Texture
Fields
sample_type: TextureSampleType
Sample type of the texture binding.
view_dimension: TextureViewDimension
Dimension of the texture view that is going to be sampled.
multisampled: bool
True if the texture has a sample count greater than 1. If this is true,
the texture must be read from shaders with texture1DMS
, texture2DMS
, or texture3DMS
,
depending on dimension
.
A texture binding.
Example GLSL syntax:
layout(binding = 0)
uniform texture2D t;
Corresponds to WebGPU GPUTextureBindingLayout
.
StorageTexture
Fields
access: StorageTextureAccess
Allowed access to this texture.
format: TextureFormat
Format of the texture.
view_dimension: TextureViewDimension
Dimension of the texture view that is going to be sampled.
A storage texture.
Example GLSL syntax:
layout(set=0, binding=0, r32f) uniform image2D myStorageImage;
Note that the texture format must be specified in the shader as well. A list of valid formats can be found in the specification here: https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.4.60.html#layout-qualifiers
Corresponds to WebGPU GPUStorageTextureBindingLayout
.
Implementations
impl BindingType
impl BindingType
pub fn has_dynamic_offset(&self) -> bool
pub fn has_dynamic_offset(&self) -> bool
Returns true for buffer bindings with dynamic offset enabled.
Trait Implementations
impl Clone for BindingType
impl Clone for BindingType
fn clone(&self) -> BindingType
fn clone(&self) -> BindingType
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl Debug for BindingType
impl Debug for BindingType
impl Hash for BindingType
impl Hash for BindingType
impl PartialEq<BindingType> for BindingType
impl PartialEq<BindingType> for BindingType
fn eq(&self, other: &BindingType) -> bool
fn eq(&self, other: &BindingType) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
impl Copy for BindingType
impl Eq for BindingType
impl StructuralEq for BindingType
impl StructuralPartialEq for BindingType
Auto Trait Implementations
impl RefUnwindSafe for BindingType
impl Send for BindingType
impl Sync for BindingType
impl Unpin for BindingType
impl UnwindSafe for BindingType
Blanket Implementations
impl<T, U> AsBindGroupShaderType<U> for T where
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for T where
U: ShaderType,
&'a T: for<'a> Into<U>,
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
Return the T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist. Read more
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
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’s vtable from &mut Trait
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sourceimpl<Q, K> Equivalent<K> for Q where
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Q where
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
sourcefn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to key
and return true
if they are equal.
sourceimpl<T> Instrument for T
impl<T> Instrument for T
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impl<T> TypeData for T where
T: 'static + Send + Sync + Clone,
impl<T> TypeData for T where
T: 'static + Send + Sync + Clone,
fn clone_type_data(&self) -> Box<dyn TypeData + 'static, Global>
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
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