Enum bevy::render::render_resource::AddressMode
[−]#[repr(C)]
pub enum AddressMode {
ClampToEdge,
Repeat,
MirrorRepeat,
ClampToBorder,
}
Expand description
How edges should be handled in texture addressing.
Corresponds to WebGPU GPUAddressMode
.
Variants
ClampToEdge
Clamp the value to the edge of the texture
-0.25 -> 0.0 1.25 -> 1.0
Repeat
Repeat the texture in a tiling fashion
-0.25 -> 0.75 1.25 -> 0.25
MirrorRepeat
Repeat the texture, mirroring it every repeat
-0.25 -> 0.25 1.25 -> 0.75
ClampToBorder
Clamp the value to the border of the texture
Requires feature Features::ADDRESS_MODE_CLAMP_TO_BORDER
-0.25 -> border 1.25 -> border
Trait Implementations
impl Clone for AddressMode
impl Clone for AddressMode
fn clone(&self) -> AddressMode
fn clone(&self) -> AddressMode
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl Debug for AddressMode
impl Debug for AddressMode
impl Default for AddressMode
impl Default for AddressMode
fn default() -> AddressMode
fn default() -> AddressMode
Returns the “default value” for a type. Read more
impl Hash for AddressMode
impl Hash for AddressMode
impl PartialEq<AddressMode> for AddressMode
impl PartialEq<AddressMode> for AddressMode
fn eq(&self, other: &AddressMode) -> bool
fn eq(&self, other: &AddressMode) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
impl Copy for AddressMode
impl Eq for AddressMode
impl StructuralEq for AddressMode
impl StructuralPartialEq for AddressMode
Auto Trait Implementations
impl RefUnwindSafe for AddressMode
impl Send for AddressMode
impl Sync for AddressMode
impl Unpin for AddressMode
impl UnwindSafe for AddressMode
Blanket Implementations
impl<T, U> AsBindGroupShaderType<U> for T where
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for T where
U: ShaderType,
&'a T: for<'a> Into<U>,
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
Return the T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist. Read more
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
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(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
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) to Rc<Any>
. Rc<Any>
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further downcast
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where ConcreteType
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fn as_any(&self) -> &(dyn Any + 'static)
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
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’s vtable from &Trait
’s. Read more
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
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Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Q where
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
sourcefn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to key
and return true
if they are equal.
impl<T> FromWorld for T where
T: Default,
impl<T> FromWorld for T where
T: Default,
fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates Self
using data from the given World
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>ⓘNotable traits for Instrumented<T>impl<T> Future for Instrumented<T> where
T: Future, type Output = <T as Future>::Output;
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T: Future, type Output = <T as Future>::Output;
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