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pub enum Edge {
    SlotEdge {
        input_node: NodeId,
        input_index: usize,
        output_node: NodeId,
        output_index: usize,
    },
    NodeEdge {
        input_node: NodeId,
        output_node: NodeId,
    },
}
Expand description

An edge, which connects two Nodes in a RenderGraph.

They are used to describe the ordering (which node has to run first) and may be of two kinds: NodeEdge and SlotEdge.

Edges are added via the render_graph::add_node_edge(output_node, input_node) and the render_graph::add_slot_edge(output_node, output_slot, input_node, input_slot) methods.

The former simply states that the output_node has to be run before the input_node, while the later connects an output slot of the output_node with an input slot of the input_node to pass additional data along. For more information see SlotType.

Variants

SlotEdge

Fields

input_node: NodeId
input_index: usize
output_node: NodeId
output_index: usize

An edge describing to ordering of both nodes (output_node before input_node) and connecting the output slot at the output_index of the output_node with the slot at the input_index of the input_node.

NodeEdge

Fields

input_node: NodeId
output_node: NodeId

An edge describing to ordering of both nodes (output_node before input_node).

Implementations

Returns the id of the input_node.

Returns the id of the output_node.

Trait Implementations

Returns a copy of the value. Read more

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This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist. Read more

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Performs the conversion.

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