Enum bevy::prelude::shape::CapsuleUvProfile
[−]pub enum CapsuleUvProfile {
Aspect,
Uniform,
Fixed,
}
Expand description
Manner in which UV coordinates are distributed vertically.
Variants
Aspect
UV space is distributed by how much of the capsule consists of the hemispheres.
Uniform
Hemispheres get UV space according to the ratio of latitudes to rings.
Fixed
Upper third of the texture goes to the northern hemisphere, middle third to the cylinder and lower third to the southern one.
Trait Implementations
impl Clone for CapsuleUvProfile
impl Clone for CapsuleUvProfile
fn clone(&self) -> CapsuleUvProfile
fn clone(&self) -> CapsuleUvProfile
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl Debug for CapsuleUvProfile
impl Debug for CapsuleUvProfile
impl Default for CapsuleUvProfile
impl Default for CapsuleUvProfile
fn default() -> CapsuleUvProfile
fn default() -> CapsuleUvProfile
Returns the “default value” for a type. Read more
impl Copy for CapsuleUvProfile
Auto Trait Implementations
impl RefUnwindSafe for CapsuleUvProfile
impl Send for CapsuleUvProfile
impl Sync for CapsuleUvProfile
impl Unpin for CapsuleUvProfile
impl UnwindSafe for CapsuleUvProfile
Blanket Implementations
impl<T, U> AsBindGroupShaderType<U> for T where
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&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
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_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
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