Struct bevy::pbr::GpuPointLightsStorage
[−]pub struct GpuPointLightsStorage { /* private fields */ }
Trait Implementations
impl CalculateSizeFor for GpuPointLightsStorage where
GpuPointLightsStorage: ShaderType,
Vec<GpuPointLight, Global>: CalculateSizeFor,
<GpuPointLightsStorage as ShaderType>::ExtraMetadata == StructMetadata<1>,
impl CalculateSizeFor for GpuPointLightsStorage where
GpuPointLightsStorage: ShaderType,
Vec<GpuPointLight, Global>: CalculateSizeFor,
<GpuPointLightsStorage as ShaderType>::ExtraMetadata == StructMetadata<1>,
fn calculate_size_for(nr_of_el: u64) -> NonZeroU64
fn calculate_size_for(nr_of_el: u64) -> NonZeroU64
Returns the size of Self
assuming the (contained) runtime-sized array has nr_of_el
elements
impl CreateFrom for GpuPointLightsStorage where
GpuPointLightsStorage: ShaderType,
Vec<GpuPointLight, Global>: CreateFrom,
<GpuPointLightsStorage as ShaderType>::ExtraMetadata == StructMetadata<1>,
impl CreateFrom for GpuPointLightsStorage where
GpuPointLightsStorage: ShaderType,
Vec<GpuPointLight, Global>: CreateFrom,
<GpuPointLightsStorage as ShaderType>::ExtraMetadata == StructMetadata<1>,
fn create_from<B>(reader: &mut Reader<B>) -> GpuPointLightsStorage where
B: BufferRef,
impl Default for GpuPointLightsStorage
impl Default for GpuPointLightsStorage
fn default() -> GpuPointLightsStorage
fn default() -> GpuPointLightsStorage
Returns the “default value” for a type. Read more
impl ReadFrom for GpuPointLightsStorage where
GpuPointLightsStorage: ShaderType,
Vec<GpuPointLight, Global>: ReadFrom,
<GpuPointLightsStorage as ShaderType>::ExtraMetadata == StructMetadata<1>,
impl ReadFrom for GpuPointLightsStorage where
GpuPointLightsStorage: ShaderType,
Vec<GpuPointLight, Global>: ReadFrom,
<GpuPointLightsStorage as ShaderType>::ExtraMetadata == StructMetadata<1>,
impl ShaderType for GpuPointLightsStorage where
Vec<GpuPointLight, Global>: ShaderType,
impl ShaderType for GpuPointLightsStorage where
Vec<GpuPointLight, Global>: ShaderType,
fn size(&self) -> NonZeroU64
fn size(&self) -> NonZeroU64
Returns the size of Self
at runtime Read more
fn min_size() -> NonZeroU64
fn min_size() -> NonZeroU64
Represents the minimum size of Self
(equivalent to GPUBufferBindingLayout.minBindingSize) Read more
fn assert_uniform_compat()
fn assert_uniform_compat()
Asserts that Self
meets the requirements of the
uniform address space restrictions on stored values and the
uniform address space layout constraints Read more
impl WriteInto for GpuPointLightsStorage where
GpuPointLightsStorage: ShaderType,
Vec<GpuPointLight, Global>: WriteInto,
<GpuPointLightsStorage as ShaderType>::ExtraMetadata == StructMetadata<1>,
impl WriteInto for GpuPointLightsStorage where
GpuPointLightsStorage: ShaderType,
Vec<GpuPointLight, Global>: WriteInto,
<GpuPointLightsStorage as ShaderType>::ExtraMetadata == StructMetadata<1>,
fn write_into<B>(&self, writer: &mut Writer<B>) where
B: BufferMut,
Auto Trait Implementations
impl RefUnwindSafe for GpuPointLightsStorage
impl Send for GpuPointLightsStorage
impl Sync for GpuPointLightsStorage
impl Unpin for GpuPointLightsStorage
impl UnwindSafe for GpuPointLightsStorage
Blanket Implementations
impl<T, U> AsBindGroupShaderType<U> for T where
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for T where
U: ShaderType,
&'a T: for<'a> Into<U>,
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
Return the T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist. Read more
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
impl<T> FromWorld for T where
T: Default,
impl<T> FromWorld for T where
T: Default,
fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates Self
using data from the given World
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>ⓘNotable traits for Instrumented<T>impl<T> Future for Instrumented<T> where
T: Future, type Output = <T as Future>::Output;
fn instrument(self, span: Span) -> Instrumented<Self>ⓘNotable traits for Instrumented<T>impl<T> Future for Instrumented<T> where
T: Future, type Output = <T as Future>::Output;
T: Future, type Output = <T as Future>::Output;
sourcefn in_current_span(self) -> Instrumented<Self>ⓘNotable traits for Instrumented<T>impl<T> Future for Instrumented<T> where
T: Future, type Output = <T as Future>::Output;
fn in_current_span(self) -> Instrumented<Self>ⓘNotable traits for Instrumented<T>impl<T> Future for Instrumented<T> where
T: Future, type Output = <T as Future>::Output;
T: Future, type Output = <T as Future>::Output;
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>ⓘNotable traits for WithDispatch<T>impl<T> Future for WithDispatch<T> where
T: Future, type Output = <T as Future>::Output;
where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>ⓘNotable traits for WithDispatch<T>impl<T> Future for WithDispatch<T> where
T: Future, type Output = <T as Future>::Output;
where
S: Into<Dispatch>,
T: Future, type Output = <T as Future>::Output;
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>ⓘNotable traits for WithDispatch<T>impl<T> Future for WithDispatch<T> where
T: Future, type Output = <T as Future>::Output;
fn with_current_subscriber(self) -> WithDispatch<Self>ⓘNotable traits for WithDispatch<T>impl<T> Future for WithDispatch<T> where
T: Future, type Output = <T as Future>::Output;
T: Future, type Output = <T as Future>::Output;
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more