Enum bevy::input::mouse::MouseScrollUnit
[−]pub enum MouseScrollUnit {
Line,
Pixel,
}
Expand description
The scroll unit.
Describes how a value of a MouseWheel
event has to be interpreted.
The value of the event can either be interpreted as the amount of lines or the amount of pixels to scroll.
Variants
Line
The line scroll unit.
The delta of the associated MouseWheel
event corresponds
to the amount of lines or rows to scroll.
Pixel
The pixel scroll unit.
The delta of the associated MouseWheel
event corresponds
to the amount of pixels to scroll.
Trait Implementations
impl Clone for MouseScrollUnit
impl Clone for MouseScrollUnit
fn clone(&self) -> MouseScrollUnit
fn clone(&self) -> MouseScrollUnit
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl Debug for MouseScrollUnit
impl Debug for MouseScrollUnit
impl PartialEq<MouseScrollUnit> for MouseScrollUnit
impl PartialEq<MouseScrollUnit> for MouseScrollUnit
fn eq(&self, other: &MouseScrollUnit) -> bool
fn eq(&self, other: &MouseScrollUnit) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
impl Copy for MouseScrollUnit
impl Eq for MouseScrollUnit
impl StructuralEq for MouseScrollUnit
impl StructuralPartialEq for MouseScrollUnit
Auto Trait Implementations
impl RefUnwindSafe for MouseScrollUnit
impl Send for MouseScrollUnit
impl Sync for MouseScrollUnit
impl Unpin for MouseScrollUnit
impl UnwindSafe for MouseScrollUnit
Blanket Implementations
impl<T, U> AsBindGroupShaderType<U> for T where
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&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for T where
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fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
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&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
Return the T
ShaderType
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