Struct bevy::input::gamepad::GamepadEventRaw
[−]pub struct GamepadEventRaw {
pub gamepad: Gamepad,
pub event_type: GamepadEventType,
}
Fields
gamepad: Gamepad
event_type: GamepadEventType
Implementations
impl GamepadEventRaw
impl GamepadEventRaw
pub fn new(gamepad: Gamepad, event_type: GamepadEventType) -> GamepadEventRaw
Trait Implementations
impl Clone for GamepadEventRaw
impl Clone for GamepadEventRaw
fn clone(&self) -> GamepadEventRaw
fn clone(&self) -> GamepadEventRaw
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl Debug for GamepadEventRaw
impl Debug for GamepadEventRaw
impl PartialEq<GamepadEventRaw> for GamepadEventRaw
impl PartialEq<GamepadEventRaw> for GamepadEventRaw
fn eq(&self, other: &GamepadEventRaw) -> bool
fn eq(&self, other: &GamepadEventRaw) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
impl StructuralPartialEq for GamepadEventRaw
Auto Trait Implementations
impl RefUnwindSafe for GamepadEventRaw
impl Send for GamepadEventRaw
impl Sync for GamepadEventRaw
impl Unpin for GamepadEventRaw
impl UnwindSafe for GamepadEventRaw
Blanket Implementations
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