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pub struct WorldChildBuilder<'w> { /* private fields */ }
Expand description

Struct for adding children to an entity directly through the World for use in exclusive systems

Implementations

Spawns an entity with the given bundle and inserts it into the children defined by the WorldChildBuilder

Spawns an Entity with no components and inserts it into the children defined by the WorldChildBuilder which adds the Parent component to it.

Returns the parent entity of this WorldChildBuilder

Trait Implementations

Creates a WorldChildBuilder with the given children built in the given closure

Pushes children to the back of the builder’s children

Inserts children at the given index

Removes the given children

Formats the value using the given formatter. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist. Read more

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Mutably borrows from an owned value. Read more

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Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait. Read more

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s. Read more

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s. Read more

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait. Read more

Returns the argument unchanged.

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more

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The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

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